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ADVENTURERS! MtG cards!
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01-02-2006, 07:25 AM
Post: #36
RE: ADVENTURERS! MtG cards!
Hmmm...

It seems to me that Karn should actually be a red/white card. White because he's obviously a Holy Warrior sort, defends his friends, and wants to protect the world from evil, and Red because he's impulsive, rash, prone to doing massive amounts of damage, and I'll bet 10 to 1 that he has some ability that lets him get in the first hit (either First Strike or "Haste", maybe both...)

Ardam should be a blue/red. Blue because he /is/ a wizard, and wizards have typically been the domain of Blue, and he does tend to be orderly, logical, thoughtful, and creative. Red because he can unleash some serious beatdown when he wants to. I'd guess a mechanic of a sort that lets you discard a card to deal damage to a target - maybe something like "(Some mana cost)(Tap), Discard a card: Ardam deals X damage to target creature or player, where X is equal to the converted casting cost of the discarded card."

Karashi should definitely be a white/black, with some kind of stealth ability you can pay to activate - maybe something like paying to make her unblockable by all creatures of a given color until end of turn. And possibly give her a Tim-like ability to represent her throwing skill.

Drecker should be a red/black, I think. Given his thief abilities, and the tendency of RPG monsters to carry potions and the like, he should have an ability that costs mana and taps him to deal damage to a target player and give you the lost life.

Spybot's obviously an artifact creature, but he should have an ability to do something like turn him into an enchantment on a creature to give it +X/+0, whatever X happens to be. Maybe the converted mana cost of the creature the enchantment's on.

I'd say Gildward should be green. Green "weenies" tend to be really easy to kill, after all. His ability should be something like tapping him to remove a target creature from combat, to represent his music possibly doing something useful like distracting an opponent.

Lumi is definitely pure white, and should get an ability that's similar to the Samite Healers, or maybe one that adds life to a player.

Chookie... Is green. With a Lure-like ability to represent how a lot of people will tend to go after the revoltingly cute things first.

Tesla is pure red. She's all about shooting things, with a direct damage ability to make life difficult for others. It should be an X-cost ability, with damage being something along the lines of X, but X can only be red mana, or something like that.

Khrima would be pure black, and he'd have to have some kind of annoying regeneration ability, since he keeps coming back from everything except that very last attack (so far; who knows, he might come back still.) Possibly also some kind of tap-to-deal-damage ability for his lasers.

Argent is probably a white/black or blue/black (he /was/ a lawyer, and I'd think that the mindset of a lawyer would work best with blue...), and an ability to amplify himself for the rest of the turn somehow.

For instant-type spells, there has to be things like the X-Potion for white, which gives life to a player, Ardam's magic for red, Lumi's magic for white, Bard Music for green (with some result that has a chance of completely backfiring), the Cover/Counter abilities for blue, and something along the lines of Khrimalith Laser for Black.

And...
...That's it for me, for now. In the morning when I wake up, I'll likely look at this and wonder what I was thinking at the time, but it seems like a good idea right now as I prepare to go off.

