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Create-A-Card Competition
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02-17-2008, 02:36 PM
Post: #461
RE: Create-A-Card Competition
Recurring Nightmare
[Image: dmana.gif]12
[Image: dmana.gif]13
Create Effect
You do not draw a card during the draw phase if there are any cards in your graveyard.
[Image: abilitypointer.gif][Image: abilitydizzy.gif]If any cards were activated, discarded, destroyed or otherwise placed in your graveyard last turn, a random one of those is added to your hand.


Prophetic Dream
[Image: lmana.gif]4
Cast Spell
Draw a card, then see the top five cards of your deck.
"You were in my dream, and you, and you..."


Hibernation
[Image: dmana.gif]5[Image: lmana.gif]5[Image: gmana.gif]5
All monsters currently in play are set to default life, and have (Can't Attack), (Can't defend) and (Can't be sacrificed) for the next three turns.
"Spring is for hibernation, summer is for sleeping, and autumn is for napping."

"So I hear you're the boss around here."
"No. Not just around here."
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02-17-2008, 04:38 PM
Post: #462
RE: Create-A-Card Competition
5[Image: dmana.gif]
Dusk
Move to location
End turn: dizzy all monsters

3[Image: dmana.gif]
Nightmare
Cast spell
Target dizzy monster gets -20/-5
Speed_3

5[Image: lmana.gif]
Dawn
Move to location
End turn: undizzy all monsters
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02-17-2008, 04:44 PM (This post was last modified: 02-17-2008 04:50 PM by Ageatii.)
Post: #463
RE: Create-A-Card Competition
5[Image: dmana.gif]7[Image: gmana.gif]
5[Image: dmana.gif]5[Image: gmana.gif]
Hypno
call pokemon
[Image: abilitypointer.gif][Image: abilitydizzy.gif] If target monster
is undizzy, it is dizzied
Otherwise it takes 20 damage
and Hypno gains the amount
of lifepoints it lost
33/56 Speed_4

4[Image: dmana.gif]
Dream Eater
attach horror to dizzy monster
When this monster undizzies,
destroy this
Draw Phase: Gain 1 Counter
All horrors have +9/+0 for
every counter
(starts with 1 counter)

[cod.mudmagic.com]
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02-17-2008, 04:51 PM
Post: #464
RE: Create-A-Card Competition
4[Image: dmana.gif]2[Image: gmana.gif]
Night Tremors
attach modifier to monster
End turn: If monster is dizzy, destroy a random effect
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02-17-2008, 06:23 PM
Post: #465
RE: Create-A-Card Competition
5D5L
Dream Universe
Location

Memorizes cards in play, life and mana totals.
When the location changes, all cards, life and mana totals are reverted to what they were previously.


9G
Town without Coffee
Location

All creatures are spiked constantly.


9D9L
Anima
Creature - Avatar

(Boss)
Into play: Life is set to 300 - your life.
End turn: Your life is set to 300 - Anima's life.
Destroyed: Your life is halved.
0/150

Disclaimer: Just because I say something on the spam forum, does not mean that it is my belief, or for that matter true. This may apply to other parts of this forum as well, but why I'm not sure.
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02-17-2008, 07:28 PM (This post was last modified: 02-18-2008 10:00 PM by Santa Squid.)
Post: #466
RE: Create-A-Card Competition
Monsters with (Sleep) don't dizzy on there draw phase, like Stasis Field. (Sleep) is healed if the monster is undizzied.

