(Spawned from the
Some Stuff... thread)
Changelist:
v5: Text changes for Triumph City, Soulsphere. webrunner\'s Argent/Tome/Malsummoned Fairy fixes included.
v4: Malsummoned Fairy included, Prince Far\'thin 65 life
v3: Fairy dragon once more is no longer a dragon, change to the mind burrower fix
v2: Shielded Paladin 28 attack, Fairy DRAGON.
Consented:
Messengite Church =
6/
7->
5/
6, ability
4->
2+X where X is a counter that increments with use and is reset to 1 on draw phase
Tonya =
4/
5->
3/
4
Hawk =
4/
5->
4/
7
Exodragon = gets +3/+3 for each of Tonya/Hawk
Forest Fairy = 20/40->30/40
Mountain Fairy = 20/40->30/40
Cavern Fairy = 20/40->30/40
Legend Hawk = 65/80->70/80
Sparks = 45/20->40/20
The Sealing =
5
4->
4
3
Red Sprite = 40/20->40/25
Green Sprite = 20/40->25/40
Dragon =
3/![[Image: dmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/dmana.gif)
![[Image: lmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/lmana.gif)
5->
3/![[Image: dmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/dmana.gif)
![[Image: lmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/lmana.gif)
4
Valhallar =
10/
12->
9/
11
Star Egg = +7 to counter->+8 to counter
Rolling Golem = 60/30->60/35
Burning Energies = now doubles life as well as attack
Space Burrito =
2
2
2->
3
3
3, 50 life->80 life
Mizuna [ninja]= 20/30->25/32
Save Point =
8/
7->
6->
7, ability
8->
6
Apple =
6/zero->
5/zero
Baron Diamond = 65/30->65/36, L damage: 75%->70%, G damage: 50%->60%
Khrima\'s Tower =
6/
6->
4/
4
Number 347 = no longer dizzies at start of turn
Plum = no longer dizzies at start of turn
Wrench = 20/30->25/30
Gamewhale = gains a 50% chance of gaining
2 when leaving play
Temporary Character = 48/52->50/52
Shida = 40/40->50/50
Nexion = 50/50->60/60
Kilothi Cruiser = 50/100->55/105
Shadow Pudding = 80/40->85/40
Log Dice = \"
2X, X:1-4\"->\"
2X, X:1-5\"
Rabble-Rouser = 20/20->25/25
Joey, Slime Fan =
9/
13->
8/
11
Meilar =
14/
14->
12/
12
Ker =
12/
13->
11/
13
Holy Conjurer = 15/35->15/40
Holy Acolyte = 5/15->7/15
Tome of Protection =
10/
12->
7/
8
Tome of Agression =
10/
12->
7/
8
Mind Burrower = ability dizzies
Angel Protector =
5/
6->
4/
6
Starsword Paladin = 11/45->11/50
Chook Xao = 10/40->20/40
Shigatsu Ninja = 95/50->95/70
Brick Wall =
5/
6->
4/
5, speed C->D
Slime Traveller =
3/
4->
2/
2, 20/20->15/20, speed E->A, gains speed summon
Armoured Paladin = 34/55->34/56
Smitemancer =
7/
8->
6/
8
Covenant Peaks =
6->
4
Iridith Kingdom =
6->
4
Kel\'Sor Elflands =
6->
5
Triumph City = Maintenance
3->
Elven City Kel\'Sor = ability
6->
4
Missilebot =
7/
8
3->
5/
6
2
Cody = ability ![[Image: dmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/dmana.gif)
![[Image: lmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/lmana.gif)
->
Fairy Bell = ability
10->
8
Holy Banisher = ability 15 damage->25 damage
Melrak Spellsieger =
10/
9->
7/
8
Tablet Golem =
9/
9->
8/
8
Tsuitachi Ninja =
5/
7->
4/
5
Earth Elemental = ability also increases life by 3
Firebolt = 10 damage->12 damage
Foom = 10 damage->10+X damage, X random between 0 and 5
Pirate Captian = 35/35->35/40, ability 20 damage->25 damage
Meck = 20/20->20/25
Ophelia =
4/
5->
3/
4
Evil Soldier = 15/5->17/6
Melrak Assassin = 35/40->30/60, ToD 20%->30%
Melrak Recruiter =
3/
4->
3/
5, 15/25->25/25
Dark Wasp = 40/35->45/35
Exp in a Can = speed B->E, +15/+15->+20/+20
Twisted Paladin =
5
4/
6
5->
5
4/
6, 62/45->65/56
Eagle = ability
3->
Crossroad = 62/62->65/65
Lucky Save =
3->
2
Final Spark =
5
5
5->
4
4
4
Shadehawk [clash]= 40/40->42/42
Slime Valley = costs
extra if another valley already in play
Robot Duplicate = 40/40->50/50
Spacobs = 20/20->25/25
Skeletal Chimera =
6/
7->
5/
7
Dirlend [cg]= 35/20->35/25, chaos ability change to \"Dizzy target monster, each other opposing monster has 40% chance of dizzying\"
Rainfields =
5
8->
5
7
Tom = 30/30->33/30
Raiments =
3->
2, target undizzy creature gets dizzied and +0/+22
