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The Balance Saga: The Fall '05 Chapter
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11-14-2005, 12:43 PM (This post was last modified: 11-14-2005 01:20 PM by masamunemaniac.)
Post: #61
RE: The Balance Saga: The Fall '05 Chapter
The consensus on Marcus:
In this thread: Frosty and masamunemaniac.

In X-O's thread: X-O suggested a cost reduction or stat increase. Xagar wanted a cost reduction or stat increase. azulknight thought it was "easily decided". Tamdrik wanted a stat boost. Andriex feels it needs to be addressed.

I borrowed consensus from the other thread because the balance forum has slowed to a crawl, but I don't think anyone has objected to Marcus getting a boost. The only argument, and I suppose it's a valid one, is that he shouldn't get a cost reduction but a statboost instead. If a statboost would be preferable I think +5/+5 would be the best bet (Don't want to give him a larger boost). Just give the word and I'll take him out of consented.

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On Ressurection, we pretty much have consensus here that it needs a boost. It's speed -S-, so we can't up that. We can decrease the cost to [Image: lmana.gif]3, which would make it easier to play, and as splash.
Just thought that one boundary that we can't cross (often, there's been exceptions) on balances is changing the fundamental purpose of a card. The proposal for Ressurection to return a 2nd creature is a pretty big change, and something that there isn't already coding for.
And I asked webrunner about this specific change, who said that "changing what it sctually does as a goal isn't a good idea (That's what expansions are for)".
So I think we can rule that one out and put it into consented for cost decrease? As with Marcus, just give the word to recall Rezz to the land of debate.

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And changing the Shooting Star idea to "Gain [Image: lmana.gif]2 when countered" to make it a smaller change.

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Saying that, we've not really made progress on the Battery of Souls, so I'll chuck it into the "new" ideas for just upping the damage to 12 instead of 10.

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That leaves us with:
First Avrillian - Change sac from [Image: gmana.gif]10 to [Image: gmana.gif]5. (Currently abusable with Life)
War Cherry - Decrease stats from 60/80 to 60/77. (Trades with equivilent War D monsters)
Shooting Star - Add to the ability "Failure: Gain [Image: lmana.gif]2" (Differentiate colours)
Magishield - Change from a 5 turn counter to a 4 turn counter.
Slime Valley - Change cost to [Image: gmana.gif]4. Keep sac value at [Image: gmana.gif]5.
Melrak Assassin - Gains creature type "Ninja". (Very minor synergy boost)
Glowly Slime - Increase stats from 15/25 to 15/28. (Survives a bit better)
Clash Karashi - Boost from 25/45 to 25/50 (Because it's underpowered?)
Garshask - Boost from 55/35 to 55/40 (Obsolete to Media Player Ray, lacks a "uniqueness" boost)
Battery of Souls - Change ability from dealing 10 damage to dealing 12 damage.

Shall we quickfire our thoughts on those, now we're on a brand new fresh page 4?

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RE: The Balance Saga: The Fall '05 Chapter - masamunemaniac - 11-14-2005 12:43 PM

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