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Update to 1.1.6 + INVENTORY SHOP MOD
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07-17-2006, 04:31 PM
Post: #67
RE: Update to 1.1.6 + INVENTORY SHOP MOD
shaventalz Wrote:That wouldn't really work. For instance, a person could continually switch colors to get 30ish characters per cycle. If you prevent the board's tags themselves from being used as characters, there's still html tags themselves. On top of that, quotes can be used to add characters galore.
As for the money received being based off of rating stars, I can see so many griefing issues with that its not funny. Were you around when this board was first started and people could rate individual posts to lower a person's ranking? Not fun.

Oh, and there’s 1726 characters in this post, not counting spaces.

This might get a little complicated, but we could exclued all characters within html tags that would not be normaly seen, divide that remainder (lets say its 1726 w/out tags) characters by 5, getting 345 (rounded down from 345.2), Make a lot more items and change the prices for the current to make sence with the new. Webrunner wouldn't have to make them all, users could help with ideas and the price ranges for them. Heck, users could submit pics for the items as well.

Hey, then we could have a contest or something for it...

Anyway, what I was really going to post about was the point on making 2000 post to get one item. Maybe there could be "special" contests or something to get more money...

And I like spammian dollors... CMC should make its own currency...

Hey, Webby, about that being my bestist friend in the whole wide world and editing my money to obscene amounts... buddy 'o pal.... please...? Icon_wink


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Darg Wrote:Exactly. Wow, someone was able to follow my convoluted, chemically-inebriated broken chain of logic? Sorry about that, hope you didn't break anything. Or, if you did, hope it wasn't anything important...
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RE: Update to 1.1.6 + INVENTORY SHOP MOD - Lunar Bluestar - 07-17-2006 04:31 PM

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