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Breathing Life Into The Cards
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11-05-2007, 02:46 AM
Post: #81
RE: Breathing Life Into The Cards
That wouldn't be codeable; there's currently no ability that can turn a card into a modifier.

Mind you, it would be possible to have The Mitiring return the targetted monster to play rather than to hand if you can pay its cost, allowing you to use it like Life for surprise value. However, this would be a fairly radical change to how the card works; we'd have to run it by webrunner.
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11-05-2007, 03:50 AM
Post: #82
RE: Breathing Life Into The Cards
Serith Wrote:Hello suggested that in IRC, and we determined that it'd be nigh impossible to add an ability to a card that wasn't in play.
Duh, my brain must have seized up there.  For some reason I was thinking Mitiring was bringing the monster back into play, instead of to hand.  Which is an idea, I guess, as Sasha/Ultros seem to be pondering.  I think it's an interesting one.  

I don't know that it's that radical a departure from its original ability-- not really any more so than reusability or other suggestions.  Maybe leave it costing 1[Image: lmana.gif] to play, with an activation cost of the mana cost of the target monster?  So you can't use it immediately to free up an effect slot if you haven't saved up the mana yet, but you get the "surprise" factor (though it's probably more of a pseudo-speed-summon, given that he can see your Mitiring out there).

"...I can't believe I have to say this but Tamdrik is not a measure of balance."  
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11-05-2007, 10:32 AM
Post: #83
RE: Breathing Life Into The Cards
Nah, I reckon it's just a tiny little bit more radical than just dropping either the play or activation cost.

But huh, turning it into a Life alternative? One that's much easier to use for [Image: dmana.gif] and [Image: gmana.gif] and multicolour than the current Life? It'd be better than Life for a whole load of purposes if we done that.

Incidentally,
A tool I'm sure nobody here has heard of that gives prices of the 'Life' card Wrote:Exile : 2250 points (2 available)
Blimbot : 2400 points (1 available)
Tamdrik : 2500 points (35 available)
Amun-Re : 3050 points (1 available)
I personally don't want to see the economy for the card go all screwed up like what happened with GameWhale. Except, y'know, probably being more severe because the card isn't available in a starter deck and it actually is a rare. Yeah, it's okay for a card's value to go up due to a boost, but I reckon this proposal would make it skyrocket.

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11-05-2007, 11:46 AM (This post was last modified: 11-05-2007 11:48 AM by Blue_Elite.)
Post: #84
RE: Breathing Life Into The Cards
Personally, I was thinking it'd be more an off-version of Dramatic Entrance. It only works on dead monsters and has a delay.

It's not instant like Life, doesn't reduce the overall cost like Life (barring the monster costs four or less mana), doesn't have the same surprise value as Life, and doesn't carry the same strengths and weaknesses inherent in spells. It's be pretty safe to say they aren't interchangeable.

Sense when did the economy of a card become a balancing point? GameWhale was nerfed back to 0-2 generation because it was much more effective than any existing mana generator and made Neutral Charms inferior, not because people were willing to pay 1000+ per gen.
If this change would make The Mitiring too powerful and we'd have to nerf it again, then I can see not changing it.
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11-05-2007, 04:25 PM
Post: #85
RE: Breathing Life Into The Cards
While your comparison to Dramatic Entrance is valid, I still think it'd be more like Life - you get to play the monster outside of your draw phase, not undizzy it.

But I'd like to reiterate that while Life reduces the overall cost, it's paid entirely in [Image: lmana.gif]. The ability to use a Life-type ability without having to pay in [Image: lmana.gif] would make it useable in a lot of scenarios that Life isn't. I'll note that [Image: lmana.gif] is typically the hardest to generate, and also that straight monocolor costs (even reduced) can be a lot harder to pay than multicolour costs (you'll notice that, say, a [Image: dmana.gif]5[Image: gmana.gif]5 monster is typically weaker than a [Image: gmana.gif]10 monster as a silly but obvious example).
I'm not saying that the proposed Mitiring would be interchangeable with Life. I'm saying that it could be used similarly to Life but in a lot more scenarios. It'd be a different card - a new card - but powerful in its own right.

And the value of GameWhale was never a deciding issue, but it was an ugly issue that proved a sore point to a lot of players (not including myself - I found it quite profitable).

[Image: masamunemaniac.jpg][Image: civilwarxfire1.png][Image: masamunemaniac.png]
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11-05-2007, 04:51 PM
Post: #86
RE: Breathing Life Into The Cards
I'll agree it's too far a departure form the original concept to be considered for a change (as well as a few of your other points though I don't think it matters now).

If there aren't any more ideas for The Mitiring, any for Lucky Save?
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11-05-2007, 09:57 PM
Post: #87
RE: Breathing Life Into The Cards
As far as I'm concerned, Lucky Save is easy-- just reduce the cost to 1[Image: lmana.gif] for now. The Mitiring is the tricky one, since it's going to be hard making it viable next to a balanced Resurrection, without antagonizing people by altering its ability significantly.

