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Dark Doomsceror?
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01-21-2006, 02:21 AM
Post: #1
Dark Doomsceror?
Everybody thinks it would be fine with decoying, right?

"For who knows what is good for a man in life, during the few and meaningless days he passes through like a shadow?
Who can tell him what will happen under the sun after he is gone?"
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01-21-2006, 03:55 AM
Post: #2
RE: Dark Doomsceror?
Decoying and the counter ability? That sounds a bit much, an ability magnet with a shockback. However, it would help to see if the counter will work... have they fixed that yet?

Destruction with cake I bring. RAWR!

(Wii Number = Pokemon Pearl Friend Code. Name: Aeon
MSG requests and friend codes plz.)

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Cards I've helped 'demystify': Year 2 Cake, Cake Gigas Fanirar, Susuharai/Karakasa-obake, Mega Cakegainer IV
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01-21-2006, 04:29 AM
Post: #3
RE: Dark Doomsceror?
decoyoing i rekon is a good idea
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01-21-2006, 07:12 AM
Post: #4
RE: Dark Doomsceror?
This has already been discussed and it was agreed that it didn't need any nerfing/boosting, cost/sac increases/decreases, or ability change (aside from the decoying).

Can we just agree to give it decoying and move on?
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01-21-2006, 10:40 AM
Post: #5
RE: Dark Doomsceror?
Remember that:
A. Many sniper abilites are on effects
B. It decoys your stuff too.
C. It can be killed by creatures pretty easily - and it's not like it's a gigantic threat, unless you're playing Battery Of Souls or Mana Furnace...

"For who knows what is good for a man in life, during the few and meaningless days he passes through like a shadow?
Who can tell him what will happen under the sun after he is gone?"
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