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Skyrian with lifebar means 1hp = 1 BoS shot. That's initially 12 shots from using the ability on its own, or with each use of glomp/equip it's an additional 10-15 shots from BoS for just 1-2 mana.
The key here is that Skyrian can turn lifebar on and off, thus you boost first, *then* activate lifebar and use BoS or whatever.
Dav1000 Wrote:The key here is that Skyrian can turn lifebar on and off, thus you boost first, *then* activate lifebar and use BoS or whatever.
Ahh, ok that was the part I wasn't getting. Thanks Dav. You didn't mention this part in your explaination M^3, so I was just sitting here thinking "Well, every change becomes one so..." and thus my dumbassity.
Ah, but if you check back and ignore the time of last edit, you'll ssee that I did mention that Icon_razz

Activateable could cover that though maybe?
Masamunemaniac Wrote:Well damn, I was writing up a big meaningful post, and I accidentally closed the tab from a misclick.
I keep telling you to type it in Word first. It allows you to spell check even.

O.k., yelling at masa aside, are there any complaints about what we've got?

Kelar Citizen: [Image: abilitypointer.gif][Image: abilitydizzy.gif][Image: gmana.gif] +3/+3 to target dark elf. Speed_5 (Can't remember if this was suppose to be Speed_1 due to the cost)
Skyrian Soldier: [Image: abilitypointer.gif]Toggle between spell immune and ability immune. Speed_5 (I didn't know what speed to give it)
Alternate: [Image: abilitypointer.gif] Toggle between spell & ability immune and nothing (both or neither).
Gremlin: Into play: Opponent takes 5 damage.
Mubble: [Image: abilitypointer.gif] Bounce, dizzy target monster. Speed_5
K-Army Guy: Into play: All Soldiers gain +0/+2 (I actually can't remember or find this one. Might be +0/+3, might be opponent monsters lose 3 attack points).
Blue_Elite Wrote:Kelar Citizen: [Image: abilitypointer.gif][Image: abilitydizzy.gif][Image: gmana.gif] +3/+3 to target dark elf. :se: (Can't remember if this was suppose to be :sa: due to the cost)
I never gave it a cost, not sure if anyone else did. Sure as hell ain't going through the entire thread again :P
Lets sat D, and I'm voting for making it free since it seems like that might actually get some support.

Blue_Elite Wrote:Skyrian Soldier: [Image: abilitypointer.gif]Toggle between spell immune and ability immune. :se: (I didn't know what speed to give it)
This should be A speed, at the least. With a card as tiny as this, the immunities should just be used to spell break.
Also want to reaffirm my opinion that it should switch from nothing to both (spell immune) and (ability immune).
Speed_1 speed for Skyrian Soldier would allow it to actually be useful, to counter spells/abilities cast on it, rather than prevent things in advance.

Kelar Citizen could be free if it's slow (Speed_4 or Speed_5), I guess... nearest comparison would be NM-85 Nanomachine. This would make it fairly powerful in comparison actually, but I guess so long as we don't want it upped to 16/16 later or anything stupid...
O.k. so we can get this out of the way: WHY do you want it either both spell and ability immune or neither as opposed to switching between the 2?

What I can surmise as positives/negatives.

Either/or:
Pro: Comes into play with some protection (comes into play with ability immune would be the most beneficial).
Khan: Can only protect against one or the other (Ardam snipe + Firebolt ftw).

Both/neither:
Pro: Comes into play with complete protection (not sure if the default would be on or off).
Khan: Protected against your own spells like undizziers (assuming comes into play protected).


Disclaimer: I couldn't resist the KHAAAAAAAAAAAAAAAAAN's.
Blue_Elite Wrote:O.k. so we can get this out of the way: WHY do you want it either both spell and ability immune or neither as opposed to switching between the 2?
Well, let me say this first: My preference doesn't come from a balance point of view. I think it would be perfectly fine in the card game either way.
The reasoning just comes from the way I plan to play it. I'm going to shove it full of boosts and buffs, switch the card to it's immunities then slap on an invisible attack mod. It will just make my life easier, if I don't need to worry about clicking the ability button if it's targetted by a spell/ability. No big reason or anything, just a completly selfish decision.

Blue_Elite Wrote:Disclaimer: I couldn't resist the KHAAAAAAAAAAAAAAAAAN's.
*groan*
Good enough for me, any against?
I'm glad that others are reaching the same conclusions that I would have (free +3/+3 on Citizen, fast Skyrian switching).  

My reaction towards K-Army guy is basically , but I don't really have a strong counter-proposal since Khrima-related synergy is out.  I suppose something like "bounce: deal 10 damage to target monster Speed_5" would be kind of interesting. Certainly moreso than them being gloop-proof in packs.
"Bounce, target monster takes X damage" isn't bad considering it's 3D to spam it with tower, though I'd recommend something lower like 6 damage.
i second blue elite's proposal
would generally be more efficient than K-army guys at 6 per go... Not really interested in K-army Guy pinging at all, though, since it doesn't make me want to use him any more in the decks I'd put him in, those being a Khrima deck and a Soldier deck.
The comparison to Pirate Captain was made when I decided that snipe would be acceptable. The current "into play" proposals were just settling for a change that wouldn't break K-Army Guy, so this one seemed like the best serious proposal we're gotten.

Anyway, if Khirma's Tower is the reason for not liking it, I'm pretty sure it should be lowered to 2[Image: dmana.gif] per soldier. If I'm not mistaken, it was originally 2[Image: dmana.gif] and then an abuse was discovered with Sac Site and to compensate it was increased to 3[Image: dmana.gif]. Later, Sac Site was made not to work with tokens and the tower was never fixed afterwards.
So...

Kelar Citizen: [Image: abilitypointer.gif][Image: abilitydizzy.gif]: +3/+3 to target dark elf. Speed_5
Skyrian Soldier: [Image: abilitypointer.gif]Toggle spell immune and ability immune on or off. Speed_1
Gremlin: Into play: Opponent takes 5 damage.
Mubble: [Image: abilitypointer.gif] Bounce, dizzy target monster. Speed_5
K-Army Guy: Bounce, target monster takes 6 damage. Speed_5

Any complaints?
I'd be happier if K-Army Guy had a soldier synergy (such as the lifegain one), but if there is a consensus to make it a bounce pinger I'd go for that. Though I can't see a consensus for either at the moment (but I see no objections).

I think we're agreed on the others.
I still think that K-Army Guy can safely deal 10 damage, since for one more mana you get the ZFF Drone that just dizzies to do 5 damage to either a monster or a player, with better stats. And K-Tower would still be awfully expensive to ping things, considering that Gunner Turret + Slime Valley is probably significantly more fearsome.
Considering ZFF-Drone can do 18 damage to the player directly, it's ability to target the player directly is really only useful against stall and combo'd with Mindflay Marshes.
I guess technically even with the normal card it's a 1[Image: dmana.gif] cost for every snipe. Will you settle for 9 damage?

And sorry masa but there are 4 soldier type 1 costers and we've already got a soldier synergy with Lokar Guard. Aside from our lack of good ideas for another soldier synergy that isn't token-able, it'd lessen the diversity between the 1 costers to have two of them with soldier synergy.
*shrug* I can live with 9, though, again, I think 10 is fine.
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