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Inventory Shop for 1.2.x arrives!
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11-15-2006, 09:53 PM
Post: #41
RE: Inventory Shop for 1.2.x arrives!
Yeah, I hadn't noticed he was negative until he pointed it out. My bad.

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11-15-2006, 09:55 PM
Post: #42
RE: Inventory Shop for 1.2.x arrives!
All fixed up now, I figured out how to sell stuff.
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11-15-2006, 09:58 PM
Post: #43
RE: Inventory Shop for 1.2.x arrives!
Oh? There's a sell function now? I thought Webrunner had intervened.

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11-15-2006, 10:07 PM
Post: #44
RE: Inventory Shop for 1.2.x arrives!
As had I - I was just about to check for the possible exploits when I seen that sell button right there.

Handy, though I think that there may still be one too many 9s in Symbolism Sword to make it feasibly obtainable.

Might be worth someone letting Ryan Ashbrook know of the bug. I would but the mods moved from their original thread location a month or two back and I can't be bothered re-tracking them down.

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11-16-2006, 12:53 AM
Post: #45
RE: Inventory Shop for 1.2.x arrives!
I did, actually, let him know. And I fixed it in my code.

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11-16-2006, 01:10 AM
Post: #46
RE: Inventory Shop for 1.2.x arrives!
Well then, crisis averted. Seems we have a fully operational inventory system.

Also, having gone through those added items (esp the elements), it's safe to say that you have surpassed Rosen Queen Co with your ability to describe items. Brilliant work.

There's a certain sword that turns up in a fair number of games, usually at the 'nearly-but-not-quite-ultimate' end of the scale, that I'd like to see. The name completely eludes me at the moment though...

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11-16-2006, 01:51 AM
Post: #47
RE: Inventory Shop for 1.2.x arrives!
Mercury - a nice vacation spot if you like burning to death. Icon_biggrin

I don't recognize some of these elements from the periodic table, though... Is the Canadian table different than the American?

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11-16-2006, 01:55 AM
Post: #48
RE: Inventory Shop for 1.2.x arrives!
Yeah, I don't see Poison anywhere on my periodic table.

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11-16-2006, 02:28 AM
Post: #49
RE: Inventory Shop for 1.2.x arrives!
There's traditional RPG elements too, which is nice to see.

Maybe I should wait a week before I start really looking for what to buy.

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11-16-2006, 02:46 AM (This post was last modified: 11-16-2006 02:49 AM by masamunemaniac.)
Post: #50
RE: Inventory Shop for 1.2.x arrives!
But... there's a sell button that returns 100% of the cost. Why wait?

Note to all, be sure to use the sell button. Buying overwrites the old equipment [iwithout[/i] giving an automatic refund.

And a good deal of games include Lightning and Ice in their set of eight elements. Instead the default is a status effect. Also, pokémon has some odd ones that'd just be odd to see. I don't know why I mentioned that.

Also: I need to head back to Potatos.

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11-16-2006, 05:00 AM
Post: #51
RE: Inventory Shop for 1.2.x arrives!
Ow, those puns made my brain hurt, which is actually something of an accomplishment as I didn't think I had a brain.
Well, until now, that is.

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11-16-2006, 08:27 AM
Post: #52
RE: Inventory Shop for 1.2.x arrives!
I'm too stupid to get most of them. Whee! :)

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11-16-2006, 11:10 AM
Post: #53
RE: Inventory Shop for 1.2.x arrives!
For future reference, what was the bug this time?

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11-16-2006, 11:41 AM
Post: #54
RE: Inventory Shop for 1.2.x arrives!
It checked the url price on whether you could afford it, but took the db price off your inventory.

The elements are from the wikipedia list of elements by atomic number.

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11-16-2006, 07:42 PM
Post: #55
RE: Inventory Shop for 1.2.x arrives!
I meant some of the stuff like Caesium, but I looked at my table and it's just spelled differently (Cesium). Though, I am absolutely sure that others (Samarium, Gadolinium) are not on the American periodic table, unless they're one of the 110+ higher numbered elements.

Also, where's Radium? Or Plutonium? Or Tastes Like Orange Tang?

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11-17-2006, 01:14 AM
Post: #56
RE: Inventory Shop for 1.2.x arrives!
Dude, this was the ADV! world, It's fine to have made up elements.

So, can I suggest more items?

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11-17-2006, 09:14 AM
Post: #57
RE: Inventory Shop for 1.2.x arrives!
* shaventalz votes for Kryptonite

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11-17-2006, 09:57 AM
Post: #58
RE: Inventory Shop for 1.2.x arrives!
i haven't got through the element list yet.

Every element is also costed by it's atomic number.

http://en.wikipedia.org/wiki/List_of_ele...mic_number

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11-17-2006, 10:09 AM
Post: #59
RE: Inventory Shop for 1.2.x arrives!
Hmm... me votes for Aluminium.

Will there be Dark Matter, Anti Matter and [null]?

And what about Khaosium so that Army of Khrima can go hyper(cute)?

Cmcium?

Iumium?

Muiium? <--- that sounds awfully familiar, no pun intended.

Gawd, I should stop myself.

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11-17-2006, 06:52 PM
Post: #60
RE: Inventory Shop for 1.2.x arrives!
So I find I fail at observation. web's and the wiki's perfectly fine, I just don't look hard enough at the lanthanides and stuff. Alumin(i)um's already there, ya know that, Nightwind?

Still needs Tastes like Orange Tang, though.

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