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Create-A-Card Competition
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08-14-2007, 07:12 AM (This post was last modified: 08-14-2007 07:16 AM by RazorD9.)
Post: #201
RE: Create-A-Card Competition
hmmm, why not a modifier?

Omega Bolt Cannon Upgrade
[Image: dmana.gif]6[Image: lmana.gif]6

attach modifier device on own monster

Requires power4
Can only attached to ships with 40 or more attack and life.
[Image: abilitydizzy.gif][Image: abilitypointer.gif] target opponent monster is obliterated, all opponent monsters take half the attack of the monster with this card attached to it. If you use this cards effect with less then 4 power, the modified monster is dizzied and does not undizzy next turn.
Speed_5

To unlock:
1. have more then 10 power
2. must control 5 ships (one has to be ZFF Zeus)
3. must use Zeus's effect on an opponents ship
4. end turn, all of your ships must be dizzied

Hope this is fair enough. Thought I'd have it relate to Zeus. tried to make it powerful and have its effect and restrictions relate to how to unlock it, as too give the player a hint.
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08-18-2007, 12:25 PM
Post: #202
RE: Create-A-Card Competition
Clockwork Behemoth
[Image: dmana.gif]10[Image: lmana.gif]10
Zero
Call unique robot
Allying 3, power 3:
Gains +4/+4 at end of turn, gains +4/+4 at beginning of turn.
[Image: abilitypointer.gif] Power 3, Transform into ship mode.
Requires Allying 3, power 3 to attack or Behemoth is dizzied.
80/85
A

Behemoth
[Image: dmana.gif]10[Image: lmana.gif]10
Zero
Call unique ship
Requires Allying 3, power 3 to attack or Behemoth is dizzied.
(D/L/G Damage: 35%)
[Image: abilitypointer.gif] Power 3, Transform back.
80/85
A

Clockwork Paladins are next to worthless right now, might as well do something with them.

Requirements: 2 Clockwork Paladins, 1 ZFF Officer, Symbiote, and Zeus. Merge Symbiote with Zeus then play another Officer. Clockwork Paladin needs to have his +20 life until end of turn bonus to trigger it.

(09-10-2010 04:54 AM)FIREWORKS EVERYWHERE Wrote:  It's a dick move to play effect d against power and allying but that's only because it's like teasing the retarded kid.
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08-25-2007, 07:17 PM
Post: #203
RE: Create-A-Card Competition
Wanted to wait till a week without a new post before asking when this contest would end?
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08-26-2007, 03:36 PM
Post: #204
RE: Create-A-Card Competition
second the "It's been a week since anyone submited a new idea so masa should pick a winner so we can have a new catagory and the game can keep moving" idea of RazorD9.

Checking my list 8 times.
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08-26-2007, 05:06 PM
Post: #205
RE: Create-A-Card Competition
Nacho Wrote:15[Image: dmana.gif] 16[Image: lmana.gif]
zero
ZFF-66 Chronos
Call Unique Spaceship
requires 10 power to attack or defend or dizzies.
provides 5 power
[Image: abilitypointer.gif][Image: abilitydizzy.gif]Power 15: Target
entity and all cards next to it are obliterated. ZFF-66 Chronos does not undizzy next turn, 5% chance of all your cards are obliterated
137/156 Speed_3

Unlock: control 5 Zeus, have them all be destroyed by a Nuclear Plant while the location is Stellar Distances.
(the ability loops to the other side if the entity at the end of the row, obliterates cards left, right and above/below target)
Each next (and generally bigger) ZFF ship has a bigger number. i'd expect this to be like ZFF-150 Chronos or something Icon_razz A full stop which both isn't allowed and would make more sense as a comma anyway. No space in spaceship (ie no gap, clearly the word space is in there). In terms of what the card actually does, you've got a nice Khrimalith-esque ability there that would be pretty cool to see in action, but of course now that we have Zephyr, the flavour doesn't work at all Icon_sad

