Bugs Thread
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10-05-2006, 01:11 AM (This post was last modified: 10-05-2006 03:31 AM by Whomper.)
Post: #1
Bugs Thread
Asterite Ore - generating [Image: gmana.gif]2 (instead of [Image: gmana.gif])
PR-66 Skitter - played face up
Dethstrik Talon - played face up
PR-34 Probebot - ability broken (revealed my cards to be all commas)
NM-85 Nanomachine - only giving 1 life per Nanomachine (instead of 2)
MX-5 Stonehammer - dizzies without power, regardless of attacking (haven't been able to test with power or with attacking yet)
Fission Core - didn't generate [Image: dmana.gif], and it's converting [Image: gmana.gif][Image: abilitypointer.gif][Image: dmana.gif] instead of the other way around

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(06-16-2011 05:36 PM)Bugle Wrote:  Kerpow is direct damage, while winged demon is a dude.
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10-05-2006, 01:18 AM (This post was last modified: 10-05-2006 01:30 AM by Fanirar.)
Post: #2
RE: Bugs Thread
General-Face downs don't work for opponent (I could see my opponent's facedowns)
Minefield Does 30 every attack, will trip multiple times for additional 5 damage each.

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10-05-2006, 03:30 AM (This post was last modified: 10-05-2006 03:37 AM by Whomper.)
Post: #3
RE: Bugs Thread
Trader Ship - Where's the counter? (I never played it, but I never saw a counter on the card)
Scrap Heap - Ally bonus didn't work
Hull Plating - didn't work at all
Gravity Pack/Plasma Pack - Error Code 198, still charging mana and card when attack phase is reached
Exaust Port Torpedo - destroys any effect regardless of type
Target the Engines - destroys non-basic generators (I.E. MC Generators)
Mad Tinkerer - Ability gives [Image: gmana.gif][Image: gmana.gif][Image: gmana.gif][Image: gmana.gif] instead of [Image: dmana.gif][Image: dmana.gif][Image: gmana.gif][Image: gmana.gif]
Solar Panel - The wording needs clearing up on this card badly for a confirmation
Glowerite Ore - generating [Image: lmana.gif]2 (instead of [Image: lmana.gif])

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(06-16-2011 05:36 PM)Bugle Wrote:  Kerpow is direct damage, while winged demon is a dude.
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10-05-2006, 03:32 AM
Post: #4
RE: Bugs Thread
Exo Suit: Can’t target monsters with it's ability, even when 2 are in play along with other ally monsters. Gives +20 life to Orbital Cannon, but not Laser Surgeon or MX-42 (no life gain period, not even 1).

Fission Core: Converts grey mana to dark mana

Plasma Pack: 2 different error codes when attempted to attach to generators (Eletric Conduit and Photonic Conduit), disappeared and payed it’s cost after playing MissilePod

Shield Belt: Doesn’t grant ability immune to monster equipped with it.

Overload: Doesn’t appear to work, period

Nanoreplicator: Doesn’t work, period

TR-40 Modulo: Bugged, gains substantially from eating effects

Ore: Generates Ally mana when only 2 in play (ally 2 should mean 3 needed to be in play to trigger)

Mad Tinkerer: Gain 4G, not 2D and 2G

Target the Engines: hits “generators” not necessarily just “basic generators”

Torpedo: Works on any effect

Solar Panel: “if the location is light and is not dark Adds 1 power” confussing wording I think. Also doesn’t generate, probably due to location stipulation (which comes after Generates LG).
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10-05-2006, 06:04 AM (This post was last modified: 10-05-2006 09:36 AM by Frater Alban.)
Post: #5
RE: Bugs Thread
EY-12 Spy Sattelite has maintenance 25 life, and does NOT reveal the opponents hand each draw phase.

ZFF-Officer can go into negative life, cannot be sacrificed if at negative life, causes game to hang if at negative life and abilities are used on it.

Cosmic Crystal doesnt let your opponent draw a card as it comes into play.

Financium Ore generates 2G instead of 1G

Cosmerium Ore generates 2D instead of 1D

Singularity cannon Ability does not work.(the ability cannot be used, the client lets it glow green, but the actual ability is never put on the stack. log states "attempting to use ability".) Period.

Scavenge doesnt work(can be cast, is resolved normally, has no effect.)


It's alive cast on a stellarite ore produced a 12/0 creature....
Laser surgeon's ability changed the life of that creature to 1.(12/0 creature+laser surgeon->12/1 creature.)
Cast on a photonic conduit produced a 0/13 creature, laser surgeon's ability changed life to 1.(0/13 creature->0/1).


ZFF-15 Mirage does not dizzy when using its ability.

Target the engines can actually destroy any effect.

Solar panel provides 1 power if the location is plains.

GENERAL: All ores seem to generate double the amount they should.(non-ally mana)

PR-34 Probebot "renames" cards drawn to commas after his ability is used. Affects both players.

Invisible paint targets creatures, if cast on them, has no effect. Also, next entity played is not facedown.

Interference Generator has no speed for the ability, also, the ability cannot be used(doesnt glow green if ability button is clicked.)

Deadly appliance has a speed and a ability that targets effects, dont know what the ability does as i havent been able to use it yet.

It also dizzies and EoT, if you have no power.

Solar flare can be cast, but has no effect whatsoever.

Stellar Forcefield dizzies the monster its atteched to when it uses its ability.

