Teh Mechazors
Allright, let's compare the mechazors...
First, similaritys:
1.All of them cost 5
![[Image: lmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/lmana.gif)
4
![[Image: gmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/gmana.gif)
2.All of them have the type "zor".
Now, analysis...
Mechazor ONE
25/35 stats for 9 mana aint pretty. Uniqueness doesnt help either...but...he's the key component in any dedicated mechazor deck, since without him, you cant merge the pieces. The carddraw part as he comes into play supports the fact that you should play him early,in order to have him undizzy and be able to play the others, and merge them on the same turn while they're still dizzy.
BUT...he's still very very weak. At least give him a chance to survive...on a balancing standpoint, he'll be difficult to protect(well, there's hyperspace that effectively gives him entrenching, but he can still be sniped and such. at least give him 45 life, or more. Speedsummon would be an interesting alternative.)
Mechazor TWO
So, this guy got 30/29 base stats(even worse than mechazor one) and a pretty strong support ability. +20 attack for all zors is nice, but...they're intended to be merged, and even if it boost itself, 50/29 for 9 mana still sucks.
He's weak...if it werent for the merging thing, you wouldn't play him.
Mechazor THREE
NOW we get a good one.
Ok, we have crappy stats(34/21), but we're not playing it for its stats.
Not even for the fact that its required for merging, that's just a nice benefit.
The real reason you play this beauty is it's ability.
![[Image: abilitypointer.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/abilitypointer.gif)
3
![[Image: lmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/lmana.gif)
![[Image: abilitydizzy.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/abilitydizzy.gif)
Destroy target creature. It's rembrant on crack.
Allying 4 is a easy requirement.
The fact that it's a robot makes it easier to search out via construction kit, and makes this mechazor VERY playable, even and especially outside dedicated mechazor decks.
Mechazor FOUR
Ok, we got the best stat-thingy here. 35/40 still isnt impressive, though...his ability is actually useful as support, compared to TWO's, since he can help his allies stay alive. Still, he's weak..just not as weak as the rest of them(with the exception of three, which is not weak, but awesome).
Mechazor FIVE
Ok, brace yourselves. Brace yourselves for the sucktitude possible you can get for 9 mana.
Here comes...
a 10/30 creature with second life(allying 4, as all zors)!
Cmon, even drecker has better stats, and with 9 mana base cost, no sac gain whatsoever, you wouldnt want to play him in the first place, not even thinking about REPLAYING him.
Alas, he's required for teh big robot named...
Mechazor L
Ok, you get this if you play all five mechazors and merge them with ONE's ability. Total investment of five cards(four, actually, since you get mechazor five back due his second life, although he sucks so much that you couldn't care less), 25
![[Image: lmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/lmana.gif)
20
![[Image: gmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/gmana.gif)
, probably more to protect the pieces.
The reward for all your efforts...
25
![[Image: lmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/lmana.gif)
20
![[Image: gmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/gmana.gif)
Mechazor L
Call unique giant robot
(Spellimmune)
(Ability immune)
150/150
Aaand ability:
![[Image: abilitypointer.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/abilitypointer.gif)
:starAdd 1 to counter; or if counter=5 reset counter, win the game.
So you get a spellimmune maxima termis for 15 mana less, 4 cards more, and he's got an ability that lets you auto-win in five turns...if you use the ability every turn, keeping the 150/150 dizzy and USELESS.
Oh, did I mention that he comes into play dizzy too?
Seriously, as much fun a mechazor deck is, PLEASE boost the zors.
Otherwise, they will never, EVER be able to compare to The unspoken or even Aeon weapon as alternate win condition.