Blue_Elite Wrote:Personally, I like not having a clue what monster was just played because it makes CMC less rigid. By that I mean that when a match is going downhill, save for a major spell, it's pretty obvious who's going to win. Rarely do back-and-forth close matches occur. Not being able to tell at all what monster was played makes opponents hesitant and gives you a chance to make a comeback if they over- or under-estimate what you've played. I wouldn't call it random just like I wouldn't call Trap Cards in Yu-Gi-Oh a matter of luck; you lay down a specific card and it's up to your opponent to decide if their position in the match is strong enough that it's worth taking a risk and triggering the card or better to hold back.
And it's just that sort of educated guess of "is it worth it" that I think facedown cards should be used to require. But if I have absolutely *no* idea what the monster is then the "educated" part drops rather a bit, which makes it seem more random and less interesting to me, as per my previous post.
To choose a non-CMC example to illustrate my general point, wouldn't Blackjack be a rather less interesting game if you didn't get to see exactly one of the cards dealt to your opponent?
Though I seem to hear people saying that facedown monsters get entrenching--is that true? Because it makes them more powerful but less interesting, since there isn't the "should I attack that or would I die horribly" question but instead only the "should I attack or wait and see if it kills the monster of its choice" in which case I'm probably just gonna attack and hope.