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game creating
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01-31-2007, 03:55 PM
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CountSpatula
No relation to the vampire
rule of flat kitchen utensils
Posts: 609
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CMC Name: countspatula
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Joined: Aug 2006
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game creating
what would be a good program/languade to use to make a game at the moment a use flash alot and i know a very very small amout of java script (slightly more than the hello world app  ) also im thinking about doing some more java but i dont realy know what to do next...
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01-31-2007, 04:10 PM
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RE: game creating
RPGMaker 2000 and 2003 (RM2K, RM2K3) are *cough* free game making applications. They don't require any coding knowledge (it's very interface driven), but understanding the logic behind programming will make using it much easier and let you understand how to do more complex things in the maker.
As the name would imply, they're best suited for making RPGs, though they can handle other genre type games with a lot of custom coding (though if you opt for this you might as well go from scratch with something else for the satisfaction).
But I guess it depends on your priorities - are you wanting to make a game (programming incidental), or are you wanting to make a program (quality of the game incidental)?
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Eleni's Entertaining Exploits - Issue #12 - Actions / Discussion
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01-31-2007, 04:42 PM
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CountSpatula
No relation to the vampire
rule of flat kitchen utensils
Posts: 609
Group: Registered
CMC Name: countspatula
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Joined: Aug 2006
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RE: game creating
i have rpg maker but i got anoyed with it because it corrupted the files when i tred to:
email it
right it to a disk
put it on a flopy
so i havent been on it since
but i did like creating the game in that program
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02-01-2007, 12:38 AM
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RE: game creating
Well, what type of game do you want to make? 2D? 3D? What genre? Who do you want to be able to play your game?
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02-01-2007, 08:14 AM
(This post was last modified: 02-01-2007 08:18 AM by *NightWind*.)
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RE: game creating
From my experience Flash games are less likely to crash or have bugs than when compared to Java. Though Java is easier to distribute and personally it's more easier to code because everything is interpreted as 'objects'. I'm not sure about C++, but out of the popular programing languages, it perhaps the most efficient (Windows is written in C++). Visual Basic is also a popular option for small games. JavaScript is probably only good for tiny web plug-ins such as those found on this forum. I'm not sure if there are any games written in JavaScript. Overall, Java and Flash are good for smallish games whilst C++ is good for larger games.
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02-01-2007, 08:29 AM
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shaventalz
brb rpgmaker grind
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Posts: 12,496
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CMC Name: shaventalz
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RE: game creating
Last time I tried getting into C++ games, I had... severe difficulties with the graphics libraries. They seem unintuitive, and the only reference material I found on them assumed familiarity with low-level Windows programming already.
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-Working on an ADV! RPG - now with 50% more demo!
If you've had experience with RPG Maker, can sprite or compose, or just want to help out, contact me. Any help would be appreciated.
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02-01-2007, 08:46 AM
(This post was last modified: 02-01-2007 08:52 AM by *NightWind*.)
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RE: game creating
I'd have to admit, I'm a Java developer more than C/C++. Java's easy to debug too. Perhaps C++ wasn't really for graphics? I have this faint memory of some older games written in C++. Java's probably the more popular language nowadays. Also Java is probably good for those new to programming as compared to the other less object-oriented languages. If you're new to programming, don't start with C - it's a total killer. Me hates C.
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02-01-2007, 04:21 PM
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CountSpatula
No relation to the vampire
rule of flat kitchen utensils
Posts: 609
Group: Registered
CMC Name: countspatula
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Joined: Aug 2006
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RE: game creating
well in java ive just finished making a thing where it generates a random number out of 1000 and you have to guess the number in 10 guesses to win, now i dont know what to do.
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02-05-2007, 04:33 PM
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Zemyla
BucketxGuncannon OTP
Try making your destructor non-virtual!
Posts: 2,321
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RE: game creating
The main things I like about Java are that (a) You can tell the computer that you trust the Java applet to do certain stuff (like save files on your hard drive) and (b) The Java standard library has damn near everything.
Also, Flash uses a loosely typed language. And while loosely typed languages are great in whipupitude (example: Perl), I've had many Perl bugs because I put the wrong type of object in a variable. I wouldn't write a million-line application in Perl, except maybe for job security.
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"Because all glorious deeds begin with random violence." - Edward McAllistar
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