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1mana monsters - Printable Version

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RE: 1mana monsters - Blue_Elite - 12-06-2006 04:17 PM

Case-in-point: they do 3 times the number of "soldier" type monsters in play of damage. So 5 soldiers = 15 snipe damage, 4 = 12, etc.
Once we get to 1-coster stats balancing, we're suppose to decide if this should be nerfed to 2x number of soldiers as per masa's concern about 75 possible snipe damage with 5 K-Army Guys in play (15 x 5 on your turn as you have to replace them for full 15 damage per snipe).

Skeleton's sac value will also be considered once more.


RE: 1mana monsters - Arsonic - 12-06-2006 04:26 PM

On a different note, a person I played today thought that the new gremlin was a bit overpowered.

The combo would be gremlin pit and mindflay marshes.
In my opponent's draw phase, I use the gremlin pit, and poof! The person has to discard.

I personally think its fine, but I though I would toss it up for opinions.


RE: 1mana monsters - Blue_Elite - 12-06-2006 06:55 PM

Alright, that's a kinda-bug. The assumption was that Into Play abilities didn't trigger when tokens are generated. If it's triggering when you use Gremlin Pit, then either something is messed up in the code or we were wrong and Into Play should be If Not A Token: Into Play, opponent takes 5 damage.