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[bug, csc] Hesitate adds temporary Can't Attack status for the wrong duration
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07-02-2012, 05:47 PM (This post was last modified: 07-10-2012 07:25 AM by masamunemaniac.)
Post: #1
[bug, csc] Hesitate adds temporary Can't Attack status for the wrong duration
When targeting an attacking monster, it works fine, but against anyone else, it does nothing.

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07-07-2012, 02:07 PM
Post: #2
RE: [bug, csc] Hesitate dizzies, but won't add Can't attack
Aha, I see the issue. 8 points for the report.
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07-07-2012, 10:57 PM (This post was last modified: 07-07-2012 10:58 PM by xX Crow Xx.)
Post: #3
RE: [bug, csc] Hesitate dizzies, but won't add Can't attack
Can't Attack is now granted, but not for the correct duration. It is wearing off either at the beginning of the monster's owner's turn or at the end of the monster's opponent's turn (not sure which), rendering the Can't Attack option almost pointless.

It does not wear off on the opposite turn switches (i.e. if you cast the spell on one of your own monsters during your turn, it will have Can't Attack during your opponent's turn).
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07-10-2012, 07:41 AM
Post: #4
RE: [bug, csc] Hesitate adds temporary Can't Attack status for the wrong duration
The only reason Hesitate dizzies attacking monsters in OGC is because Can't Attack doesn't do anything to monsters that have already declared an attack. However in NGC that should no longer be an issue, re:
Comprehensive Rules Wrote:1504.2) If an attacking monster gains Can’t Attack prior to the Monster Damage step of combat resolution, it stops attacking.

The card should probably skip the whole dizzying part, and just inflict temp Can't Attack.

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