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[bug, csc] Common Cold passive does not trigger properly
Common Cold does its "Everyone gets sick!" triggered ability in place of its supposed activated ability. It's also overzealous about that ability, poisoning all effects in play like how Volcano and Napalm Strike used to. It does not execute the triggered ability as appropriate when it gets dizzied by an external spell or ability or when it attacks.
(I have a sneaking suspicion the failure of the triggered ability showed up somewhere before, but the forum search failed me.)
06-26-2012, 04:25 PM (This post was last modified: 06-26-2012 04:45 PM by Santa Squid.)
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RE: [bug] Common cold not adding a second counter
This is probably because the triggered part of the card isn't Poison+1, just Poison>=1.
Since the card dizzies at the end of ability resolution, this means that the target is first getting Poison+1, and only then the other poisoning ability triggers and does nothing because the monster in question is already poisoned.
So, the card is behaving exactly as written, but the way it's written is stupid.
No, the passive ability gives poison +1 to everyone. I gave them 2 counters by using it twice in one turn. Is that also a bug? It's not entirely clear.
RE: [bug, csc] Common Cold poisons all entities for activated ability, not when triggered
Actually the triggered ability code was apparently copied straight into the ability code without changing the target. If the ability were used, it'd poison everything twice.
10 points to Crow for report + being descriptive + screenshot.
RE: [bug, csc] Common Cold passive does not trigger properly
The triggered ability should work now, but there's still some CSC issues:
- The triggered ability adds a counter to everything, rather than only unpoisoned monsters
- The ability has an ordinary dizzy cost, rather than a dizzy that happens as part of the ability
Ten points to Crow and five to Nacho.
07-10-2012, 10:13 AM (This post was last modified: 07-10-2012 10:14 AM by masamunemaniac.)
RE: [bug, csc] Common Cold passive does not trigger properly
Just to avoid the weirdness on the card, we could just give it a normal dizzy cost. It means (due to timing) that it'd Poison all monsters after giving Poison+1 to the targeted monster (so targeting an unpoisoned monster would set it to 1 Poison counter rather than 2), but it'll probably still be fine.
EDIT: Or (though this is a slight nerf), just give it " All opponent's monsters are Poisoned, target monster gains Poison+1", and remove the dizzy trigger.