Nirako Wrote:Hmm... It's clear we need to get the colors straight. Keep in mind folks, no color is neccesarily good or evil.
Karn: Green (Powerful, naive, idealistic)
Ardam: Blue (Logical, thing for magic)
Drecker: Black (Kleptomaniac, independent, lady's man)
Karashi: Black (Thieving Ninja)
Gilward: Red (Artistic, Never gave much thought to defense)
Chookie: Green (Chipper little animal. Probably a Squirrel token)
Tesla: Red (Violent, Emotional, and speaks her mind)
Spybot: Artifact (Pretty Obvious)
Lumi: White (Religious, Benevolent, Selfless)
Khirma: Black (He wants to take over the world.)
Argent: White (Idealistic, Enforcer of Divine Law)
Mizuna: Black (Same reasons as Karashi)
Dirlend: Black (More powerful, more advanced, but less focused on the arts than Gilward)
Blanc: Red (Fiery, Driven by Emotions)
Eternion: Black (DUH!)
Infinel: White (I fear change...)
Imposis: Blue (Subtle, logical)
Endless: Green (Again with the naivety)
Invisin: Black (Smartass assassin)
Maxima Termis: Red (Reckless, Overconfidant, and packing a lot of firepower)
Kemmit/Meck: Red (Idiots who love to fight)
Garshask: Black (Ambitious, Amoral)
Cody: Blue (Logical, Cunning)
Rhio: Black (Ambitious, Thieving)
Tsk, tsk. DO multi-colored cards mean nothing to you? Karn looks fairly White-Green to me, Ardam Blue-Red, Argent White-Black, and a few others, like the eternals. Also, Karashi is more likely blue than black (remember, all ninja are blue or black). Karashi is one of the ninja who works with others and stuff, and isn't serving her own purposes. Mizuna, naturally, is only surving her own purposes, so would be black. Drecker is also red or blue as well, as thieving has always been red (usually temporary), or blue (usually permanent). I also agree with Rio being red. He's impulsive, and doesn't think things out. Black thinks about what it does, and is just willing to do whatever it takes to get the job done. Doesn't sound like Rio to me. Also, remember, Spybot has to have the creature type Myr, because there are no robots in magic.
A partial guide:
White: Well rounded, looks after the whole, somewhat pacifistic and religious.
Blue: Smart, cunning, weak attack prowess, all about manipulation, both of one's self and one's enemy.
Black: Ruthless, does anything it can to win, uses everything as a resource or means to an end.
Red: rash, impulsive, doesn't think of consequences, loves to fight.
Green: All about growth and protecting nature, creature based, loves purity.
As for the cards, you do know it's possible for all 4 Khrima's to be on the field at once, right? Maybe add rules text regarding this? Also, "target hero gets -X/-X" doesn't define X. You have to say "where x is..." and then say number of oranges in play or something.
Very interesting cards, though.