7[Image: dmana.gif] 7[Image: gmana.gif]
Enter The Sandman
Cast spell
All dizzy monsters gain (sleep)
Speed_3

8[Image: dmana.gif]
6[Image: dmana.gif]
Eternal Nightmare
Call Horror
(DLG Damage: 0%)
Against monsters with (Sleep):
(Touch of Death: 100%)
1/1

5[Image: dmana.gif] 5[Image: lmana.gif] 5[Image: gmana.gif]
5[Image: dmana.gif] 5[Image: lmana.gif] 5[Image: gmana.gif]
Slumbering Dragon
Call Dragon
(Ability Immune)
Into Play/ Dizzied: gains (Sleep)
85/85

8[Image: gmana.gif]
zero
Sandman
Call unique eternal
[Image: abilitypointer.gif][Image: abilitydizzy.gif] Sandman Dosen't undizzy next turn: Target monster is Dizzied and gains (sleep)
5/46 Speed_5

11[Image: gmana.gif]
zero
Sandwoman
Call unique Eternal
[Image: abilitypointer.gif][Image: abilitydizzy.gif]: target dizzy monster gains sleep
20/80 Speed_3

6[Image: lmana.gif]
Fairy Dust
Cast spell
target monster is dizzied and gains (sleep)
Speed_4

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02-18-2008, 03:45 AM (This post was last modified: 02-18-2008 03:46 AM by Yoru.)
Post: #467
RE: Create-A-Card Competition
Dream
10[Image: lmana.gif]10[Image: gmana.gif]10[Image: dmana.gif]
cast spell
Randomize Everything
"last night, there was this
lowly slime, but it was dark
and a 99/99!"

everything being the card data, including, the image, colour(s), att/def (set randomly between the highest and lowest on the field of each stat), statuses (each entity has a 25% chance or so of gaining any status effects on any entities on the field already), mana/sac cost (randomly set between 1 and 10 (of each maybe?), and if possible, also affects cards in each players hand similarly.

oh yeah, and it could randomly adjust mana totals and life totals too. not sure what sort of formula you'd want to use for that though...
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02-18-2008, 09:54 PM
Post: #468
RE: Create-A-Card Competition
Need for Zzz
14[Image: dmana.gif]
Change location

Monsters with Speed summon enter play dizzied.
Monsters without activated abilities never undizzy.
Whenever a monster uses it's activated ability, its owner's mana is set to 0[Image: dmana.gif]0[Image: gmana.gif]0[Image: lmana.gif] at end of turn.

Wake Up!! Wake Up!!
(location is light)
Zero
Change location
Monsters don't undizzy normally
Play monster: Dizzy all your other monsters. Destroy all monsters that never dizzy in play you control
If active player has 5 undizzy monsters at end of turn, that player wins the game

8 Hours of Sleep
4[Image: dmana.gif]4[Image: lmana.gif]
Change location

Whenever a monster attacks, that monster gains beauty-sleep until it's owner's next draw phase
Monsters with beauty-sleep can't be undizzied until their owner's next draw phase

"Did you wake me up?"
"Yes"
"WEBRUNNER PUNCH!!!!!!!!"

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02-19-2008, 12:59 AM (This post was last modified: 02-19-2008 01:00 AM by Bubbleman.)
Post: #469
RE: Create-A-Card Competition
Nightmare In Dream Land
6[Image: dmana.gif]
move to location
Draw Phase: All of your monsters gain cannot be undizzied until your end phase.
End Phase: All of your monster gain three poison counters and are dizzied. All of your opponent's monsters are spiked until your next draw phase.

(05-08-2011 08:27 PM)masamunemaniac Wrote:  I want to live in the gay dorms so that when I look left and right, instead of seeing the mysteriously absent cubicle walls, I see naked lesbians.
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02-19-2008, 07:51 AM (This post was last modified: 02-20-2008 04:30 PM by Chrismclegless.)
Post: #470
RE: Create-A-Card Competition
[Image: lmana.gif]80
Daydreams
Cast Spell
Everything works out just the way you wanted it to. Absolutely everything. No, seriously, there will be cake.
Speed_5

[Image: dmana.gif]3
False Awakening
Cast spell
Everything goes back to the way it was at the beginning of the turn. Restart the turn.
Speed_1

Do you want to be President?
Uh, yes.
Put your hand on the book and say 'I do'.
I do.
Good, lets eat.

