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[Rework/Reexamine] Morphing and token creation, statuses and dizzy state
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06-13-2012, 09:48 PM (This post was last modified: 07-11-2012 03:56 PM by Ultros.)
Post: #1
[Rework/Reexamine] Morphing and token creation, statuses and dizzy state
Mizuna dizzied when she transformed


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06-13-2012, 10:13 PM
Post: #2
RE: [bug] Mizuna
Do the other chaos generals also dizzy or are they fine?
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06-14-2012, 10:20 AM (This post was last modified: 07-11-2012 03:52 PM by Ultros.)
Post: #3
[Rework] Created / Transformed objects not getting counters
Items which are created via a spell or which transform are not receiving their proper counters. For example:

Cast Magishield creates a Magishield with zero counters, whereas playing a Magishield from hand gives it 5 as intended.

Arc Lighting creates an Arc Bolt with zero counters, whereas playing an Arc Bolt from hand gives it 6 as intended.

Playing a Sheena from hand gives it 4 counters as intended, whereas tranforming back from attack form leaves it with zero. (This might be part of the general equation fail going on, though.) (Also, transforming a 0 counter Sheena is killing it rather than creating it with 1 life like the Wiki says happens in OGC, not sure if this is intended or not.)
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06-14-2012, 11:37 AM
Post: #4
RE: [bugs] Created / Transformed objects not getting counters
I can set these things to put the tokens on the things when they're created, but MAKETOKEN should be allowing the object's into play abilities to do it themselves.

Can you test Abrasis on some monsters with into play abilities?
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06-14-2012, 11:46 AM (This post was last modified: 06-21-2012 10:51 AM by Bugle.)
Post: #5
[Bug, probably not csc] MORPH command has issues
All chaos generals (Mizuna, Argent, Blanc, The Axe) are dizzied when transformed. Argent becomes 120/120.. dizzy. And so on.

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06-14-2012, 11:49 AM (This post was last modified: 06-14-2012 11:49 AM by Serith.)
Post: #6
RE: [Bug]Chaos Generals
Nacho had reported this with Mizuna and I'd asked him to test the others. Thanks; this looks to be an issue with MORPH.

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06-14-2012, 12:31 PM
Post: #7
RE: [bugs] Created / Transformed objects not getting counters
Abrasis does not cause Rio draw cards. Abrasis causes Negazor R to come into play with no counters.

Miracle, on the other hand, is presently causing Rio to draw two cards. (Which is odd, because yesterday it caused only one card draw). Neither card is presently respecting uniqueness.
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06-20-2012, 03:50 PM (This post was last modified: 06-20-2012 05:30 PM by Bugle.)
Post: #8
[bug, csc] It's Alive!'d effects don't keep undizzy state when target is undizzy
Bugle edit: in addition to topic (which is too long), it needs a rewording to specify it transforms, not destroys.

My Diamond Ring was undizzy when I It's Alive!ed it, but the result came into play dizzy. And also not a token, it looks like. Also my Ring had boss, so it shouldn't have even worked.


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06-20-2012, 03:56 PM
Post: #9
RE: [bug] It's Alive! no longer creates undizzy token monsters
The not-a-token might be an intentional rules change, what with It's Alive now "transforming" rather than destroying and creating a new card to replace it.
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06-20-2012, 05:12 PM
Post: #10
RE: [bug] It's Alive! no longer creates undizzy token monsters
Same with getting around boss. It should keep the dizzy state, though, but that's a csc issue.

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06-21-2012, 12:24 AM (This post was last modified: 06-21-2012 12:26 AM by NOLDER.)
Post: #11
Chaos Generals Dizzying When Transforming
Before
Spoiler:
[Image: 2u9dw.png]

After
Spoiler:
[Image: qslQh.png]

What I find really weird about this is the thing that prompted me to test them is that Mizuna dizzied when I transformed her by herself but during the test with all of them she was the only one that transformed correctly.

Edit: HMMMM. Ok so I tested this again and the second time they all transformed correctly. I'm not sure what's up with that.
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06-28-2012, 10:35 PM
Post: #12
RE: [Bug, probably not csc] MORPH command has issues
tr-variable also dizzies when she transforms.

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06-30-2012, 06:36 PM
Post: #13
Boardroom Avenger Dizzies When It Transforms
Boardroom Avenger Dizzies When It Transforms
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07-02-2012, 05:41 PM
Post: #14
RE: [bug, not csc] MORPH command doesn't keep entity's previous dizzy state
Fanny too.

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07-02-2012, 05:46 PM
Post: #15
[bug] Arc Bolt comes into play without counters
Arc Bolt has no counters, so it can't do anything.

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07-02-2012, 06:12 PM
Post: #16
RE: [bug] Arc Bolt comes into play without counters
Over here.
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07-02-2012, 06:29 PM
Post: #17
RE: [bug, not csc] MORPH command doesn't keep entity's previous dizzy state
I thought fanny always dizzied?
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07-02-2012, 11:53 PM
Post: #18
RE: [bug, not csc] MORPH command doesn't keep entity's previous dizzy state
Not for about half a year.

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07-11-2012, 04:01 PM
Post: #19
RE: [Rework/Reexamine] Morphing and token creation, statuses and dizzy state
Merging some stuff, as it all ties into us needing to discuss morphing and token creation, and how they should work, both in these specific cases and in general, with regards to dizzy state, statuses, and possibly other characteristics.

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07-11-2012, 09:15 PM
Post: #20
[Bug] Boardroom Avenger never undizzies
Boardroom Avenger doesn't undizzy when it transforms into hero mode and at the start of your turn when he transforms back into business mode he remains dizzy (or is dizzied due to the transformation)

Exhibit A:
[Image: BRA1.png]
[Image: BRA2.png]

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