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Create-A-Card Competition
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05-15-2011, 11:55 PM
Post: #1321
RE: Create-A-Card Competition
Well that spell would backfire if the opponent had something like a Whomphammer or Powergun to attach to the missing slot Icon_razz

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05-16-2011, 12:14 AM (This post was last modified: 05-16-2011 12:17 AM by ben.)
Post: #1322
RE: Create-A-Card Competition
(05-15-2011 11:55 PM)masamunemaniac Wrote:  Well that spell would backfire if the opponent had something like a Whomphammer or Powergun to attach to the missing slot Icon_razz

Ugh Curse you Masa!Icon_evil how would I word it to prevent that? Icon_cry
I guess I should be happy you all keep finding flaws in my wording, it at least means your interested in my submission I guess.

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05-16-2011, 01:27 AM
Post: #1323
RE: Create-A-Card Competition
And it doesn't have to be fool-proof per se anyways, so long as there are very few things that can stop it I think the concept still works.

(05-08-2011 08:27 PM)masamunemaniac Wrote:  I want to live in the gay dorms so that when I look left and right, instead of seeing the mysteriously absent cubicle walls, I see naked lesbians.
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05-16-2011, 02:01 AM
Post: #1324
RE: Create-A-Card Competition
"Can't have modifiers attached to it"?

Might also want to go with "Can't be transformed".

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Eleni's Entertaining Exploits - Issue #12 - Actions / Discussion
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05-16-2011, 10:17 AM
Post: #1325
RE: Create-A-Card Competition
(05-16-2011 01:27 AM)Bubbleman Wrote:  And it doesn't have to be fool-proof per se anyways, so long as there are very few things that can stop it I think the concept still works.
Your right of course, the concept was clear even with the first version I am just having fun wracking my brain for every contingency. I would never be this OCD on a non fantasy card since it is the interactions that aren't clear on first look on real cards that make them so fun.
(05-16-2011 02:01 AM)masamunemaniac Wrote:  "Can't have modifiers attached to it"?

Might also want to go with "Can't be transformed".
Thanks Masa you get a happy rainbow sticker.

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05-16-2011, 12:25 PM
Post: #1326
RE: Create-A-Card Competition
Actually it probably shouldn't be completely foolproof anyways; there needs to be some solution to everything.
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05-16-2011, 12:44 PM
Post: #1327
RE: Create-A-Card Competition
(05-16-2011 12:25 PM)Serith Wrote:  Actually it probably shouldn't be completely foolproof anyways; there needs to be some solution to everything.
Yea I would agree for real cards, but for a fantasy card thats about a thief in game somehow stealing a game slot, which is an intangible game concept I just want it to sound ridiculous and see how many "can't be _____"
phrases I can throw on one card.

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05-16-2011, 02:20 PM
Post: #1328
RE: Create-A-Card Competition
Then why not just have the text be "Target player permanently loses target empty monster/effect/modifier slot"?

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05-16-2011, 05:42 PM
Post: #1329
RE: Create-A-Card Competition
(05-16-2011 02:20 PM)masamunemaniac Wrote:  Then why not just have the text be "Target player permanently loses target empty monster/effect/modifier slot"?
Originally in my notepad document it was worded like that.
Essentially I wrote it the way I did because it sounded better in my head for what I thought was a inane card concept, especially if it was the wordiest and most inefficient way to word it.

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05-16-2011, 10:25 PM (This post was last modified: 05-16-2011 10:26 PM by Serith.)
Post: #1330
RE: Create-A-Card Competition
[Image: dmana.gif]7 [Image: lmana.gif]7
Vigilante Justice
Cast spell
Destroy target monster; regain
any lost resources caused by
that monster's existence
Speed_3
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05-21-2011, 02:10 PM
Post: #1331
RE: Create-A-Card Competition
Serith wins for Highway Robbery, which seems to be the most elegant and least ridiculous of the cards.

Amphibians Body snatcher takes second for having a rather cool ability, though it's probably a bit overpowered (see Mind burrower). He should have named it Captain Ginyu, though =P

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05-21-2011, 08:19 PM
Post: #1332
RE: Create-A-Card Competition
The next subject is Armageddon (or apocalypse, Ragnarok, and various things), to replace the one we were supposed to get.
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05-21-2011, 08:38 PM
Post: #1333
RE: Create-A-Card Competition
Zero
Armageddon Beam
Cast spell
Opponent's monsters each
take 1-3 damage at random
"Cheer up man, it happens
to the best of us sometimes!"

