I formerly used it in my
![[Image: gmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/gmana.gif)
![[Image: lmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/lmana.gif)
power deck, whose idea is to set up solar panels, clockworks, and Iridith Kingdom to make draw spells hilariously cheap and thereby net so much card advantage that I would win the game through a mix of Stonehammer and low costing utility spells.
As a hand wrecking card, this card is a miserable failure - by the time you have enough of a card drawing engine to be able to justify casting it on your end, your opponent has either emptied his hand if his deck is aggressive, or probably has several cards he doesn't really mind losing if not. Most of my limited success with the card came in the form of having the ability to Roman Cancel a spell of my own that went wrong, or in an emergency, hoping the opponent's spell would happen to get Roman Canceled. But, of course, Roman Canceling is scheduled to be terminated...
The obvious balance solution is to remove the extra discard by the caster and make the discard by the opponent not random to compensate. If
Solar Flare is balanced (which it may not be), probably add a
![[Image: gmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/gmana.gif)
1 or
![[Image: gmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/gmana.gif)
2 cost as well.