MC Starter Decks
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10-12-2006, 04:43 PM
Post: #1
Library-full MC Starter Decks
It's quite obvious MC's starters leave a lot to be desired. This is partly because MC's cards aren't as self-contained as those from other sets. So, instead of trying to do it myself, I'd like some assistance creating new decks.

http://cmc.redleaf.de:8001/allcardnames.jsp has the numbers

- They should have 40 cards.
- I'd like them to still follow the 'concept' of the existing starters (as they will replace them)
- the decks should not be full of rare cards. a few is okay
- the decks should not be TOO good, but they should be decentish.
- they should be in the following format:
cardno quantity
cardno quantity

so for example, a deck of 20 graviton swords, 19 scanning fields, and a missilepod would be:
777 20
778 19
779 1

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10-12-2006, 05:32 PM (This post was last modified: 10-12-2006 05:35 PM by masamunemaniac.)
Post: #2
RE: MC Starter Decks
An a semi-related note, 'Villainy Rules!' both gives a typo'd deck (villiany), and only contains 49 cards, on the Dev Server.

Edit: Also, post here or PM, email etc?

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10-12-2006, 05:42 PM (This post was last modified: 10-12-2006 05:46 PM by Hello.)
Post: #3
RE: MC Starter Decks
Well, here's a sample LG deck: (wow... this makes the post long)

750 4
752 2
753 2
754 1
755 1
756 1
758 1
759 1
760 1
760 2
773 2
775 2
783 1
785 4
786 4
787 2
788 2
798 1
790 1
796 2
799 1
800 2

Stats:
40 cards: 16 monsters, 14 mana, 10 others
26 common, 11 uncommon, 3 rares
Mainly brute strength, weak point: only has 1 nondark location: zero-g, making solar panel almost useless, may have some mana probs, may be "too" good/bad Icon_razz

For those who haven't memorized all the card numbers, here's one with abbr. names:
16 monsters
4 750 nano
2 752 clockpal
2 753 sword
1 754 ninjitsu
1 755 samurai
1 756 variable
1 758 stonehammer
1 759 protectant
1 760 armormail
2 760 mechahawk

14mana
2 775 Solar panel
4 785 glowerite ore
4 786 finacium ore
2 787 electric conduit
2 788 photonic conduit

10 effects/spells/etc.
2 773 magic mine
1 783 hull plating
1 790 construction kit
2 796 energy surplus
1 798 zero-g
1 799 exo-suit
2 800 energy shackles


I'll do the other 2 in a while.
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10-12-2006, 06:14 PM
Post: #4
RE: MC Starter Decks
Here's the DG deck (decided not to touch the pirates to follow the deck name, though oddly enough my first non-sc mc deck was a pirate deck):

804 4
806 1
807 2
809 2
810 1
812 1
813 1
814 1
816 1
826 2
827 4
828 4
832 1
837 3
838 3
839 2
840 2
847 1
848 1
851 1
857 2

Stats: 40 cards, 14 monsters, 14 mana, 12 others
28 common, 9 uncommon, 3 rares (though DG rarities need to be changed... skitter is the only common monster, but things like acid are common >_>)
Monsters with effects, note: quite strong at countering actually with the dissolving acids and reclamation.

Again, here's an easier to read list:
14 monsters
4 804 skitter
1 806 guerillabot
2 807 tinker
2 809 appliance
1 810 killbot
1 812 SKRAP
1 813 spore flower
1 814 Avrillian fiend
1 816 Slimeborg

14 mana
4 828 fossil engine
4 827 shadowclock
3 837 shadow core
3 838 fission core

12 effects/spell/etc.
2 826 minefield
1 832 turret
2 839 overload
2 840 dissolving acid
1 847 scavenge
1 848 reclamation
1 851 dark quadrant
2 857 shadowforce
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10-12-2006, 06:28 PM (This post was last modified: 10-12-2006 07:07 PM by masamunemaniac.)
Post: #5
RE: MC Starter Decks
Here's my sample DG deck!

Robot Invasion DX Wrote:804 3
805 3
806 1
808 3
810 1
813 1
814 1
816 2
826 1
828 2
832 1
835 5
836 5
837 1
838 1
839 2
840 1
841 1
846 1
848 1
852 1
854 2

Which translates as:

Mana Supply:
2x Fossil Engine
5x Asterite Ore
5x Shadowide Ore
1x Shadow Core
1x Fission Core
1x Stripmine

Monsters:
3x PR-66 Skitter
3x SP-39 Arachnid
3x Scrapheap
1x GB-X Guerillabot (Rare)
1x Killbot
1x Spore Flower (Rare)
1x Avrillian Fiend
2x Slimeborg
1x Minefield

Miscellaneous:
1x Gunner Turret
2x Overload
1x Dissolving Acid
1x Data Hack
1x Reclamation
1x Arm Cannon (Rare)
2x Space Leech

Tested against unusual__me, it beat his normal starter deck, didn't seem to slow/weak, but didn't totally overpower him. Robot themed.

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10-12-2006, 06:46 PM
Post: #6
RE: MC Starter Decks
Last one! LD deck (had a hard time deciding the monsters, focused on the starship members)-

859 1
867 1
868 4
869 2
870 2
871 2
872 2
873 1
887 2
888 4
889 4
890 3
891 3
893 1
897 1
898 1
901 1
902 1
905 2
906 1
909 1

40 cards: 15 monsters, 14 mana, 11 others
Not really happy about this deck. Lots of allying to get mana from the ores, but no real use for it.

Easier to read list:
15 monsters
1 859 nadri
1 867 wormhole
4 868 officer
2 869 redshirt
2 870 drone
2 871 hawk
2 872 ecto
1 873 mirage

14 mana
4 888 stellarite ore
4 889 cosmerium
3 890 solar crystal
3 891 cosmic crystal

11 others
2 887 gravity mine
1 893 dimensional disrupt
1 897 time coin
1 898 target the engine
1 901 crossed wires
1 902 order at a price
2 905 hyperspace
1 906 stellar distance
1 909 personal teleporter
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10-12-2006, 06:47 PM
Post: #7
RE: MC Starter Decks
No offense guys, but what's with all the one-ofs? I don't think any of the other starters have so many, plus it spoils some of the fun of getting a card you haven't seen before in a booster. I might have a design for one of the decks later, still trying to test stuff...

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10-12-2006, 07:05 PM
Post: #8
RE: MC Starter Decks
All three Clash starters contain a heck of a lot of singles. Plus, this is a larger expansion set, so it's less impacting.

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10-12-2006, 07:13 PM
Post: #9
RE: MC Starter Decks
Huh, you're right... but Clash did have a lot of uniques in it, and MC doesn't have as many. But I guess it's fine then. Side note: I wonder if this fact has any correlation to how much Clash starters suck in comparison to Prime and Prince starters.

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10-13-2006, 12:48 PM
Post: #10
RE: MC Starter Decks
azulknight Wrote:Huh, you're right... but Clash did have a lot of uniques in it, and MC doesn't have as many. But I guess it's fine then. Side note: I wonder if this fact has any correlation to how much Clash starters suck in comparison to Prime and Prince starters.

No, I believe that's because, as Clash has some highly sought after stuff (Landing, Remembrance, AL, ect), anything that isn't that isn't really good in your eyes.

Or something.

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10-13-2006, 04:37 PM
Post: #11
RE: MC Starter Decks
Everything sucks except for those combo cards. Except for Mechanical Chaos, because its rare cards are rarer rare cards.

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