Y'know, everyone's always talking about chaos and evil and all that, like it's automatically behind all the villains out there. So how come it's the huge, organized, orderly army of evil and the small, ragged, disordered band of heroes? Doesn't it sound more like Order is evil and Chaos is good?
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Messages In This Thread
ADVENTURERS! MtG cards! - Chris B - 07-06-2005, 07:16 PM
RE: ADVENTURERS! MtG cards! - Hannibal - 10-29-2005, 11:28 AM
RE: ADVENTURERS! MtG cards! - Aegof - 10-29-2005, 11:45 AM
RE: ADVENTURERS! MtG cards! - Nirako - 10-30-2005, 01:45 AM
RE: ADVENTURERS! MtG cards! - Bugle - 10-30-2005, 10:51 AM
RE: ADVENTURERS! MtG cards! - Milo - 10-30-2005, 12:05 PM
RE: ADVENTURERS! MtG cards! - Hannibal - 10-30-2005, 07:32 AM
RE: ADVENTURERS! MtG cards! - Hannibal - 10-30-2005, 04:19 PM
RE: ADVENTURERS! MtG cards! - Bugle - 10-30-2005, 07:39 PM
RE: ADVENTURERS! MtG cards! - Hello - 10-30-2005, 09:34 PM
RE: ADVENTURERS! MtG cards! - Bugle - 10-30-2005, 09:48 PM
RE: ADVENTURERS! MtG cards! - Chris B - 10-31-2005, 07:57 AM
RE: ADVENTURERS! MtG cards! - Hannibal - 10-31-2005, 02:18 PM
RE: ADVENTURERS! MtG cards! - Milo - 10-31-2005, 03:15 PM
RE: ADVENTURERS! MtG cards! - Eidolon X - 10-31-2005, 02:24 PM
RE: ADVENTURERS! MtG cards! - Hannibal - 10-31-2005, 04:25 PM
RE: ADVENTURERS! MtG cards! - Milo - 10-31-2005, 04:41 PM
RE: ADVENTURERS! MtG cards! - Hannibal - 11-01-2005, 10:49 AM
RE: ADVENTURERS! MtG cards! - Milo - 11-01-2005, 12:25 PM
RE: ADVENTURERS! MtG cards! - Hannibal - 11-01-2005, 01:40 PM
RE: ADVENTURERS! MtG cards! - Milo - 11-01-2005, 02:28 PM
RE: ADVENTURERS! MtG cards! - Hannibal - 11-01-2005, 03:41 PM
RE: ADVENTURERS! MtG cards! - Hello - 11-01-2005, 04:01 PM
RE: ADVENTURERS! MtG cards! - Hannibal - 11-01-2005, 04:26 PM
RE: ADVENTURERS! MtG cards! - Hannibal - 11-01-2005, 04:32 PM
RE: ADVENTURERS! MtG cards! - Hannibal - 11-01-2005, 04:34 PM
RE: ADVENTURERS! MtG cards! - Milo - 11-01-2005, 04:41 PM
RE: ADVENTURERS! MtG cards! - Hannibal - 11-01-2005, 04:54 PM
RE: ADVENTURERS! MtG cards! - Hannibal - 11-02-2005, 12:34 PM
RE: ADVENTURERS! MtG cards! - Hannibal - 11-03-2005, 03:11 PM
RE: ADVENTURERS! MtG cards! - Hannibal - 11-18-2005, 11:55 AM
RE: ADVENTURERS! MtG cards! - Yoru - 12-31-2005, 09:25 PM
RE: ADVENTURERS! MtG cards! - Kassil - 01-02-2006 07:25 AM
RE: ADVENTURERS! MtG cards! - Hannibal - 01-03-2006, 10:53 AM
RE: ADVENTURERS! MtG cards! - 3mT - 01-03-2006, 01:51 PM
RE: ADVENTURERS! MtG cards! - Milo - 01-07-2006, 04:57 PM
RE: ADVENTURERS! MtG cards! - GryphonLord - 08-03-2006, 01:03 PM
RE: ADVENTURERS! MtG cards! - E-mouse - 08-03-2006, 02:08 PM
RE: ADVENTURERS! MtG cards! - Milo - 08-03-2006, 04:22 PM
RE: ADVENTURERS! MtG cards! - E-mouse - 08-03-2006, 04:37 PM
RE: ADVENTURERS! MtG cards! - GryphonLord - 08-03-2006, 06:30 PM
RE: ADVENTURERS! MtG cards! - E-mouse - 08-03-2006, 06:55 PM
RE: ADVENTURERS! MtG cards! - Loyle - 10-08-2006, 05:44 AM
RE: ADVENTURERS! MtG cards! - E-mouse - 10-08-2006, 06:19 AM
RE: ADVENTURERS! MtG cards! - Loyle - 10-08-2006, 02:49 PM

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