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Metagame
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05-04-2005, 09:19 AM (This post was last modified: 05-04-2005 09:22 AM by bane2571.)
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Metagame
I would like a to raise a point that has been frustrating me quite alot about CMC lately and that is the lack of any metagame.

For those who dont play other CCGs, a metagame is essentially what decks are being played and therefore how decks are constructed to beat the decks that are being played.

I\'ll use magic the gathering to explain better. Recently the mirrodin expansion was released, in the mirrodin expansion artifacts are the strongest cards.With many decks using these strong artifacts, people started using large amounts of artifact removal in their decks. This in turn lead to less use of the overpowered artifacts.

Now back in good old CMC we dont see this. I\'m going to use my once beloved ooze as a prime example. When the non attack losing ooze existed an arguement was had about it\'s strengths. I made many points about its weaknesses but was essentially fobbed off with the excuse that not every deck can use the weakness. So the inevitable happened and ooze was nerfed. Now, in a card based CCG, the metagame would have kicked in, people would have started using more magic staffs, kelar towers etc and ooze would have lost popularity and faded to obscurity until ooze stoppers were no longer being used. Even then ooze would likely have just been a curiousity.

While some nerfs are clearly needed such as the severe drop in shadehawks original prime power, I believe the CMC community is far too nerf happy. So I put this to the community as a whole:

If you dont like a card, figure out how to beat it, dont nerf it

Old sig was old, this is new sig. It still has that new sig smell.
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Metagame - bane2571 - 05-04-2005 09:19 AM

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