Nacho Wrote:6[Image: dmana.gif] 6[Image: lmana.gif]
Big Bang Ammo
attach ammo
attaches to own weapon
end turn: gain counter
monster attack is multiplied by number of counters
if in combat: all monsters with life < attached monster's attack are obliterated

unlock: attach Singularity Cannon with Arm Cannon, singularity cannon must have 10 counters and attack a space ship. both Singularity Cannon and the spaceship must die
What? You turn Singularity Cannon's ability from "atk x no of counters" to atk x no of counters ²"? Equip Weapon + 4 counters + BBA = not at all hard to do. It also = 416 damage to the opponent or a crapload of overflow to opponent + The Nothing. 5 counters and Equip Weapon and you've enough to win via overflow alone after hitting something with 50 or less life. And note that the counters from BBA would stack with Singularity Cannon. This is a balancer's nightmare... it's like a super-cheap Aeon Weapon or something. Also, too much lowercase Icon_razz

Nacho again Wrote:7[Image: dmana.gif] 7[Image: lmana.gif]
8[Image: dmana.gif] 8[Image: lmana.gif]
Commander Navis
Call Unique Commander
(AKA: Captain Navis)
[Image: abilitypointer.gif][Image: abilitydizzy.gif]Allying 5: target ship you control gets (quick hit), (ability immune) and +25/25 untill the end of the turn.
44/49
(hidden: if in combat and you control an Ensign Redshirt, Ensign Redshirt counts as being in combat too)

unlock: control Captain Navis, Ensign Redshirt, 2 ZFF Officers, and a spaceship with ZFF in it's name, Ensign Redshirt is destroyed by Dark Quadrent.
Naaah... this is boring. Maybe because I just read through three entries in a single post? You should've scattered them out a bit! No actually, it's just generic and boring.

aguydude Wrote:[Image: dmana.gif]6 [Image: lmana.gif]6
Flip a Coin!

Cast Spell
Equal chance of you win the game -OR- opponent wins the game
Failure: Lose the game
Speed_5

The other chance cards don't have evil failure costs, but a player using this one late game when losing needs some sort of added risk factor.

Unlocked: Player has done the following:
[insert essay here]
Oh wow. I hate these chance cards (especially Life or Death with Eternals) and you go and make a standalone version? With a huge list of requirements, and even random chance in there? [Image: speed_6.png]

aguydude Wrote:[Image: dmana.gif]5 [Image: lmana.gif]5
Zero
Teleportation Device

Create Device
[Image: abilitypointer.gif][Image: abilitydizzy.gif] If room, target entity other than self moves to another column in the same row
Speed_2

Unlocked: Player simultaneously controls 2 monsters with Personal Teleporters and has 2 monsters (other than the ones with teleporters) which have (invisible attack) due to Spacewarp Drive or Transporter Pad.
Hmm, powerful. And you could still use all of your effect slots if you used a Cardboard Cutout (ie just use Teleportation Device for the monsters). Heck, you can even prevent the opponent from buffing their own monsters and stuff. Overpowered I guess, but at least it's not completely broken. Fairly average...

RogueThunderBird Wrote:Mysterious Priest
25[Image: dmana.gif]25[Image: lmana.gif]
Zero
(Fleeting 50%)
Destroyed: Remove from game, 20% chance of returning to play during draw phase.
[Image: abilitypointer.gif][Image: abilitydizzy.gif]Destroy opponants non-lord dragons, op
[etc]
While I like Slayers as much (probably more than) the next person, there's just no call for this essay... [Image: speed_6.png]
Lost Ship aptly got lost in there somewhere too, which is a shame, because it wouldn't have been insta-fail.

Vincent Wrote:ZFF Command Center
4[Image: dmana.gif]4[Image: lmana.gif]
Zero
Create unique territory
[Image: abilitypointer.gif][Image: dmana.gif][Image: lmana.gif]All your cards gain +4/+4 until end of turn
Speed_0

Unlock: Have five different ZFF ships on your field at one time.

Yeah...I started this with an okay idea, but then I just didn't care after that, so my card sucks Icon_razz
Truer words have never been said (scope limited to this quote).

