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effects types, basic mana generator - kaddar - 04-18-2005 02:43 PM

I was thinking, what if we somehow gave effect types in the type box to effects and spells

I think we should tag dark obelisk, neutral charm, messengite church, power crystal, spirit bead, and starship engine would be a basic generator

Golden Idol, Life Projector, Gamewhale, Onyx Ornament, Nova Crystal, Stone Orb, Slime Hill Monument, Column of Iridith, Paladin Monument would be a special generator, there are a couple others I missed like bakuga generator.

So they would still be effects, and destroyed by effect spells, but also be generators. This is to make tournaments easier to organize. For example, we could replace the confusion between 5 of any card name or card picture with \"5 of any card name, any number of basic mana generators\"

If webrunner wanted, he could make abilities that modifiy basic generators (like a spell \"destroy target generator you control, gain 5D\" or something)


Mana buckets, orbs, and Magic Skull would become basic sacrificial effects

The set of spells including dark ritual of mana generation would be basic mana spell (note that log dice would be special mana spell)


This could be extended later to give other effects types, like \"melrak effects\" and \"paladin effects\", but that\'d be up to webrunner and we don\'t really care about that because this is all about making it easier for tournament clarity.


RE: effects types, basic mana generator - moonfish - 04-18-2005 03:17 PM

I never thought of making a distinction beyond the distinction between \'basic mana generator\' and \'other\'. It still seems rather unnecessary to me, as the only functional distinction is the one I just mentioned. Saccable mana is 3 cards total, all from the same set, and can easily be referred to as individual cards. It is almost certain though that every expansion will feature basic mana generators, and they will all feature \'other\' cards (meaning anything that does not generate mana or that does not generate mana in the way a basic mana generator does).


RE: effects types, basic mana generator - Unknown - 04-18-2005 08:15 PM

I would like to make normal gens have some sort of type with them, but that\'s mostly for balance reasons. For example, a new effect D spell could be made that says \"destroy target non-mana effect\" and it would cost a more reasonable 3 or 4 mana (keep in mind there\'s a very good chance it would have nothing to hit in your opponent\'s deck).

On the other hand, I favor lowering the cost of all removal cards, so this might not be the best argument for me to be making. However, I think we should add it. I can just imagine a lot of interesting card ideas that could be made if we specified basic mana generators.


RE: effects types, basic mana generator - Tamdrik - 04-18-2005 08:19 PM

We could probably approximate it something like this:

Simpler Times
[Image: lmana.gif]9
Cast Spell
Destroy all effects with a total casting cost
greater than 1.
-E-
Rare


RE: effects types, basic mana generator - azulknight - 04-18-2005 08:51 PM

As far as I\'m concerned, that\'s overcomplicated/unnecessary. Maybe adding \"basic\" to shrines/obelisks/charms/bead/etc. is okay, but any further than just takes up space.


RE: effects types, basic mana generator - Unknown - 04-19-2005 11:11 AM

I think we should add basic to the basic ones, no questions asked. It would help make cards that could be pretty interesting. Beyond that, though, does just seem weird and excessive.


RE: effects types, basic mana generator - PyreLight - 04-19-2005 12:02 PM

that might be interesting.
changing most low cost effect destruction to destroy target Non-basic effect
and have new destroy target basic effect- with a few doing both (HI SHOOTING STAR!) make it more thinking rather than i\'m goin to nuke your mana producers cause i can.