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RE: Karn vs Shadehawk?
My mad artistic skills mean nothing if what I make exceeds the limitations of the system.
RM2K3's lack of alpha channel support is crippling to any non-sprite based artwork.
And animations... well, there's the frame timing being tied to the non-static duration of a game cycle, the limitation of using only a certain number of raster images (again without an alpha channel), inability to move them effectively, and general jerkiness of the whole animation once you do get one going pretty much makes in-game animation a call for suicide.
If I ever get around to trying out Flash (and am not rubbish at it) I could try and make some kind of animation(s) in it, and save them as avis or mpegs or whatever RM2K3 supports.
Basically, this post comes down to me saying that RPG Maker is not good enough for my madskillz.
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