E-mouse Wrote:Prometheus Cannon
4[Image: dmana.gif]4[Image: lmana.gif]
Attach weapon
[Image: abilitypointer.gif][Image: abilitydizzy.gif][Image: dmana.gif][Image: lmana.gif] All enemy creatures take
power*5 damage
-D-

(Hidden: Dizzies without any effect if not attached to a space ship)

Unlock: Attack with both a ZFF-24 Hermes and a ZFF-90 Zeus, and have other power sources be destroyed so that the Zeus is dizzied due to lack of power instead of attacking. In the same game, get back up to 6 power and use Zeus' ability.
Hmm... a bit more expensive than Arm Cannon, but slower and with more requirements, to hit all monsters? Let's that you might generally have 3-6 mana if you're running Ultracells as the primary supplier, maybe slap a bit more power down in case of an emergency... It's probably be best on a Dethstrik Cruiser (for Entrenching), or Hermes for massive stats (but you'd rather attack, wouldn't you?). Up to 20 damage mass sniping easily, more if you dedicate more slots to power? Probably more comparable to Missilepod actually... yeah, this is probably balanced, or maybe just a little overpowered (and I like it, it's interesting and uses Power in a new(ish) way, and codeable). The unlocking requirements aren't easy, but they're not overly complex. I could actually see someone unlocking this without making a deck specifically designed to do so, and it's kinda related, unlike most cards.
I like this one.

King Bagbuss Wrote:Time Paradox
10[Image: dmana.gif]10[Image: lmana.gif]
Cast Spell
All entities are destroyed, including those in both player's hands. Both graveyards are then added to their respective decks, and each player draws five new cards. Mana totals of each player are now [Image: dmana.gif][Image: lmana.gif][Image: gmana.gif].
Failure: Skip your next three turns.
Speed_5

Unlock: Your opponent must skip ten turns in one game due to cards you control. You must have a Cosmic Rift in play for every one of those turns, and still on the field when the game ends. In addition, you do not unlock this card if you are made to skip even one turn by any card's effect.
I like the card a low, but that 3% chance of getting the card in a dedicated turnskip deck loses points. As does the way you could probably get it 100% of the time once you work out the requirements (which incidentally you never would) with Electrical Spikes in a dedicated farming scenario while noone else can ever work it out. What? Sounds like Deep Dive? Nah, at least two other people have worked it out of their own accord, and that was without the huge clue I gave away for free.

King Bagbuss Wrote:Big Red Button
15[Image: dmana.gif] 15[Image: lmana.gif]
15[Image: dmana.gif] 15[Image: lmana.gif]
Create Unique Device
[Image: abilitypointer.gif][Image: abilitydizzy.gif] Obliterate top half of your deck: Target entity is obliterated and Big Red Button is returned to your hand.
"The time has come... to push the button!"
Speed_5

Unlock: Win by Singularity Cannon with more than 300 attack when your opponent has no cards in their graveyard, all of your monster and effect slots are full, all entities on the field are Dark/Light and under your control, you have only one card in your hand and when precisely 75% of your deck is in your graveyard.
Ridiculously weak, ridiculously hard to unlock, and ridiculously named. I mean, Security Button is a Big Red Button, isn't it? C'mon! [Image: speed_6.png]

RazorD9 Wrote:Omega Bolt Cannon Upgrade
[Image: dmana.gif]6[Image: lmana.gif]6

attach modifier device on own monster

Requires power4
Can only attached to ships with 40 or more attack and life.
[Image: abilitydizzy.gif][Image: abilitypointer.gif] target opponent monster is obliterated, all opponent monsters take half the attack of the monster with this card attached to it. If you use this cards effect with less then 4 power, the modified monster is dizzied and does not undizzy next turn.
Speed_5

To unlock:
1. have more then 10 power
2. must control 5 ships (one has to be ZFF Zeus)
3. must use Zeus's effect on an opponents ship
4. end turn, all of your ships must be dizzied
Well crap, how's all that meant to fit in the card text? Anyway, that aside, the unlock requirements seem like a cross between those of Vincent's and Mus'. Oh, and again, Zephyr doesn't help your case (it's almost a modifier version of its ability). The name would be truncated too actually, but let's ignore that because SNHM and Invisible Horror get away with it. Also a lot of wrong terminology and wording that I'd pick out if I were spectating rather than judging. Doesn't make the grade, but hey, better than some of the Fs I've awarded.

