Everyone has awesome hair! Especially when walking north. The strut's pretty nifty too.
Edit: Oh, unless you mean posts with
content. Righto.
Well, from what I've seen in the blog, it seems like webrunner really knows what he's doing. You see a lot of people making RPGs, using the likes of RM2K(3), who don't plan further than "I have this awesome into and awesome final boss!" whereas webrunner seems to have everything planned out engine-wise, working from the ground up. It's almost like he's made a computer game before!!
Also, I like how the combat skills/attacks system sounds. Adding separate parts to a queue/chain, and conditionally adding further parts onto the end like that, excellent. I mainly like this because I've made a similar custom battle system for RM2K before, but just from reading through webrunner's workings I'll be able to improve my own. For anyone that cares, my one worked by having each skill part call the next skill part (until the last part which didn't call anything, or could conditionally call), but this didn't allow for conditional response parts (such as autopotion) - using a queue would get this to work. This part might not make sense to anyone else, but I don't care