UPDATE: I've made a lot of updates to the game, and I have a few megaton spoilers I want to reveal, but I'm not going to reveal them at the drop of a hat. Come see me on IRC for more info - basically, though, you have to do something to convince me to spill the beans
Oh, and btw, if you have any musical talent, let me know, I need to talk to someone about doing the music. Or if you're interested in VA work, you can post so when I'm looking for VAs I have some people around.
I'm working on an RPG - a sequel to ADVENTURERS!, but right now I'm just at the engine stage.
Here's my livejournal posts on the subject
and
here is the most recent build
Current engine features:
- Scripting system
- Map loading
- Maps based on placing large sprites
- NPC interaction/moving NPCs
- Collision detection
- Drawing things above or below the player on the map
- Dialog with optional character portrait
- 90% of what you see is loaded from data files
- Paralax scrolling - both above and below are possible
- Enough scripting support for simple cutscenes, although I don't have any in place.
- Combat
- Inventory
- Area Variables
- Menus, including changing party members, using items, and casting spells
Future engine features:
- Equipping
- Save/load
- Sound/music
- Lots of little things
- Virtually all the content
uses
HGE, which is DX8 based. Confirmed to work on:
wine
win2000
winXP