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Energy Surplus Provides Too Little
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11-16-2007, 11:30 AM
Post: #81
RE: Energy Surplus Provides Too Little
Yeah, only monsters, effects, modifiers and locations in play affect Allying. Spells don't, and nor does anything in the graveyard.

Thing is, if the cantrip worked without any generators in deck (this is the intent, it's just hard to fit a good wording into the limited space), what's the problem? [Image: lmana.gif]1[Image: gmana.gif]1 to draw a card at the cost of a card? Compare to Reflexes, which is [Image: gmana.gif]1 to cantrip, and Coffee Shops, which cantrips but costs no mana (dizzies your monsters however). Both of these actually do something other than Cycling at this point however.

Cantrip working without a gen in the deck would prevent it from being dead weight towards the end of a match, but it would not function as cheap card draw, as the unconditional draw part wouldn't work with no gens in the deck.

Also, if you want Sasha's profile it's here.

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RE: Energy Surplus Provides Too Little - masamunemaniac - 11-16-2007 11:30 AM

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