"...I can't believe I have to say this but Tamdrik is not a measure of balance."  
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11-05-2007, 10:20 PM
Post: #88
RE: Breathing Life Into The Cards
The only advantages I see for Lucky Save over Res ability-wise is Puppet Avatar and Cannot be Sac'd status. Otherwise you might as well get in 1 final attack with your monster or sac it and then Res it and play it at full health again.
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11-05-2007, 10:43 PM
Post: #89
RE: Breathing Life Into The Cards
Well, I suppose there's SKRAP-4, Jack, Nadri Megus, The Unspoken, Mind Burrower, Dethstrik Salvager, Mind Control Ray, GI-Guy, Would You Be Mine, Honor Burrower, Jushousha Ninja, Valhallar, Cannabalise and King Valiron. You can bounce a monster for a pseudo-Targeting Malfunction effect too. Making room to create a token/summon or to cast Life/etc?

Probably tons more reasons.

Tons of tiny reasons you're not likely to ever encounter.

But reasons nonetheless.

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11-05-2007, 10:46 PM (This post was last modified: 11-05-2007 10:47 PM by Tamdrik.)
Post: #90
RE: Breathing Life Into The Cards
Well, there are Obliteration effects, stealing effects, Cannabalize, and the esoteric Hadesia/Autumn Dragon-type effects.  That said, maybe zero-cost is the way to go.

EDIT: D@mmit... masa beat me to it... with a more thorough response, even.

"...I can't believe I have to say this but Tamdrik is not a measure of balance."  
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11-05-2007, 10:52 PM
Post: #91
RE: Breathing Life Into The Cards
Ooh, I hadn't even thought of obliteration. That one's actually likely to happen in a game Icon_razz

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11-05-2007, 11:09 PM (This post was last modified: 11-05-2007 11:11 PM by Blue_Elite.)
Post: #92
RE: Breathing Life Into The Cards
Well, pretty much cost reductions have been justified all around then.

So all we need are what the costs should be for Res, The Mitiring, Lucky Save, and Rebuild (if it's still felt needed) also Warp Gate again if felt needed.
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11-05-2007, 11:21 PM
Post: #93
RE: Breathing Life Into The Cards
Definitely not free Lucky Save.
That said, people are probably going to vote for free just to be antagonistic to me.
Not that it matters, since I'm apparently banned.
Unless masamunemaniac or Ultros get on my case and ban me for posting while banned.
Not that it would matter, I'd remain banned.
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11-05-2007, 11:26 PM
Post: #94
RE: Breathing Life Into The Cards
Free Lucky Save seems like the simplest and most effective solution. I still don't see how it could compare to Chroniton Gun if had a still had a cost. But my vote is certainly not to antagonize you Sasha.

(05-08-2011 08:27 PM)masamunemaniac Wrote:  I want to live in the gay dorms so that when I look left and right, instead of seeing the mysteriously absent cubicle walls, I see naked lesbians.
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11-05-2007, 11:29 PM (This post was last modified: 11-05-2007 11:44 PM by Blue_Elite.)
Post: #95
RE: Breathing Life Into The Cards
I was personally thinking The Mitiring could be free with 1[Image: lmana.gif] sac value. It's slow, can be countered (unlike Res), and can be Effect D'd.

EDIT: Yes, completely free. It technically eats up a mana by taking up a generator spot anyway, why make it any worse?
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11-05-2007, 11:41 PM
Post: #96
RE: Breathing Life Into The Cards
That sounds fine, assuming you're saying that both the ability and the play cost should be free. Now that Res's ability is being revised, a simple cost reduction for the Mitering works well.

(05-08-2011 08:27 PM)masamunemaniac Wrote:  I want to live in the gay dorms so that when I look left and right, instead of seeing the mysteriously absent cubicle walls, I see naked lesbians.
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11-06-2007, 12:02 AM
Post: #97
RE: Breathing Life Into The Cards
Bubbleman: I was referring to others *cough masamunemaniac
But anyways, I kinda agree with Blue_Elite on this.
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11-06-2007, 12:10 AM (This post was last modified: 11-06-2007 12:12 AM by Ultros.)
Post: #98
RE: Breathing Life Into The Cards
Sasha: There is nothing wrong with you posting on the forums despite having been banned from CMC, but complaining about the ban is both off-topic and disruptive.

I'd try Lucky Save at 1[Image: lmana.gif] for now before making it free. Although I think a better option would be to keep it at its current cost, and add a cantrip effect.
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11-06-2007, 12:17 AM (This post was last modified: 11-06-2007 12:17 AM by Sasha.)
Post: #99
RE: Breathing Life Into The Cards
Hmm?  Complaining about it?  In this thread?
*<ACTION> Sasha1 searches for hidden meanings and/or implications.
*<ACTION> Sasha1 is not that good at discerning subtleties.
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11-06-2007, 12:29 AM
Post: #100
RE: Breathing Life Into The Cards
I'm okay with free/free/1[Image: lmana.gif] sac Mitiring, 1[Image: lmana.gif] Resurrection, and free Lucky Save.  Or 1[Image: lmana.gif] Lucky Save, I suppose, but I don't think making it free would overpower it.  Cantrip seems a bit bolted-on (and, of course, would mean it should cost at least 3[Image: lmana.gif]).  

"...I can't believe I have to say this but Tamdrik is not a measure of balance."  
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