Feral Noodle Wrote:Clockwork Behemoth
[Image: dmana.gif]10[Image: lmana.gif]10
Zero
Call unique robot
Allying 3, power 3:
Gains +4/+4 at end of turn, gains +4/+4 at beginning of turn.
[Image: abilitypointer.gif] Power 3, Transform into ship mode.
Requires Allying 3, power 3 to attack or Behemoth is dizzied.
80/85
A

Behemoth
[Image: dmana.gif]10[Image: lmana.gif]10
Zero
Call unique ship
Requires Allying 3, power 3 to attack or Behemoth is dizzied.
(D/L/G Damage: 35%)
[Image: abilitypointer.gif] Power 3, Transform back.
80/85
A

Requirements: 2 Clockwork Paladins, 1 ZFF Officer, Symbiote, and Zeus. Merge Symbiote with Zeus then play another Officer. Clockwork Paladin needs to have his +20 life until end of turn bonus to trigger it.
I can't really imagine anyone keeping it in robot mode for too long, but I guess you could envision that as being its turn 1 weakness. For what you get in exchange for its requirements though, it's probably balanced, though it could've done with some AKAs. And ship? Is it a huge battleship of the water-faring variety? Not that there's anything wrong with that, but that's how the type reads to me. As for the unlocking requirements... well, the Clockwork Paladins are offcolor, but as it's deliberate I guess I'll allow that. But ZFF Officer? I don't see where that's come from. Now, if it was TR-32 Variable (the real card that does the space ship/robot transformation) I could've gone with that.
Overall good, but not the winner.

The winner is, in fact...

E-mouse! Huzzah!

Everyone else gets an (extra?) [Image: speed_6.png], despite any praise I might have given your entries!

Oh, seems I missed Ageatii's Covert Apparatus... well, it's no winner, but as a consolation you don't get an [Image: speed_6.png] like all the other losers runners-up got.

The mic is over to Mus, au revoir! [/themetune]

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08-28-2007, 09:04 PM
Post: #206
RE: Create-A-Card Competition
Thinking about it, Promethus Cannon should be E speed, at least. Could probably use [Image: dmana.gif][Image: lmana.gif] more play cost, all things considered.

Still, I thought that was a good idea.

Anyway, hmm...

Ah, I know! Synergy-based Angel cards for use to make the few relevant cards like Angel Protector more viable. All card types acceptable.

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08-29-2007, 12:37 AM
Post: #207
RE: Create-A-Card Competition
7[Image: lmana.gif]
Touched by an Angel
Cast Spell
If you control an Angel: target monster is dizzied, does not undizzy next turn, and can no longer attack
"Point on the doll where he touched you"
Speed_1

(technically the flavor text can't fit but I had to add it ^_^)
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08-29-2007, 01:54 AM (This post was last modified: 08-29-2007 02:15 AM by Exile.)
Post: #208
RE: Create-A-Card Competition
Angelic Chorus
8[Image: lmana.gif]
Cast Spell
If you control 3 or more Angels, reduce the attack of all non-Angels to zero.
Speed_4

Seraphim
9[Image: lmana.gif]
9[Image: lmana.gif]
Call Angel
Draw phase: Gain +3/+3 for every other Angel in play
50/60

Temple of Heaven
17[Image: lmana.gif]
Zero
Create unique sacred building
(Ability immune)
(Spell immune)
All Angels gain (Second Life) and have their sac reduced to zero.
Whenever an Angel is destroyed, gain 30 life.

Path of Ascension
6[Image: lmana.gif]
Move to Location
Whenever a non-Angel monster would be destroyed, reduce its life to 1 instead. It gains (Lifebar) and type Angel
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08-29-2007, 02:11 AM
Post: #209
RE: Create-A-Card Competition
Alright, I toyed around with the balence on this one and I think it's as good as it's going to get.

10[Image: lmana.gif]
3[Image: lmana.gif]
Beatific Vision
Create Divine Effect
All Angels gain (Focus)
We see now in a glass darkly,
but then face to face. 1 Cor. 13:12

Enotseulb Lord of Lime Jell-O
Designated PADC Right-Fielder
"Walrus, you have a literary genius inside you somewhere. Stop eating writers." - Bluestone
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08-29-2007, 02:43 AM
Post: #210
RE: Create-A-Card Competition
Hmmm, well can think of a few.

Guardian Angel
[Image: lmana.gif]5

Attach modifier angel to monster.

Monster Attached can not attack. A monster that is battling with the attached monster is dizzied and does not undizzy next turn.

Another modifier that has a peaceful feel to it.

