Quote:Problem is, that would basically mean "target blocking creature is pwninated".
Yes, I know. That´s exactly why I was so reluctant to use something like that. Maybe it could limit blocker´s toughness to a set number, or let the creature be able to use a weakening ability, or something like that.
Quote:Eternion seems to me to be rather fight-eager, getting into fights for the thrill of it without much of an agenda. 1, 2, 3, 4. And he's the ETERNAL OF WAR. He exists for battle.
Yes, that´s right. That´s why i strongly suggested to make Eternion Black/red, instead of only mono black, as most people suggested. Eternion has a thirst for control that is black. Right. But he also has a VERY important tendency to pick fights almost at random, and act violently even when not needed. That is clearly red. But since red doesn´t really give a damn about control or power other than raw strenght, it´s not fit for a mono-color Eternion, I think. Even though, to make an Eternal cycle maybe we could strain things a bit...
By the way, talking of Eternals, here is my first view on Termis.
I gave him flying, first strike and trample because some other eternals will have them, and he is supposed to have a portion of each other´s power. The eternal pumping/shrinking ability is to acknowledge his status as Head of the Council.
Oh, a late idea. Milo, you seem to have a very good grip of the archives, while my memory has lots of leaks, and i need to reread a few hundred pages to find something useful. Maybe you could select a few flavor texts for the cards while I center on the mechanic part? I´m particularly in problem to get good flavor text for some of the heroes -too many choices. Would you mind? If not, most needed are Karn, Ardam and Karashi. Not an idea of what I should choose for them. Any suggestions welcome. Not only from Milo, but from anybody else that actually reads these posts. Which is probably nobody :), but had to try anyway.