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Tick Tock: How Mechanical Chaos Scaled Up the Entire Damn Game, Part 2
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05-21-2008, 07:56 PM
Post: #21
RE: Tick Tock: How Mechanical Chaos Scaled Up the Entire Damn Game, Part 2
Nacho Wrote:The three powergenerators provide power, they don't require it. Clockworks require power, they don't provide it. requiring power is a disadvantage, which is why any card that has it needs to be better then similar cards that don't.

They cost half as much as any other generators and cantrip. They are better than other dualgens.
What I meant to say is that since you need to use power in your clockwork deck anyway you are likely to user powemonsters too, or should at least and that's what should make up for your manageneration to be somewhat worse than normal dualgeneration.

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RE: Tick Tock: How Mechanical Chaos Scaled Up the Entire Damn Game, Part 2 - DarkSouled - 05-21-2008 07:56 PM

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