Speed_2

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05-22-2011, 01:50 AM (This post was last modified: 05-22-2011 01:56 AM by Amphibian.)
Post: #1334
RE: Create-A-Card Competition
[Image: dmana.gif]10
zero
War
Call unique rider
(draw phase: any instances of Diplomacy in play are destroyed.)
70/70


[Image: dmana.gif]10
zero
Famine
Call unique rider
(draw phase: all monsters lose 5 Attack.)
[Image: abilitypointer.gif][Image: abilitydizzy.gif]: Reduce target monster's attack by 5, then obliterate it if it has less than 1 attack.
0/50
Speed_3


[Image: dmana.gif]10
zero
Pestilence
Call unique rider
(draw phase: all monsters other than Pestilence lose 5 Life.)
[Image: abilitypointer.gif][Image: abilitydizzy.gif]: Deal 10 damage to target monster.
(Destroys a monster: deal 10 damage to its owner and poison all other monsters it owns.)
10/50
Speed_3


[Image: dmana.gif]20
zero
Death
Call unique rider
(Second Life)
(While Death is in play, Second Life doesn't work for other monsters, Bouncing a monster destroys it instead, and cards cannot be removed from graveyards.)
(Can't Attack)
(Whenever a monster is destroyed, Death gains 10 attack and 10 life)
(If you control War, Famine, Pestilence and Death and they're all undizzy, you win the game.)
150/150


[Image: gmana.gif]10
zero
Kaos
Call unique discworld rider
[Image: abilitypointer.gif][Image: abilitydizzy.gif]: All monsters gain 10 life.
65/65
Speed_3
"Got milk?"


[Image: lmana.gif]3
[Image: lmana.gif]4
Holy Pike Guy
Call footsoldier of the unpocalypse
(speed summon)
[Image: abilitypointer.gif][Image: abilitydizzy.gif]: Dizzy and dizzy-lock target rider.
5/5
Speed_1



[Image: gmana.gif]7
Media Panic
If target player has lost an entity this turn, or if any of his monsters are poisoned, all his entities are dizzied.
65/65
Speed_2




[Image: gmana.gif]6
zero
Doom Prophet
Call nuisance
(Whenever an entity you own is destroyed, Doom Prophet gains 20 life and 1 counter, and all other monsters you own except other Doom Prophets are dizzied.)
(destroyed: all other monsters you own gain life equal to the number of counters on Doom Prophet times 20.
[Image: abilitypointer.gif][Image: abilitydizzy.gif]: Dizzy target monster.
5/30
Speed_3
"THE END IS NIGH!"
"SHUT UP!"
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05-22-2011, 05:16 AM
Post: #1335
RE: Create-A-Card Competition
[Image: dmana.gif]8
Abyss
move to location
Draw Phase: One random monster turns into a skeleton, whenever a non-token monster is destroyed a skeleton is created in its place

[Image: dmana.gif]6
Fade to Black
cast spell
Requires control of 4 dark monsters: All non-dark monster take 20 damage and are dizzied
Speed_5

[Image: dmana.gif]8[Image: lmana.gif]8
Ghost Town
move to location
End turn: Your opponent takes 20 damage for each non-token non-ghost monsters you control, all of your monsters turn into ghosts

zero
zero
Ghost
(Invisible Attack)
[Image: abilitypointer.gif][Image: abilitydizzy.gif][Image: dmana.gif][Image: lmana.gif] Destroy Ghost: Take control of target monster
0/30

[Image: lmana.gif]7
[Image: lmana.gif]8
Holy Warrior
call soldier
(Dark Damage: 50%)
[Image: abilitypointer.gif][Image: abilitydizzy.gif] Destroy target demon, Holy Warrior gains +5/+20
40/80

:dmana5[Image: lmana.gif]1
[Image: lmana.gif]6
Fallen Angel
call angel demon
Into Play: All other angels lose 10/10, and all demons gain 15/5 for each
30/50

[Image: dmana.gif]11
End of the Road
Cast spell
All monsters are destroyed, both players discard their hands and the top five cards of their decks, your opponent then fills all of his or her monster slots with random cards from their graveyard, afterwards you do the same (with monsters from the opponent’s graveyard)
Speed_3

(05-08-2011 08:27 PM)masamunemaniac Wrote:  I want to live in the gay dorms so that when I look left and right, instead of seeing the mysteriously absent cubicle walls, I see naked lesbians.
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05-31-2011, 01:15 PM
Post: #1336
RE: Create-A-Card Competition
[Image: dmana.gif]6 [Image: gmana.gif]6 [Image: lmana.gif]6

Count Down to Doomsday

Create Unique effect.

End phase: After twelve rounds, this card and all effect cards are destroyed and both players take 600 damage.

Muffins forever!Icon_biggrinSpeed_0
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05-31-2011, 11:50 PM
Post: #1337
RE: Create-A-Card Competition
I've seen some ideas I like, but the cards are disappointing so far both balance and flavor wise.

I'll pick a winner soonish if I don't get any better entries.
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06-25-2011, 10:43 PM
Post: #1338
RE: Create-A-Card Competition
Oh right, this thing's still here, isn't it?

Well, I choose Bubbleman as the winner, whose cards were decent even though I wasn't really getting an armageddon feel from them. I was hoping to see some Four Horsemen of the Apocalypse cards, but they could have been done better than Amphibian's (an aspect of war, for instance, can be so much more than just destroying one single card).
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06-27-2011, 04:37 AM
Post: #1339
RE: Create-A-Card Competition
I had higher hopes for my Doom Prophet, actually Icon_razz
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07-03-2011, 04:54 PM
Post: #1340
RE: Create-A-Card Competition
Oh, I won? I did not see that post...

Next theme is Shigatsu. As in, something you think would make a good Shigatsu trophy.

(05-08-2011 08:27 PM)masamunemaniac Wrote:  I want to live in the gay dorms so that when I look left and right, instead of seeing the mysteriously absent cubicle walls, I see naked lesbians.
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