Angelic Powers

[Image: lmana.gif]2
[Image: lmana.gif]3

Create Generator Angel

Generate 1[Image: lmana.gif]
[Image: abilitydizzy.gif][Image: abilitypointer.gif][Image: lmana.gif] Move the bottom most angel in your deck to the top.

According to the celestrial hiarchy, Powers is a ranking of angel after princeaples, which comes after archangel. Anyways, this combines a generator and a card searcher.
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08-29-2007, 04:08 AM
Post: #211
RE: Create-A-Card Competition
[Image: lmana.gif]7
[Image: lmana.gif]8
Divine Protection
create trap
(Face Down)
X = # of angels in play
[Image: abilitypointer.gif][Image: abilitydizzy.gif][Image: lmana.gif] Target monster
gets +0/+10X on Defense
until end of turn
Speed_5

[cod.mudmagic.com]
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08-29-2007, 12:19 PM
Post: #212
RE: Create-A-Card Competition
One more from me:

Wings of an Angel
2[Image: lmana.gif]
Attach modifier to monster
Monster attached gains (Second Life), loses sac, and gains type Angel

Temptation
4[Image: dmana.gif]
Cast Spell
Target Angel is dizzied, switches attack and life, gains 30 attack and type Fallen.
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08-29-2007, 09:04 PM
Post: #213
RE: Create-A-Card Competition
Pearly Gates
8[Image: lmana.gif]
10[Image: lmana.gif]
Create Gateway
[Image: abilitypointer.gif] bounce angel you control: Destroy target monster, owner of monster gains life = 5 times targets cost.
Speed_5

It would always bounce the first angel slot-wise.
Alternately i was thinking gain their sac or cost in L instead of life... but that gets a bit wonky.

Angelic Banner
12[Image: lmana.gif]
6[Image: lmana.gif]
Create Banner
Whenever an angel comes into play, all angels undizzy and gain +X/+X, and +X/+X until end of turn. X=Angels in play.

Sore wa himitsu desu!
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08-29-2007, 09:30 PM (This post was last modified: 08-29-2007 10:23 PM by Vaunrut.)
Post: #214
RE: Create-A-Card Competition
Let's see...

Metatron
7[Image: lmana.gif]
9[Image: lmana.gif]
Call unique angel
The ATK of all of the opponent's attacking monsters is halved until the end of the turn.
"Or you'll what - hit me with that fish?"
45/76

And since I just did a Dogma card....

Loki
10[Image: lmana.gif]
9[Image: lmana.gif]
Call unique angel
[Image: abilitypointer.gif][Image: abilitydizzy.gif][Image: abilitydizzy.gif] Obliterate target effect.
"Any moron with a pack of matches can start a fire. Raining down sulfur takes a huge level of endurance."
70/71

Bartleby
4[Image: lmana.gif]
6[Image: lmana.gif]
Call unique angel
If this monster is undizzy at the opponent's draw phase, your opponent's hand is shown.
"Your hard-on for smiting has prevented us from negotiating what should be the relatively simple matter of catching or staying on a bus."
26/50

And purely as a joke....

God
50[Image: lmana.gif]
- - -
Call unique boss diety
[Image: abilitypointer.gif][Image: abilitydizzy.gif] Win (Hidden(Failure: Lose))
If this monster is in the grave, lose.
"Nweep"
300/777 Speed_3

Edit: Quote fixing

Y'know, I really hadn't planned this far ahead in the scenario. I presumed we were going to be dead about five minutes ago. - Thief

I like your optimisim. It warms the part of my heart screaming in terror. - Darkmoon

Well now, that was fun, but I still feel homicidal, dammit.- Black Mage
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08-29-2007, 09:44 PM
Post: #215
RE: Create-A-Card Competition
Never have I seen a more heavenly way to lose weight.

