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Mind Burrower
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04-10-2007, 10:57 PM
Post: #21
RE: Mind Burrower
There's a difference between protecting your monster (a defensive move) and undizzying it (an offensive move).

We have to be careful that we don't go overboard and eliminate every possible situation it could ever be successfully used in

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04-11-2007, 12:07 AM
Post: #22
RE: Mind Burrower
Well, not being able to undizzy it allows the opponent to sacrifice their monsters. Of course, they wouldn't be able to if they just attacked the burrower, but its still just that 1 monster be dizzied rather than your opponent stealing it and then blocking another.

However, I am NOT for nerfing the burrower. The thing is that without a trick or two, things like Missile and Burrower will not work without board advantage, and even with board advantage, it just makes the opponent play smaller monsters (though you might be able to take care of those with enough sniping/healing).

As for Laser vs Missile, it's more like Apple vs GoL, except that Apple's a lot less venerable. And to give it entrenching might make it overpowered.
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04-11-2007, 12:12 AM
Post: #23
RE: Mind Burrower
Why would anyone eat a venerable apple?

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04-11-2007, 12:19 AM
Post: #24
RE: Mind Burrower
It's not really a big deal. Just replace all your Convictions or Zipgrapplers with FMV or Blur Effect and you've basically got the same thing. There isn't really any "trick" involved.
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04-11-2007, 12:20 AM
Post: #25
RE: Mind Burrower
Well, they can't be canonized till they're dead... it's just speeding up the process.

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04-11-2007, 01:11 AM (This post was last modified: 04-11-2007 01:13 AM by aguydude.)
Post: #26
RE: Mind Burrower
Webrunner makes a Good point.  Personally, I'd say try anti-focus and up the cost to 8.  It'd still be pretty powerful and it'd still work incredibly well with Life.  I think most players using Mind Burrowers would be able to respond to this successfully by replacing their undizziers with dizziers and it would not kill their deck.  However, this would slow them down by a turn and give players a chance to sac their monsters if necessary (unless MB was used with Life).
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04-11-2007, 01:15 AM
Post: #27
RE: Mind Burrower
Upping the cost? Maybe next time around. Unfocus is good enough for now.

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04-11-2007, 07:55 AM
Post: #28
RE: Mind Burrower
Suggestions thus far:
1. Make use of two stages of Mind burrower.
2. Make destruction a failure cost.
3. Add unfocus ability.
4. Up cost of Mind burrower to [Image: dmana.gif]10.
5. Add cost of [Image: dmana.gif]2 to Mind burrower's ability.

Personally, I think #1 is a bad idea. It forces Webrunner to add a new card and complicates the card's mechanic. I agree with masamunemaniac and ChrisAsmadi that #3 works for now. The only objection I've heard to #3 has been that it is not enough, but I say try it for now.
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04-11-2007, 09:21 AM
Post: #29
RE: Mind Burrower
Blue_Elite Wrote:It's not really a big deal. Just replace all your Convictions or Zipgrapplers with FMV or Blur Effect and you've basically got the same thing. There isn't really any "trick" involved.

It's still a turn later then it would have been, which is a huge difference even if you do prevent a single direct attack.

Plus it's moving from an offensive stance to a defensive one, which can turn the momentum of the game against you.

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