Overheard information glows green, but cannot be cast.

Secret asteroid base crashes the game if played.

Blood syphon doesnt work. you can attach it normally, but its ability never triggers.

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10-05-2006, 01:57 PM
Post: #6
RE: Bugs Thread
Dethstrike Salvager's ability attempts to fire, but doesn't.

No pirates seem to be played face-down; it doesn't even say they are played face-down.

Minefield says it's played face-down, but isn't. It also has a dummy E-speed ability that targets creatures and attempts to fire, but doesn't work.

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10-05-2006, 02:29 PM
Post: #7
RE: Bugs Thread
Xagar Wrote:Dethstrike Salvager's ability attempts to fire, but doesn't.

How many cards did you have in your hand, did the monster have a thermometer/heal icon?

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10-05-2006, 02:53 PM (This post was last modified: 10-05-2006 03:28 PM by Xagar.)
Post: #8
RE: Bugs Thread
I meant on a legal target, yes. I had room in my hand and the monsters were damaged, including the healy-symbol.

Also, Secret Base really DOES seem to crash the game.

Does allying count the card itself?

Data Hack's secondary ability doesn't work. I had two allying generators, I cast it, and I only stole one card. Yes, I had room in my hand and my opponent had the proper amount of cards to steal.

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Who can tell him what will happen under the sun after he is gone?"
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10-05-2006, 04:14 PM
Post: #9
RE: Bugs Thread
played personal teleporter on a nanomachine, nano got +50 attack
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10-05-2006, 04:35 PM
Post: #10
RE: Bugs Thread
Blood Syphon should be Blood Siphon and it doesn't work at all, although it attaches normally.

Dethstrik Talon doesn't gain inviso attack when allying conditions are met.

"For who knows what is good for a man in life, during the few and meaningless days he passes through like a shadow?
Who can tell him what will happen under the sun after he is gone?"
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10-05-2006, 05:21 PM (This post was last modified: 10-05-2006 05:24 PM by Shadowhunter.)
Post: #11
RE: Bugs Thread
Phew boy. In order:

Mechazor 3 doesn't work.
Deathstrike Salvager, Eliminator, and Talon don't play face down.
Eliminator's ability doesn't work.
Grav pack doesn't work- wasted the mana, but doesn't show on the mods or info icon.
Spacewarp Drive gives a Mechahawk +50/+50, but not invisible attack. Didn't check entrenching.
Minefield doesn't play face down.
I won against Andriex, it says that I lost and gained 0 points.

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10-05-2006, 05:37 PM
Post: #12
RE: Bugs Thread
Shadow Clockwork - generates [Image: gmana.gif]2 when powered (instead of [Image: dmana.gif][Image: gmana.gif])
Personal Teleporter - Gives +50 attack, invisible attack and entrenching?
Rust Dragon - returns to hand if not dizzied, and his ability dizzies him
Dethstrik Eradicator - ability doesn't work when powered, dizzies on attack resolution, regardless of whether it's powered or not
Overload - not targeting any effects, "Attempting to cast spell"
Ultracell Battery - doesn't self-destruct when counter hits 0
Chroniton Gun - never undizzies after being used once (ability works, though)
Scanning Field - doesn't dizzy when falsely used; requires target creature you control (instead of all creatures)

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(06-16-2011 05:36 PM)Bugle Wrote:  Kerpow is direct damage, while winged demon is a dude.
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10-05-2006, 05:43 PM
Post: #13
RE: Bugs Thread
Unsure if these are bugs but:
Trader Ship- Is damage immune and speed summons.

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10-05-2006, 06:47 PM (This post was last modified: 10-05-2006 06:56 PM by ChrisAsmadi.)
Post: #14
RE: Bugs Thread
Looking through the starter decks...

Fossil Engine has/had Rarity -343.

EDIT:
PR-66 Skitter didn't play face down.

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10-05-2006, 06:56 PM
Post: #15
RE: Bugs Thread
Please note that things like "Doesn't work" is not very useful at all, seeing as you can tell from this thread that most cards don't ;-P

Describe the scenario, what you were doing, targetting, what could've affected it etc etc to help webrunner pinpoint the bug.

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10-05-2006, 08:58 PM
Post: #16
RE: Bugs Thread
Now that facedowns are fixed minefield doesn't flip or deal 30 damage. It remains facedown and essentially works as a Kelar Tower.
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10-05-2006, 09:05 PM
Post: #17
RE: Bugs Thread
got error code 198 for playing plasma pack during a game I'm playing now.
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10-05-2006, 09:09 PM
Post: #18
RE: Bugs Thread
ZFF-15 Mirage plays facedown but it's Mirage Mirage tokens appear faceup.
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10-05-2006, 11:17 PM (This post was last modified: 10-06-2006 12:00 AM by Xagar.)
Post: #19
RE: Bugs Thread
Dethstrik Eradicator doesn't work properly when powered. The ability attempts to target, but fails. It can't attack either.

Dethstrik Cruiser's Allying ability doesn't work.

Arachnid's non-Allying ability doesn't work at all (the block-dizzy one).

"For who knows what is good for a man in life, during the few and meaningless days he passes through like a shadow?
Who can tell him what will happen under the sun after he is gone?"
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10-05-2006, 11:49 PM
Post: #20
RE: Bugs Thread
I just made small change to minefield, if someone could test it that would be nice.

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