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08-30-2007, 03:27 AM
Post: #216
RE: Create-A-Card Competition
[Image: lmana.gif]2
Prayer

Cast Spell
Target monster you control is healed


[Image: lmana.gif]5
Zero
Dead Paladin

Call angelic paladin
(Second Life: [Image: lmana.gif]3)
[Image: abilitypointer.gif]Bounce: Gain [Image: lmana.gif]3, and all angels you control gain +5/+15

25/45

Speed_1
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08-31-2007, 08:10 PM (This post was last modified: 09-03-2007 12:15 PM by Santa Squid.)
Post: #217
RE: Create-A-Card Competition
10[Image: lmana.gif]
11[Image: lmana.gif]
Archangel Gabriel
Call unique Angel Soldier
aginst dark types : (Touch of Death: 100%)
whenever a soldier angel destroys a dark monster, all soldier angels get +10/+10
65/65

3[Image: lmana.gif]
5[Image: lmana.gif]
Angelic Recruter
call Angel Soldier
[Image: abilitypointer.gif][Image: abilitydizzy.gif]:target angel gains type "soldier"
27/28             Speed_1

12[Image: dmana.gif] 12[Image: lmana.gif] 12[Image: gmana.gif]
Armagedon
Cast Spell
Take 3 damage,
your life set to 3,
all cards except Angel Soldiers and demons destroyed,
all Angel Soldiers and demons are undizzyed, both players loose all mana
Speed_5

and, because my cards have too much to do with Angel Soldiers and not enough to do with angels,

3[Image: lmana.gif]
Judgement Sword
Attatch Weapon
Attaches to Own
gains type "soldier", has +30 attack
(hidden: if not an angel: attack drops to 0 instead, if dark: life drops to 0)


most of these cards are assuming that more semi-generic angel soldiers will be released with them that I won't bother to list, like a 30/30 for 3[Image: lmana.gif], and that Angelic Warrior will gain soldier type. and yes, I know Gabriel wasn't a soldier, but I couldn't think of any real angel soldiers.

edit: actualy, pretend Armagedon came out with a few more demons too, there aren't enough of those right now.

Checking my list 8 times.
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08-31-2007, 08:45 PM
Post: #218
RE: Create-A-Card Competition
Chances are good that these are horribly balanced and don't fit on a card, but oh well.

10[Image: lmana.gif]
10[Image: lmana.gif]
Heavenly Guard

Call angel
(Can't attack)
All angels have 20 extra attack and DLG Damage 50% when on defense.
"We who guard the gates."

20/80

and for your offensive needs:

17[Image: lmana.gif]
Zero
Lucifer

Call unique angel
Into play/Draw Phase: All dark entities you control are obliterated
DL Damage: 50%
If an angel except Lucifer is in combat with a dark monster it gains +30/+30 and second life until end of turn
If a dark monster is destroyed in combat, it is obliterated instead

70/140
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08-31-2007, 09:32 PM (This post was last modified: 09-01-2007 05:02 PM by Vincent.)
Post: #219
RE: Create-A-Card Competition
Because I love life gain.

3[Image: lmana.gif]
2[Image: lmana.gif]
Light Angel
Call angel
Into play: You gain 15 life
"Light is the politically correct adjective."
20/40

4[Image: lmana.gif]
5[Image: lmana.gif]
Guardian Angel
Call Angel
[Image: abilitypointer.gif][Image: abilitydizzy.gif]Target angel gains 15 life
"I'm here to help...most of the time"
25/46
Speed_3

5[Image: lmana.gif]
6[Image: lmana.gif]
Cherubim
Call angel
Into play: All angels gain 5 life
Draw phase/end turn: All angels gain 5 life until end of turn
"Spread the life!"
25/51

7[Image: lmana.gif]
5[Image: lmana.gif]
Rent-an-Angel
Call unique angel
(Speed Summon)
[Image: abilitypointer.gif]Rent-an-Angel takes 10 damage: Target angel is healed
"Call 1-800-RENT-AN-ANGEL for your angel today!"
10/65
Speed_0

8[Image: lmana.gif]
10[Image: lmana.gif]
Seraphim
Call angel
[Image: abilitypointer.gif][Image: abilitydizzy.gif]2[Image: lmana.gif]:All angels you control gain 20 life until end of turn.  Other monsters you control gain 10 life until end of turn.
"Angels come in all sizes."
45/80
Speed_4

6[Image: dmana.gif]9[Image: lmana.gif]
7[Image: dmana.gif]8[Image: lmana.gif]
Fallen angel
Call angel horror
Attacks directly: All opponent's monsters take 5x number of angels you control damage
"Long way to fall."
"So that explains it!"
65/70

Probably not exactly balanced, but hey... Icon_biggrin
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08-31-2007, 10:36 PM (This post was last modified: 09-14-2007 11:17 PM by Sasha.)
Post: #220
RE: Create-A-Card Competition
I think I'll try this once and see how I do.
[Image: gmana.gif] 1
Thunderbolt
Cast spell
Target monster takes 14 damage.
Speed_5
Comment: This one is synonymous with Firebolt, but since Firebolt in the screenshot thread would destroy the monster before it used the ability, I think setting it to speed E would justify one more damage, since having it randomized (Foom) justifies 1/2 (average) extra damage.

