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RE: [Rework/Reexamine] Morphing and token creation, statuses and dizzy state
My preferences:
Transforming entities do not dizzy or execute into play: abilities upon transformation. If we want the alteration of the object to not be usable immediately, specify this via either a dizzy cost in the transformation ability or by adding "and dizzy it" in the card that caused the transformation. If an ability needs to happen upon transformation (i.e. Sheena's counters), execute that as a part of the transformation ability rather than hijacking into play triggers.
Transformed entities retain all status effects. If a specific status (say, counters) should not survive the transformation, make it not survive via the transformation ability.
Entities that are created where they previously did not exist are treated exactly as though they came into play from your hand, regardless of the cause of that creation. If it has speed summon normally, it enters the field undizzy, and if it has into play: triggers, those execute as normal. If we want a particular object not to execute its into play triggers if it came into play artificially, we can use Gremlin's method.
Similar topic to discuss: copying. In OGC, I don't think there were any two copy abilities that actually worked the same way. Unfortunately, any uniform "how to copy" protocol I can think of hits a snag with cards that have "into play: gain X counters: type abilities.
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