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Breathing Life Into The Cards
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09-11-2007, 11:17 AM
Post: #21
RE: Breathing Life Into The Cards
Lucky Save: No one has pointed out an abuse for refunding with this card. I have no idea what you are talking about there Razor. It HAS been pointed out that FMV is a better alternative for protecting against an attack. As for monster D protection, you might as well either pay up 2 more [Image: lmana.gif] for a counter spell or just have another copy of the monster. With Lucky Save as is, you're going to just pay the price of the monster to play it again anyway and at least with another copy in your deck you don't have to have the card at the same time you happen to have the monster in play.

Resurrection: There isn't much you can do to this card without changing the concept. I will say, however, that it is not useful because it has a better alternative: Life. If we're allowed to give it cantrip, I'd go with that as it's much better than yet another cost reduction.

Rebuild: Unlike Res this doesn't have a spell that does the exact same thing (at least that I can think of). You could leave it as is and it'll still be unique at least. I'd still go with cantrip rather than another cost reduction though.
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09-11-2007, 11:50 AM
Post: #22
RE: Breathing Life Into The Cards
the reason Chroniton Gun refunds cost is because it's supposed to 'turn back the clock'. Lucky save doesn't do that.

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09-11-2007, 12:42 PM
Post: #23
RE: Breathing Life Into The Cards
But on the other hand, there's just no reason to use Lucky Save right now. It "saves" your creature by removing it from play. The fact that the card returns to your hand makes it only one step above the public part of Susuharai.

Think about it this way. Instead of using lucky save to bring back the card and replay it, you might as well have a second copy of the card you're saving since you have to pay the same mana cost.

At the very least there should be a partial refund of the cost, though a full refund wouldn't be unbalanced (but I guess not being flavorful is a valid argument...)
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09-11-2007, 12:55 PM
Post: #24
RE: Breathing Life Into The Cards
Shame Lucky Save can't just give temporary Boss status and Protection.
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09-11-2007, 01:01 PM
Post: #25
RE: Breathing Life Into The Cards
that's a good idea for a card. Not for lucky save, but still!

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09-11-2007, 01:18 PM (This post was last modified: 09-11-2007 01:20 PM by masamunemaniac.)
Post: #26
RE: Breathing Life Into The Cards
Just btw, in case it wasn't mentioned (don't have time to read everything here atm) - a fix to leave play abilities will mean that Chaos Generals will revert before bouncing via cards like Lucky Save. And before the bitching, that's how they're meant to work, it's just that they didn't.

Also, I'd rather not see crazy new ideas added for the grave returning cards. Also, I'd be very against cantrip on them, as they're then worth the same card advantage as ToK and AL etc, except with the added benefit of getting to choose one of the cards you draw.

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09-11-2007, 01:35 PM
Post: #27
RE: Breathing Life Into The Cards
Yes, one of the monster/effect cards you've drawn, played and destroyed and not a new card. So if you need I-Karn or a Mine Field or some monster/effect to stand a chance of living and you haven't drawn and used one already, then Res/Rebuild isn't going to do you much good. It will especially not do you any good if you need a spell or early game before you've played any monsters but you want to draw more gens. At least with cantrip you might see Res as a side card thrown into a deck on the off chance you haven't already drawn a monster to replace the one in your grave.
Also what's the advantage Res has over Life? About the only thing I can see is counterability as compared against lower cost and trick speed summoning.
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09-11-2007, 01:42 PM (This post was last modified: 09-11-2007 01:43 PM by LtSterling.)
Post: #28
RE: Breathing Life Into The Cards
Vs

The difference between these two cards is HUGE. If you use Resurrect on a 10 mana monster it costs 3 + 10 = 13 mana to play that monster, life only costs 3 + 10/2 = 8 mana, a 5 mana difference between the two, even a 6 mana monster comes to 9 mana to play for Resurrect compared to 6 mana for life, and as Shadow said by using it end turn....

-Shadow- Wrote:(Life puts them into play at half their mana cost, AND can do it just before your turn so they're basically speed summon)

If Resurrection cost Zero they would be equal mana to life for a 6 mana monster, Resurrection costing 2 more then life for a 10 mana monster, the bonus/cons for life being it can be countered but if it works it basically adds speed summon which is something that is very good. its only around 4 mana monsters or lower that resurrection is cheaper to use, but life will still have that end turn basic speed summon over it.