[Image: lmana.gif] 7 [Image: gmana.gif] 3 [Image: dmana.gif] 3
Angelic treatment
Attach modifier to monster
Generates [Image: lmana.gif][Image: gmana.gif][Image: dmana.gif]
Provides 3 power
Monster loses (boss)

Comment: Either a temporary Hydrogen Cell or a Boss-Open Heart type of card.  The generating would work for the person who owns the monster.  Plus, this opens the monster up for hell (see later).


[Image: gmana.gif] 66
[Image: lmana.gif] 7
Lucifer
Call unique evil archangel

Generates [Image: dmana.gif]
[Image: abilitypointer.gif][Image: dmana.gif]counter[Image: abilitydizzy.gif]: counter = counter + 1; if counter = 13 then you win the game.
6/666  Speed_4

Comment: High cost?  Don't forget generates and BoS.


[Image: lmana.gif] 12 [Image: gmana.gif] 12
[Image: lmana.gif] 12 [Image: gmana.gif] 12
Michael
Call unique avenger archangel
[Image: abilitypointer.gif][Image: lmana.gif]3[Image: abilitydizzy.gif]: destroy target monster, deal 12 damage to opponent's monsters, to a minimum of 1 health.
77/40  Speed_5

[Image: lmana.gif] 40
[Image: lmana.gif] 12
Gabriel
Call unique messenger angel
(Spell Immune)(Ability Immune)
Maintenance: [Image: lmana.gif]
[Image: abilitypointer.gif] [Image: lmana.gif]: see the cards in your opponent's hand, and if you control Gabriel, Michael, and Lucifer, you win the game.
12/777  Speed_5

Comment: Too easy to boost attack with modifiers?  Don't forget spell immune.


[Image: lmana.gif] 7
Angelic choirs
Move to location
All angels have (quick hit)
Resolution: all opponent's undizzy angels are healed.
Comment: I mean for this one that if the angel is undizzy already when all other monsters are undizzying, then it is healed, so if it used an ability, &c., after defend phase, it wouldn't be healed.

[Image: lmana.gif]6
[Image: lmana.gif]7
Guardian Angel
Create effect
[Image: abilitypointer.gif][Image: lmana.gif]4[Image: abilitydizzy.gif]: Guardian Angel does not undizzy next turn, create Angel Trumpet in target effect slot.
Speed_4

[Image: dmana.gif] 8
Hell
Move to location
Draw phase: draw a card.
End phase: a random entity you control is destroyed.
Comment: Draw extra card to make sure you have something to be randomly destroyed lest card-drawing decks win with this location.

[Image: dmana.gif]5
Demon
Attach to monster
Gains (cannot be sacrificed)
Draw phase: all own monsters take damage = atk / number of monsters

[Image: lmana.gif]5
Cleanse
Cast spell
Target monster loses all modifiers and becomes a creature.
Failure: gain [Image: lmana.gif] 5
Speed_5

[Image: lmana.gif] 9
Salvation
Attach to monster
Monster loses (spell immune) and (ability immune)
Draw phase: monster's attack is set to 0 and gains (DLG damage: 0%)
[Image: abilitypointer.gif] monster's attack is set to default and monster loses (DLG damage: 0%)
Speed_3

Well, this should be enough to demostrate mine ideas.

Edit: in response to another thread on the forum.
[Image: lmana.gif] 33
Zero
Angel Shapeshifter
Call unique angel fairy slime
Maintenance: [Image: lmana.gif]2[Image: gmana.gif]
(DLG Damage: 0%)
(Boss)
(Spell Immune)
(Ability Immune)
(Entrenching)
(Invisible Attack)
[Image: abilitypointer.gif][Image: lmana.gif][Image: abilitydizzy.gif] Destroy target token monster.
10/10
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