If you click this link, I will eat your brain.
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02-19-2008, 01:54 PM (This post was last modified: 02-23-2008 04:21 AM by Serith.)
Post: #471
RE: Create-A-Card Competition
Wake Up, Wake Up would be a killer location in stall decks. (Better than The Dark Quadrant, in fact. Pretty nuts for a zero mana card.)
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02-19-2008, 04:06 PM
Post: #472
RE: Create-A-Card Competition
I just noticed that if you play Wake Up, Wake Up with 5 undizzy monsters, you automatically win.

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02-23-2008, 03:55 AM (This post was last modified: 02-23-2008 04:20 AM by Serith.)
Post: #473
RE: Create-A-Card Competition
3[Image: dmana.gif]
Nightmare
Cast spell
Everything goes wrong.
After 5 turns, put all cards back
into each player's decks except
for this one and restart the game.
Speed_5
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02-23-2008, 12:47 PM
Post: #474
RE: Create-A-Card Competition
Silaqui Wrote:[Image: dmana.gif]3
False Awakening
Cast spell
Everything goes back to the way it was at the beginning of the turn. Restart the turn.
Speed_1

Serith Wrote:3[Image: dmana.gif]
Nightmare
Cast spell
Everything goes wrong.
After 5 turns, put all cards back
into each player's decks except
for this one and restart the game.
Speed_5

Is that not virtually the same as mine, just with a time delay? I guess it means you know that you have 5 turns to end the game.

Do you want to be President?
Uh, yes.
Put your hand on the book and say 'I do'.
I do.
Good, lets eat.

If you click this link, I will eat your brain.
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02-23-2008, 02:40 PM
Post: #475
RE: Create-A-Card Competition
It seems different enough to me.

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02-23-2008, 02:47 PM
Post: #476
RE: Create-A-Card Competition
I actually didn't see yours at all. Heh.

For mine, it restarts the entire game - everyone goes back to their starting hand, life, and mana totals, and draws a new hand. You just lose that one card from your deck (so you can't just keep doing that forever). You'll have to survive for 5 turns though, while your opponent draws everything they need...
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02-23-2008, 04:02 PM
Post: #477
RE: Create-A-Card Competition
Serith Wrote:I actually didn't see yours at all. Heh.

For mine, it restarts the entire game - everyone goes back to their starting hand, life, and mana totals, and draws a new hand. You just lose that one card from your deck (so you can't just keep doing that forever). You'll have to survive for 5 turns though, while your opponent draws everything they need...

Having read them again, they do fill different roles. Yours is a "I'm going to lose, oh noes", whereas mine is a "I wonder if he can stop this...Oh. He can. Well darn, lets not do that then."

It just reminded me, thats all. I guess great minds think alike Icon_wink

Do you want to be President?
Uh, yes.
Put your hand on the book and say 'I do'.
I do.
Good, lets eat.

If you click this link, I will eat your brain.
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02-24-2008, 02:01 AM
Post: #478
RE: Create-A-Card Competition
Oh no. You've made me.


Parallel dreams
4[Image: dmana.gif]4[Image: lmana.gif]
Cast Spell
Total number of cards in both players hands <= 8 (Not including this card.)
Both players gain a copy of each card in their opponents hand in their hand.
Speed_3

*cackles evily*

That said, I have a good clue the HELL this would be to code most likely... But I think it might be possible...

Sore wa himitsu desu!
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02-24-2008, 02:03 AM
Post: #479
RE: Create-A-Card Competition
That's probably almost doable right now, really. Except that one person might end up with extra copies of their own cards (copied to the opponent's hand, then back to their own).
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02-24-2008, 05:33 PM
Post: #480
RE: Create-A-Card Competition
Yeah, that would be the trick. I think you might be able to fix it by forcing it to first move all cards so that theyre all in the uppermost hand slots in a bunch. If you can do so...
It'd be tricky for sure, and resort your hand... But might even avoid that.

But yeah. Like I said, hell to code, but maybe even possible..

Sore wa himitsu desu!
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