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Slime Travler
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06-12-2005, 12:56 PM (This post was last modified: 06-12-2005 12:58 PM by Charon.)
Post: #1
Slime Travler
Anyone see this as majorly overpowered now? Compared to Jelly, it has:

-5 attack
Speed Summon
Ability to remove any location the opponent has put into play for 1 gray
1 fewer sac value

Compared to Red Goop it has:

-7 attack
-2 life
Ability to remove any location the opponent has put into play for 1 gray
Doesn\'t return to hand (pluses and minuses)

And then there\'s poor Langorian Elf.

Granted, when I hit my first Travler Rush last night I got a boatload of locations, so it was extra frustrating. What do the rest of you think?

Edit: I should add that almost all of the balance changes have seemed very good to me.
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06-12-2005, 01:52 PM
Post: #2
RE: Slime Travler
I don\'t think I could see a 15/20 as overpowered unless it cost 0-1 mana (and in the case of one mana, that\'s only with the ability and speed summon thrown in). The non-bouncing is a big net drawback, IMO, vs. Red Goop, and makes them completely different creatures and difficult to compare. Jelly and Langorian Elf just suck, but cheap beatsticky creatures are so systematically terrible that we didn\'t want to try do the overhaul in the last balance. There are so many ways to deal with the Traveler... Just about any commonly-used creature can kill it and generally survive, aside from the Phantom Galgy family. Diane can go nuts on a swarm of Travelers. Shielded Paladin or RMor Bird can kill them all day long. Heck, a Paladin Trainee can take out three of them.

I think it\'s a decent card if you can somehow keep it around, but not exactly overpowered.

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06-12-2005, 03:07 PM
Post: #3
RE: Slime Travler
Do I detect the slightest hint of sarcasm there Charon?

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06-12-2005, 04:08 PM
Post: #4
RE: Slime Travler
Um, after I got run down like a dog by Travler after Travler after Travler? Uh, no.
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06-12-2005, 04:48 PM
Post: #5
RE: Slime Travler
oh.

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06-12-2005, 05:24 PM
Post: #6
RE: Slime Travler
There\'s one answer to the traveller problems you got.
USE LOWER COST CREATURES.

Fear de slime, love de slime... FEAR DE SLIME!
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06-13-2005, 01:24 AM
Post: #7
RE: Slime Travler
A. I have smaller creatures in my deck, just not 2-mana ones.
B. The question is not my problems in particular but whether the card is in general imbalanced. The concensus thusfar seems to be \"no.\" That\'s fine. I just felt it merited discussion.
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06-13-2005, 02:24 AM
Post: #8
RE: Slime Travler
Charon, build a deck to try to break it and find out if it\'s really broken.

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06-13-2005, 06:36 PM
Post: #9
RE: Slime Travler
This is \'cause of my deck, right? Just want to know, because I want to be known as first to incite cries of \"OMG NERF SLIME TRAVELLER\". =P

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06-13-2005, 07:02 PM
Post: #10
RE: Slime Travler
It does seem overpowered compared to other 2-mana creatures frankly, but given the general uselessness of cheap creatures (despite some obvious exceptions) and the unpopularity of locations it\'s not much of an issue I suspect.
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06-13-2005, 07:13 PM
Post: #11
RE: Slime Travler
2 mana creatures are generally not worth playing for what their stats can do. Effectively, Traveller is either a counterable Foom+, an expensive Plains, and a bit of slime synergy rolled into one.

Which is more than most. But not broken.

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06-13-2005, 07:43 PM (This post was last modified: 06-13-2005 07:45 PM by kaddar.)
Post: #12
RE: Slime Travler
I honestly don\'t know if speed summon makes this card unbalanced, it was my idea in the first place but I dunno if it should have a major stat reduction to compensate. I definately thing the speed summon is important, I don\'t know what it should be to compensate.


2 mana creatures aren\'t terribly weak, but the two mana breakpoints are very black sided. This is because white hi life two mana creatures can\'t be used for defense all that much, certainly not as easy as a slime valley, whereas an angelic warrior could be used for defense. Black ones can be used for rushing very easily. This is a case where more damage than life = more power, since they are used for rushing.


It is possible we could give this card a small stat reduction, sac reduction, or otherwise. I really don\'t think we should try and compare it to red goop or lang elf because they are simply a different bracket of cards, apples and oranges. Jelly is the best comparison, and isn\'t all that great to begin with (hounds are much more effective 2 mana creatures) I don\'t propose making jelly\'s much better though. I say a 15/15 would be a realistic stat change that really wouldn\'t hurt or help many people.
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06-13-2005, 07:57 PM
Post: #13
RE: Slime Travler
Yeah! Make them MMWable! That\'ll teach them!

I\'d agree that either a tiny stat change or a reduction in the sac value is... not necessary. But not unnecesary. But sensible, yes.

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06-13-2005, 08:24 PM
Post: #14
RE: RE: Slime Travler
masamunemaniac Wrote:Yeah! Make them MMWable! That\'ll teach them!
Thanks for a legitimate LOL. :)

masamunemaniac Wrote:I\'d agree that either a tiny stat change or a reduction in the sac value is... not necessary. But not unnecesary. But sensible, yes.
Dictionary Wrote:un·nec·es·sar·y
adj.
Not necessary

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06-13-2005, 08:31 PM
Post: #15
RE: Slime Travler
Necessary and unnecessary are not, in my eyes, boolean adjectives. I would say there are various levels of \"somewhat necessary\" or \"possibly necessary\" in between. My crazed use of double negatives, plus preceding sentence, should be translated to meaning that the changes are in this intermediate level of necessity. But sensible, yes.

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06-13-2005, 09:37 PM (This post was last modified: 06-13-2005 09:40 PM by Zaen.)
Post: #16
RE: Slime Travler
Probably, \"not necessary but not excessive either\".

Notice that slime traveller did take a hit to its stats when it got speed summon.

Traveller isn\'t a powerful card in any of its uses, but it\'s versatile, which is very nice. It frees you from an extra location in your decks, but it only does 15 damage and is goopable.

It doesn\'t seem too strong to merit nerfing, I think.
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06-13-2005, 09:41 PM
Post: #17
RE: Slime Travler
I was never a big fan of the speed summon. It was supposed to be a card with a pschological effect: to prevent someone from playing the location in the first place. But if it\'s not used that way it\'s not used that way

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06-13-2005, 09:50 PM
Post: #18
RE: Slime Travler
Yeah, but it\'s too small to have that effect. Most other creatures can kill it in one shot and survive, so there isn\'t much point in playing it until it\'s needed.

If it was a 45/45 slime like the metal babble, it might\'ve worked.
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06-17-2005, 09:10 AM
Post: #19
RE: RE: Slime Travler
Coron/Koremis Wrote:Charon, build a deck to try to break it and find out if it\'s really broken.
Yeah jeez Charon, what were you thinking raising a potential balance issue on the balance forum.

I\'d hope, personally, that everyone feels welcome posting feedback on the changes.

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