How about making it so using Meilar's ability doesn't dizzy him and tacking on a 3
![[Image: gmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/gmana.gif)
activation cost?
Why 3
![[Image: gmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/gmana.gif)
? It was actually an arbitrary number I came up with. No real basis other than at that amount the ability will still be rarely used due to +8/+8 on only Dark Elves not being worth 3
![[Image: gmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/gmana.gif)
per boost. However, if someone has a lot of excess mana from Manamancers or so on and doesn't have a Firestorm in hand then this would actually be quite useful.
An argument against the change would be cards like Selection Committee, Kelar Sentry, Zero-G Facility, etc. that essentially gives 1 free use of his ability per turn. Also his ability would no longer double as a way to stop him from attacking in response to a spell.
Thoughts?