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Eternals
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07-22-2007, 12:16 PM
Post: #141
RE: Eternals
That could be part of the definition of the boss ability :)
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07-22-2007, 02:44 PM
Post: #142
RE: Eternals
how about entrenching if she's not a token? that stops the broken Abrasis Mindlef combo, and shouldn't be that hard to code.

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07-22-2007, 03:01 PM (This post was last modified: 07-22-2007 03:04 PM by Bubbleman.)
Post: #143
RE: Eternals
Then people would abrasis mindlef the other eternals. I have thought of an extremly broken combo with the new Maxima Termis and Abrasis Midlef. Not to mention that for fifteen blck mana (Abrasis Mindlef) I could do devistating things with the new Endless and Imposis.

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07-22-2007, 03:22 PM
Post: #144
RE: Eternals
There was once talk of changing Abrasis's ability to scale as Eternals were the main reason to use the card at all (which also meant he'd need a boost to go along with the ability change).
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07-22-2007, 03:24 PM
Post: #145
RE: Eternals
Entrenching while nontoken isn't viable either.

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07-22-2007, 03:32 PM
Post: #146
RE: Eternals
I've noticed that you can't Life a (Spell Immune) monster... can you Abrasis an (Ability Immune) monster?

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07-22-2007, 03:36 PM
Post: #147
RE: Eternals
Eh? This is news to me. I'll test that at some point.

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07-22-2007, 03:43 PM
Post: #148
RE: Eternals
Well, I tried it (Life) and failed once with War Eternion, and I had something like 35L, so that shouldn't have been the problem, thus I assumed it was the spell immunity.

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07-22-2007, 04:15 PM
Post: #149
RE: Eternals
No idea what the problem could of been but I've done Life + War Eternion rather recently as part of a deck idea. Life worked fine.
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07-22-2007, 05:54 PM
Post: #150
RE: Eternals
just remembered, I've Abrasised an Invisin before, so you can use him on ability immune monsters.

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07-22-2007, 07:03 PM
Post: #151
RE: Eternals
Huh. Strange. Oh well.

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07-22-2007, 07:06 PM
Post: #152
RE: Eternals
how about we worry about the eternals in this thread, then do a boost/Nerf of Abrasis afterwords, since most of the new eternals would be broken in combo with him. something to discourage reviving eternals, but make reviving other monsters a better idea then it is now.

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07-22-2007, 08:55 PM
Post: #153
RE: Eternals
Fine with me as long as we hold off implementing the balances till that's fixed. I'd prefer not to have another three months of playing nothing but gamewhale decks while I wait for a balance >.>

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07-22-2007, 08:58 PM
Post: #154
RE: Eternals
good.

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07-22-2007, 09:25 PM
Post: #155
RE: Eternals
So um... getting back on track.

Endless: 3 card draw ability. May want more to it considering other eternals seem to be getting boosted further.
Invisin: Plain Entrenching. Question of whether or not to keep the face down (which given Invisin would be most costly face down card, would actually be very useful sense as far as your opponent knows you could of played anything).
Infinel: Protect and Healing to target monster. I'm guessing we're dropping the add 20 life part but would like that confirmed.
Imposis: Adding dizzy + dizzy-lock to the 50 damage sniping. Unless someone wants something else that we know we can get (someone should ask webrunner about temporary Can't Attack status).
Maxima: (boss) and 50% against all colors is still go as far as I know.
Eternion: If we're going to delay the boosts to the eternals we might as well think of something for him. Global damager has been the most popular idea though an agreed upon damage hasn't been decided on. I said 25 damage in light of Imposis's current, unchanged ability and someone else said 40 damage would be about right with Imposis getting dizzy + dizzy-lock.
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07-22-2007, 09:41 PM
Post: #156
RE: Eternals
Endless: 3 card draw seems fine - he's closer to the other 10/10/10 area monsters than the proper Eternals in my opinion. Still makes him much stronger.

Invisin: I'd love to see Invisin have (Face Down). It would be hilarious to see her played normally. This is a must.

Infinel: The +20 life thing would be pretty insignificant compared to protection and healing methinks, except when used on Radd Lifers where it would make them silly (where each use of Infinel would effectively give up to 3hp to Lifebar monsters).

Imposis: A boring, but effective ability. Definitely not too strong considering that much cheaper monsters can outright destroy and obliterate.

Maxima Termis: The most powerful being in the universe will be able to trade with Mechazor L. Yay!

Eternion: And for Eternion, I'd think both (Boss) and a global 25 damage ability might work nicely.

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07-22-2007, 09:44 PM (This post was last modified: 07-22-2007 09:45 PM by sXeAndriex.)
Post: #157
RE: Eternals
I say we keep the +20 life on Infinel. It's fun, flavorful, and has negligible benefits. It sure as hell won't break anything and I think it retains some of the 'fun' from the can't original incarnation.

Am I the only one who thinks (can't attack) would be cooler on Imposis? Cause if that's the case I'll just shut up. It just seems like such an eternally ability.
"You can't attack."
"Why?"
"Cause."
"Damn."

Similarly, am I the only one who doesn't like Eternion getting a damage "spray"? I dunno, just seems goofy to me...

Edit: Oh, and definitely give Invisin (face down).

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07-22-2007, 09:52 PM
Post: #158
RE: Eternals
do you want heal+protect+20 life, or only a combo of 2 of the above? also, dizzy locking is like not being able to attack, but the can't defend either, or use activated abilities. for Eternion, I like 40 global, since boss wouldn't stop much if he has spell immune, but I'd take boss and 30 global, so he could kill 3-mana vanilla monsters, and if you have a better idea Andriex, please post it.

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07-22-2007, 09:54 PM
Post: #159
RE: Eternals
Permanent (Can't Attack) for Imposis would amuse me. Oh, and I guess I don't really mind the +20 life on Infinel staying if anyone else wants it to.

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07-22-2007, 10:23 PM
Post: #160
RE: Eternals
Please do post any ideas you have Andriex. It's like I said, damage spray for Eternion is just the most popular; as opposed to putting one of the Yaiba swords in play. If I had any other ideas, I would of listed them.

If you really feel Imposis's ability is too plain, you can go the "inflict all statuses" route and make the ability poison, burn, can't attack, and silence (lose ability).
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