MC - Typos, confusing ability text, grammer etc
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10-11-2006, 08:56 AM
Post: #9
RE: MC - Typos, confusing ability text, grammer etc
Interesting to be told that (I've not properly experimented with mods yet). So, would Electrical Spike stop the passive abilities (generation) of mods attached to effects from going off?



I'll try and salvage a little bit of that and say that the 'Start turn' (or maybe 'Draw phase') may be of merit. I mean, you can assume that much already, but it's better to have it clarified imo.

Although that said, wouldn't 'Draw Phase: Takes X damage' be fine, as it's referencing itself, with self being the monster? I'd probably not use it on this card, as we've got enough space to expand it out, but just wondering?

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RE: MC - Typos, confusing ability text, grammer etc - masamunemaniac - 10-11-2006 08:56 AM

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