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[Rework/Reexamine] Morphing and token creation, statuses and dizzy state
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07-12-2012, 04:12 PM
Post: #23
RE: [Rework/Reexamine] Morphing and token creation, statuses and dizzy state
(07-12-2012 03:46 PM)xX Crow Xx Wrote:  My preferences:

Transforming entities do not dizzy or execute into play: abilities upon transformation. If we want the alteration of the object to not be usable immediately, specify this via either a dizzy cost in the transformation ability or by adding "and dizzy it" in the card that caused the transformation. If an ability needs to happen upon transformation (i.e. Sheena's counters), execute that as a part of the transformation ability rather than hijacking into play triggers.

Transformed entities retain all status effects. If a specific status (say, counters) should not survive the transformation, make it not survive via the transformation ability.
I agree with this.

(07-12-2012 03:46 PM)xX Crow Xx Wrote:  Entities that are created where they previously did not exist are treated exactly as though they came into play from your hand, regardless of the cause of that creation. If it has speed summon normally, it enters the field undizzy, and if it has into play: triggers, those execute as normal.
I agree with this for tokens.

Do we want merging to work like transformation or like token creation? Flavorwise, merging is more like transformation, but mechanically, it would be difficult to treat it as that.

(07-12-2012 03:46 PM)xX Crow Xx Wrote:  If we want a particular object not to execute its into play triggers if it came into play artificially, we can use Gremlin's method.
This part I don't like. Currently, played-from-hand Gremlin and token Gremlin are effectively two different cards, with a rules patch to fit both "cards" into one text box.

It's more reasonable on Hallo-weenies! because playing one from hand and receiving ones as tokens go hand-in-hand, rather than involving putting entirely different cards in your deck (Gremlin versus Gremlin Pit).

(07-12-2012 03:46 PM)xX Crow Xx Wrote:  Similar topic to discuss: copying. In OGC, I don't think there were any two copy abilities that actually worked the same way. Unfortunately, any uniform "how to copy" protocol I can think of hits a snag with cards that have "into play: gain X counters: type abilities.
I would say copied cards do not trigger into play abilities. They gain the same number of counters that are on the card being copied.

So if you play Spray Glue (3 counters when played), use its ability once, and then copy it, each copy will now have 2 counters for a total of 4 more activations (5 counting the one you've already made).

Well, Spray Glue doesn't actually use "into play: gain X counters" wording. So for another example if you play Negazor R (into play: gain 2 counters), wait until your next turn (it will lose 1 counter and undizzy), and then copy it, each copy will now have 1 counters on it. In your next turn, each copy will have 0 counters and be able to attack.
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RE: [Rework/Reexamine] Morphing and token creation, statuses and dizzy state - Milo - 07-12-2012 04:12 PM
RE: [bug] Mizuna - Serith - 06-13-2012, 10:13 PM
RE: [Bug]Chaos Generals - Serith - 06-14-2012, 11:49 AM

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