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Breathing Life Into The Cards
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11-06-2007, 12:35 AM
Post: #101
RE: Breathing Life Into The Cards
Anyone feel like summarizing all the new decisions made in this thread so I can vote on it? I'm lazy!

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11-06-2007, 12:37 AM (This post was last modified: 11-06-2007 12:40 AM by Santa Squid.)
Post: #102
RE: Breathing Life Into The Cards
drop everything by 2 mana.

edit: everything = Mitiring, Resurrection, Lucky Save, Rebuild.

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11-06-2007, 12:49 AM (This post was last modified: 11-06-2007 12:50 AM by Blue_Elite.)
Post: #103
RE: Breathing Life Into The Cards
For Andriex:

Res: Thanks to dark/grey dual-cost monsters, it has been established Res now has a use that Life cannot compare with. Giving it cantrip has essentially been dropped and a simple cost reduction accepted.

The Mitiring: The flavor of the card is that it could bring back Valian, the Reborn (thus the name) from death. As per the card, it does not break/shatter upon use and so can revive Valian multiple times (though story-wise it's probably only once).
However, it can only revive one specific monster, not multiple ones. As such, it has to destroy itself to keep with flavor and not be used to revive other monsters.
A cost reduction has thus been accepted. Currently zero cost completely is popular (currently = last 15 minutes).

Lucky Save: Been established there are reasons to use Lucky Save instead of Res. The reasons are limited and uncommon, but still many and varied. Cost reduction has been accepted with the possibility of Cantrip being thrown around (along with how much it should cost if it does get cantrip).

Rebuild/Warp Gate: Virtually no talk or mention aside from me. Not sure if anyone even cares.

Oh and Lumi: Reduce the cost and the ability cost by 1[Image: lmana.gif] (6 play, 3 activate).
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11-06-2007, 12:58 AM
Post: #104
RE: Breathing Life Into The Cards
If we drop lucky save, warp gate should probably be dropped down to 1[Image: lmana.gif]1[Image: gmana.gif]. And I'm sure i mentioned my vote for rebuild staying the same cost as res a while back.

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11-06-2007, 01:23 AM
Post: #105
RE: Breathing Life Into The Cards
I want to say thank you, but I'm so amused and depressed that you would actually do this that I don't think I can figure out the words.

I'll vote yes on Res, Mitring, Lucky Save and Rebuild.

"Let me finish, vicious white devil." -Said to me in real life.

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11-06-2007, 08:51 AM
Post: #106
RE: Breathing Life Into The Cards
I'd rather Rebuild didn't go below [Image: gmana.gif]2. Well, I'd rather the costs didn't drop by more than one mana each anyway, but I'm feeling a bit particular about Rebuild.

I'm not terribly keen on anything here being completely zero cost at this point.

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11-06-2007, 10:13 AM
Post: #107
RE: Breathing Life Into The Cards
Agree with Res/Mitiring/Lucky Save.

I'm a little iffy on dropping Rebuild to 1[Image: gmana.gif], too, but not so much that I would really object to it, since I can't think of a way to break it off the top of my head.

Are there any plans to fix the Lifetimer/Spike/Warp Gate thing, or has that been accepted as a reasonable tactic?  I'm fine with leaving Warp Gate as-is, at least until that combo changes, at which point I'm willing to revisit it.

And again, with Lumi, I'd really prefer 5/4, but I suppose 6/3 is okay.  In general, I think a lot of abilities tend to have too much effect on a monster's play cost/stats (cf. 5[Image: lmana.gif] Cherry, Kelar Engineer, et al)

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11-06-2007, 11:43 AM
Post: #108
RE: Breathing Life Into The Cards
Rebuild/Warp Gate: I would like their costs to be reduced, but I currently don't have any strong opinions as to how much their costs should be reduced by.

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11-06-2007, 11:46 AM (This post was last modified: 11-06-2007 11:47 AM by Blue_Elite.)
Post: #109
RE: Breathing Life Into The Cards
Life Timer + Spike + Warp Gate I believe falls under "clever use of a drawback" and so would not be changed. That might of been mentioned once before in another thread.
Is using Warp Gate any better than just sacing Life Timer once it's spiked? I imagine you could just replace your Warp Gates with more Life Timers and not risk having only a Warp Gate and an Electrical Spike in hand.

The worse repetitive use I can think of for The Mitiring is in combo with Modulo, though there are far more effective combos involving New Power Source and Clockworks that would make any such abuse look negligible by comparison. Still, if anyone can think of an abuse for a zero cost unique Effect, now would be the time to mention it.

Lumi only had ~3 people supporting it specifically at 6 cost 3 activate. Others wanted things like 6 cost 2 activate, 5 cost 4 activate, and 5 cost 3 activate. I suggested (strongly if I'm not mistaken) that we settle for 6 cost 3 activate as it was the weakest buff and wouldn't create a large debate about what the activation cost should arbitrarily be.
If anyone has solid grounds for a specific cost change, feel free to speak (type) up.

Does anyone actually use Rebuild? Can someone tell us a good and successful use they've personally used it for? If we can find out how it's used efficiently, then we can decide on how much of a boost it actually needs.

Also, I'm assuming when people agree to Lucky Save they're agreeing to zero cost, not the cantrip idea.
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11-06-2007, 06:21 PM
Post: #110
RE: Breathing Life Into The Cards
I'd prefer Warp Gate at 1[Image: lmana.gif]2[Image: gmana.gif] personally, but it's not really important.

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[sXeAndriex] Get off your lazy fucking ass.
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11-06-2007, 08:45 PM (This post was last modified: 11-06-2007 08:48 PM by Santa Squid.)
Post: #111
RE: Breathing Life Into The Cards
I just don't see a reason why bringing back an effect should be more expensive then bringing back a monster.

edit: any reason for 1[Image: lmana.gif]2[Image: gmana.gif] and not 2[Image: lmana.gif]1[Image: gmana.gif] andriex?

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11-06-2007, 08:49 PM
Post: #112
RE: Breathing Life Into The Cards
Because it's grey.

"Let me finish, vicious white devil." -Said to me in real life.

[sXeAndriex] Get off your lazy fucking ass.
[Jessica_Stryker] happy? I'm on my knees now
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11-06-2007, 09:06 PM
Post: #113
RE: Breathing Life Into The Cards
I like zero cost Lucky Save.

Modulo is not a very good combo with zero-cost effects, as zero cost would give it zero power. (Clockworks also give it zero power with a NPS or Bakuga's Lab in play.)
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11-06-2007, 10:22 PM (This post was last modified: 11-06-2007 10:23 PM by Blue_Elite.)
Post: #114
RE: Breathing Life Into The Cards
Warp Gate is entity return, not just effects.

The combo with Modulo I was describing involved capitalizing on card drawing (Forest of Light) and graveyard synergy (Skeletal Chimera). With New Power Source, you can play as many Clockworks as you can draw and the Modulo allows you to make room so you can play more than 5 Clockworks a turn.
As described, The Mitiring can't be abused nearly as well in this manner which is why despite the typical fears of zero-cost cards, for The Mitiring I think those fears are unfounded.
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11-06-2007, 10:34 PM
Post: #115
RE: Breathing Life Into The Cards
Yeah, if that's the only concern with zero-cost Mitiring, I think we're in the clear, since it doesn't cantrip.

And thinking about it, yeah, I think Warp Gate would be okay with a cost decrease. I'm not opposed to 1/1.

"...I can't believe I have to say this but Tamdrik is not a measure of balance."  
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