Dorii Wrote:I'll reiterate that I think End turn for the current bonus would be fine, so you can use it on defence. Draw phase/End turn if you still think it'd be massively underpowered.
While I agree that if you want to keep the one-mana creatures useless and unplayed, with abilities that don't really have any basis in flavor for the card, this would be a good solution, I unfortunately do not subscribe to the same balance philosophy, and neither do at least a couple of others.  By the time there are enough effects in play for this ability to matter, there is no way you're better off using this than something larger.
Dorii Wrote:Seeing as webrunner semignored some of the balances in this thread, I think that the abilities he's gone for are what he wants the monsters to have for flavour purposes. As in, he wants Gremlin to be more a small Demon than a device wrecker, no?
This is like having a monster called "Long Range Artillery" that is a 5/75 abilityless wall.  Its name screams a certain type of ability, but you're content with "but webrunner likes it this way".
Dorii Wrote:For Skyrian Soldier, ![[Image: abilitypointer.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/abilitypointer.gif)
![[Image: abilitydizzy.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/abilitydizzy.gif)
would still be too powerful for protection. Yes, it means nothing if the opponent attacks directly. For the first turn. After the one turn setup, you can block and then give yourself protection in the Attack Resolution. And that first turn setup doesn't mean much seeing as they only cost 1 mana, so you can almost certainly get them out faster than the opponent can get their larger monsters.
![[Image: abilitypointer.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/abilitypointer.gif)
![[Image: abilitydizzy.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/abilitydizzy.gif)
2 could probably work, or perhaps simply ![[Image: abilitypointer.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/abilitypointer.gif)
3.
So, you basically didn't refute anything I said about how it's still worse than a dizzier, and how
![[Image: gmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/gmana.gif)
would be a comparable cost to a dizzier anyway.  You know, like how a dizzier
could do something that first turn, and how they can opt to dizzy something other than their designated flanker if they choose to, or counter certain abilities? Â
Why would you play with a 2-3 activation cost Skyrian?  Honestly, what deck would bother?
Situation 1: You have this Skyrian in play for awhile and drop a Skeletal Warlock.  Your opponent only has a Dragon Whelp. Â
Situation 2: You have a Sparks in play for awhile and drop a Skeletal Warlock.  Your opponent only has a Dragon Whelp.
This doesn't seem particularly far-fetched, as long as you have at least a tiny bit of imagination.  Portable GoS is
not the same as a dizzier.  If you're that paranoid of it being used somewhat effectively on defense, just make its ability free and block-dizzy.  Then it won't lock anything down, it just make them run into it and take an extra 12 damage before killing it.  Though I might bump its stats a bit, maybe to 14/14.  And I'm not really sure what this type of ability has to do with Skyrian Soldiers, exactly, but the same could be said about most of the other contested abilities.
*sigh*Â Â Guess it'll be 2010 before we have playable one-mana monsters, and they'll still probably have bizarro abilities that have nothing to do with the card name/art/text.
Heck, let's go with a "
![[Image: abilitypointer.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/abilitypointer.gif)
![[Image: abilitydizzy.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/abilitydizzy.gif)
![[Image: dmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/dmana.gif)
![[Image: lmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/lmana.gif)
![[Image: gmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/gmana.gif)
: Gain one life" on all the disputed cards.  That should attain consensus quickly.  After all, it's clearly not broken, though it might be too flavorful for you when put on Kelar Citizen.  Might have to change it to "deal one damage to target horror" for him.