Edit: Blue you bastard, you sniped my argument with your post while i was typing up.

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09-12-2007, 11:46 AM
Post: #29
RE: Breathing Life Into The Cards
I'd say drop Resurrection and Rebuild to [Image: lmana.gif]1 and [Image: gmana.gif]1, and add a colon after the [Image: lmana.gif]X on Life (ie make it a cost payable on failure). Though I reckon Rebuild is a lot more useful than Resurrection.

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09-12-2007, 12:35 PM (This post was last modified: 09-12-2007 12:47 PM by Sasha.)
Post: #30
RE: Breathing Life Into The Cards
The main thing about Life is the W cost: if you're using Life to resurrect a DLK, you'd pay 11W; for a Rebuild it'd cost 3W and 15D; if you're using BoS, you'd MUCH rather pay the latter than the former; plus, Life can be countered by ANYTHING, from an Obsolete Theory to an Arm Breaker; Resurrect is immune to EVERYTHING, not to mention the chance that you may use it while your opponent is doing something, and without a change of number of cards in your hand, they might not notice.
masamunemaniac Wrote:Just btw, in case it wasn't mentioned (don't have time to read everything here atm) - a fix to leave play abilities will mean that Chaos Generals will revert before bouncing via cards like Lucky Save. And before the bitching, that's how they're meant to work, it's just that they didn't.
...
What about Boardroom Avengers?
Oh, and masamunemaniac: Here's what I said about the Chaos Generals.
And why do their stats not equal to twice their original form's stats if they were supposed to be not playable normally?
Edit: hmm, why doesn't this work?  I was hoping for it to just jump there, not open in a new window...
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09-12-2007, 12:46 PM
Post: #31
RE: Breathing Life Into The Cards
Yes, Boardroom Avenger too.

If anyone feels like checking, search the abilities.csc for LEAVE;MORPH^XYZ^;END; where XYZ is the number of the card being reverted to.

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09-12-2007, 12:48 PM
Post: #32
RE: Breathing Life Into The Cards
Please read the post again, as I added another question.
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09-12-2007, 12:57 PM (This post was last modified: 09-12-2007 12:58 PM by masamunemaniac.)
Post: #33
RE: Breathing Life Into The Cards
Try using <a href=#pid180270>text</a> instead.

Like this maybe?

And the different transformed stats are due to them not being changed since they were balanced ages ago.

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09-12-2007, 01:02 PM (This post was last modified: 09-12-2007 02:34 PM by Sasha.)
Post: #34
RE: Breathing Life Into The Cards
Oh, lol.  The wiki implies that they are different because of the said Lucky Save thing.  So...  How did you get the a href thing to parse in one instance and not to in another?
Test: Test.
Edit: Test: <a href=#pid180270>Test</a>
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09-15-2007, 10:17 PM
Post: #35
RE: Breathing Life Into The Cards
if the chaos generals' transformed form's base stats are off because of old balance changes, then should we change them, to make everything even? or does no one care?

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09-15-2007, 10:19 PM
Post: #36
RE: Breathing Life Into The Cards
Off topic for one, they're fine for two.

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09-15-2007, 11:45 PM
Post: #37
RE: Breathing Life Into The Cards
Now that all the resurrection cards are being changed around, does anyone object to Lumi's ability cost being reduced to [Image: lmana.gif]2?


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09-16-2007, 12:10 AM
Post: #38
RE: Breathing Life Into The Cards
Pop it to 3[Image: lmana.gif]

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09-16-2007, 01:15 AM
Post: #39
RE: Breathing Life Into The Cards
I like 2[Image: lmana.gif].

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09-16-2007, 01:54 AM
Post: #40
RE: Breathing Life Into The Cards
Bubbleman2 Wrote:Now that all the resurrection cards are being changed around, does anyone object to Lumi's ability cost being reduced to [Image: lmana.gif]2?
The thing is, you can actually get card advantage with Lumi, since she's reusable.  That said, she's just ungodly expensive.  Not her ability-- that's probably okay at 4[Image: lmana.gif], or perhaps 3.  7 mana for a 35/45 monster with a so-so ability is just way out there.  I'm thinking 5[Image: lmana.gif], then maybe going to a 3[Image: lmana.gif] activation cost.

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