Fairy Circle = generated fairies lose 6 attack
Silence =
5
3->
4
3
Magic Staff =
6/
5->
5/
5
Maginus =
9
7
10/
->
7
5
9/
Some level of discontent:
Melrak Channeler =
5/
6->
4/
4, 35/30->30/30
Blanc = 40/20->40/35
Mizuna [cg]= 25/25->25/35
Asteroid Belt =
4
6/
5
7->
2
3/
3
4, 30/70->30/65
Rainbow Slime = 15/35->25/35
Legendary Hero =
14/
15->
10/
11, ability \"+X/+Y\"->\"+2X/+2Y\", draw phase instead of activated
Shielded Paladin = 25/60->28/60
Robot Flunky =
4/
5
2->
3/
4
2
Melrak Soldier =
6/
5->
6/
8, 65/35->65/36
Unmentioned, consent assumed:
First Avrillian = 50/50->25/85
Soul Sphere = counter is halved with each use (instead of -20)
Slime Cannon =
9/
11->
8/
11
Killer Shadow =
6/
7->
5/
5
Server Crash =
9/zero->
5/
3
Downtime = speed D->C
Tesla =
6/
7->
5/
7, 35/55->33/56
Podder-Head = 30/20->35/20
Piddo = 20/30->25/35
Magic Eight Squall = speed E->A
Toss a Vase = speed E->S
Force Field =
6/zero->
5/zero
Gorthox = 55/55->60/60
Brig Aliens =
6/
8->
5/
7
Karashi [clash]=
6/
7->
5/
7
Marcus =
7/
8->
6/
8
Laser = speed E->D
Knell\'dorn = 50/65->50/75
Level 99 Guy = gains Ability Immunity
Sara =
7/
8->
6/
7
Kelar Engineer =
6/
7->
5/
6
Kelar Scholar =
7/
7->
6/
7
Kelar Sage =
6/
7->
5/
7
Mental Fog =
3->
2
Dove =
2/
3->
2/
4
Holy Strength =
10->
9
Norlaan [prime]=
12/
14->
11/
13
Dream Invader = ability 35 life->30 life
Blood Pact =
8->
7
Dead Woods =
9
4->
7
4
Trenches =
6->
4
Unstable Ground =
5
8->
4
5
Ivory Fortress = +10 attack->+15 attack
Historylands =
5
5
5->
4
4
4
Standing Stones =
4
4
6->
3
3
4
Dragon Whelp = 35/35->37/37
Paladin General = 30/50->30/56
Column of Iridith =
3/
->
3/
2
Twelve Stars =
4/
5->
3/
4
Paladin Monument =
5/
6->
4/
5
Holy Soulsaver =
7/
8->
4/
5
Holy Scholar =
5/
6->
4:/
5, 15/15->10/24
Melrak Chantress = 20/35->25/35
Norlaan [prince]=
14/
15->
13/
15
Malatak = 66/40->66/66
Honor Burrower =
6/
6->
5/
8, 10/35->20/35
Abrasis Mindlef = 33/30->40/35
Potent Injection =
5->
4
Slime Leader = 10/40->20/40
Slime Dragon =
12/
13->
10/
13
Wind Elemental = 35/20->35/25
Regent Faritin =
12/
11->
10/
11
Swooping Dragon = 55/55->55/60
Bakuga Generator =
5/
6->
3/
4
Sudden Growth =
6->
5
Mutual Disarmament =
->zero
Firestorm = x2->x3 damage
King Valiron =
13/
14->
12/
13, 50/65->60/71
Holy Wordbringer =
7/
8->
6/
8, 15/40->15/60
Valian\'s Resolve = ability \"+30/+40 until end of turn\"->\"+30/+30 until end of turn, +0/+10 permanently\"
Skeletal Archer = ability \"1/10 of attack\"->\"1/5 of attack\"
Assistant to Abrasis=
2/
3->
2/
4
Bakuga\'s Lab =
6->
5
Iridith Villiage =
3->
2
Venomic Dragon =
14/
15->
12/
12
Aeon Weapon = ability \"
66
66
66 for win\"->\"
50
50
50 for win\"
Memory of Trauma =
9->
7
Prince Far\'thin = 60/60->65/65
Down to the Wire =
9->
5
Scorpion = 10/50->10/60
Shining Dragon =
10/
11->
9/
11
Starslime =
4
2/
5
2->
4
/
4
2
Karashi [vch]=
10/
11->
9/
10, 50/45->50/51
Drecker [vch]=
12/
14->
9/
11, 20/55->20/56
Lumi [vch]=
12/
12->
9/
9, 35/45->35/65
Whizrorb =
11/
12->
8/
9
Ardam [vch]=
11/
12->
9/
10, 50/45->45/51
Lucky Charm = ability
3
3
3->
2
2
2
Soul Taker =
12/
13->
10/
11, ability +3/+3->+5/+5
Keeps on Giving = ability
3
3
3->
2
2
2
Dark Doomsceror = 65/45->65/60
Victor the Victor = ability
6
6
6->
5
5
5
BUGFIXES:
Fairy Kingdom: text un-ambiguated (thanks \'Joyd)
Melrak Spellsieger: does 28 damage
Blizzard Aftermath: this change was done by webrunner, just letting him know it is carried over into this CSC set :)
Also, the following cards were 1% off - ie if they said they had a 50% chance they actually had a 51% chance (for technical detail, I changed
CMP>=^rnd:1:100:^50^ to
CMP>=^rnd:0:99:^50^).
Ghost of Greybard, Mischevious Tanuki, Playful Tanuki, Fat Tanuki, Year One Cake, Karn [inf]
, KRYLGRD, Temporary Character, Reckless Abandon, Mind Control Ray*, Melrak Assassin, Venomic Dragon, Kelar Rider, Bakugabot, Stone Maze, Golden Idol
*Mind Control Ray uses CMS instead of CMP - I have no idea why.