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Fire The Armorer!
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11-15-2007, 09:53 AM (This post was last modified: 11-15-2007 09:55 AM by masamunemaniac.)
Post: #61
RE: Fire The Armorer!
[Image: lmana.gif]2 +20/+0 Speed_3
[Image: lmana.gif]2 +0/+20 Speed_3
[Image: gmana.gif]4 +30/+0 Speed_2
[Image: lmana.gif]4 +20/+20 Speed_5

Hmm... I'm still of the opinion that +20 attack for [Image: lmana.gif]2 is too much. I'd prefer a smaller boost, even if it means moving off a breakpoint. Particularly considering that light is meant to be better at being life oriented, and that in general attack is worth more than life as well.
EXP in a Can, I'd prefer something like +23/+23 really - less than +5/+5. I just don't see this as being at all underpowered as is, and would probably still be fine even with the other boosts imo. Edit: Snap. Edit²: Damn I'm really slow today.
Equip Armor I could agree to I guess, and Katana too.
Sudden Growth... I'd prefer just a speed boost really. It'd make it more sudden, too. Actually, +35/+35 at [Image: gmana.gif]5 would be preferable I think - I see making it cheaper as making it far stronger than increasing the boost.

Passion's Intensity could probably do with the same boost as Katana, really.

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11-15-2007, 11:05 AM (This post was last modified: 11-17-2007 07:49 PM by Blue_Elite.)
Post: #62
RE: Fire The Armorer!
I think we need a summary of "yays" and "nays" so far:

Equip Weapon
Add 4 attack to boost (+19): Tamdrik
Total: 1
Add 5 attack to boost (+20): Ryusei, Ultros, bubbleman2, Nacho
Total: 4
Speed boost: Silaqui
Total: 1
Keep as is: sXeAndriex, aguydude(speed boost acceptable), NOLDER(probably), masamunemaniac
Total: 4

Equip Armor
Add 5 life to boost (+20): Silaqui
Total: 1
Add 8 life to boost (+23): Ryusei, bubbleman2, Nacho
Total: 3
Add 10 life to boost (+25): Ultros
Total: 1
Add 5 life to boost (+20) + speed boost to Speed_1: Tamdrik
Total: 1
Keep as is: sXeAndriex, aguydude(speed boost acceptable), NOLDER(probably), masamunemaniac(+5 life boost acceptable)
Total: 4

EXP in a Can
Add 3 to both boosts (+23/+23): Ultros(seems to have changed mind)
Total: 1
Add 5 to both boosts (+25/+25): Ryusei, Ultros, bubbleman2, sXeAndriex, Nacho
Total: 4
Speed boost: aguydude, Silaqui, NOLDER
Total: 3
Keep as is: �ルノ(speed boost to Speed_4 acceptable), masamunemaniac(+3 both boosts acceptable depending on Equip Weapon/Armor)
Total: 2

Katana
Add 5 to boost (+30): Nacho, Tamdrik
Total: 2
Add 10 to boost (+35): Ryusei, Ultros, bubbleman2, sXeAndriex
Total: 4
Speed boost: NOLDER
Total: 1
Keep as is: aguydude, masamunemaniac(+5 boost acceptable depending on Equip Weapon)
Total: 2

Passion's Intensity
Minic boost of Katana: Nacho
Total: 1
Add 15 to boost (+50): bubbleman2(dependent on Katana)
Total: 1
Keep as is: aguydude, NOLDER(probably), masamunemaniac(+5 boost acceptable depending on Katana)
Total: 3

Big Head Code
Add -5/+5 to effect (-15/+15): Nacho(dependent on Equip Armor), bubbleman2(-20/+20 good too), aguydude
Total: 3
Add -15/+15 to effect (-25/+25): Tamdrik
Total: 1
Keep as is: NOLDER(probably), masamunemaniac(-5/+5 acceptable)
Total: 2

Unflattering Score
Add 10 to attack reduction: Tamdrik(dependent on Katana), Ryusei, Nacho(dependent on Katana), bubbleman2
Total: 4(3)
Reduce cost to 3[Image: gmana.gif]: Tamdrik(dependent on Katana), NOLDER
Total: 2(1)
Keep as is: masamunemaniac
Total: 1

Pacificism
Reduce cost to 3[Image: lmana.gif]: Tamdrik(dependent on Katana?), Ryusei, Nacho, bubbleman2, NOLDER
Total: 5
Keep as is: masamunemaniac
Total: 1

Raiments
Cost decrease: Serith
Total: 1
Unspecified boost: Ezekel
Total: 1
Keep as is: aguydude, NOLDER(probably), masamunemaniac
Total: 3

Mods (Exo-Suit, Instability, Shadowforce Heart)
Boost: bubbleman2
Total: 1
Fine/Keep as is: masamunemaniac, Ryusei, �ルノ(might not object to a boost for Instability), Tamdrik, Silaqui, NOLDER(probably)
Total: 6


A lot of diversity of what change to go with but a general favor for boosts. A lot of agreements are marked "depending on Katana" though of note is that if Equip Weapon doesn't get boosted, agreement for Katana might change as well. This thread looks similar to the monster D thread in which one decision is dependent on the decision of another card; though luckily in this case it seems to mainly focus on the outcome of 1 single card rather than a tangled mess of all cards involved.
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11-15-2007, 11:41 AM
Post: #63
RE: Fire The Armorer!
I'm also fine with adding +10 to the attack reduction of Unflattering Score and reducing the cost of Pacificism by 1[Image: lmana.gif].

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11-15-2007, 01:19 PM
Post: #64
RE: Fire The Armorer!
My thoughts.
Equip Weapon
Speed boost or nothing

Equip Armor
Speed boost or nothing

EXP in a Can
Speed boost.

Katana
Speed boost or nothing.

Passion's Intensity
Nothing

Big Head Code
Add -5/+5 to effect

Unflattering Score
No opinion, but should be kept at the same cost as pacifism.

Pacificism
No opinion, but should be kept at the same cost as unflattering score.

Raiments
No change. In the decks I've seen use this, it's been surprisingly effective.

Mods (Exo-Suit, Instability, Shadowforce Heart)
No opinion.
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11-15-2007, 01:19 PM
Post: #65
RE: Fire The Armorer!
I've never found the bonuses to be too small on the equip weapon and EXP in a can, so I would say a speed boost would be a better place to start, and if people still think they're underpowered then we can change them again later.
Equip armour should get a boost, but not a huge one,I'd say +5 is enough.
I also think the mods are fine as they are.

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11-15-2007, 01:27 PM
Post: #66
RE: Fire The Armorer!
hmm
for EXP and katana i'd like to see a speed increase
passions intensity is fine i think
i'm for a cost decrease on unflattering score as well as pacafism
the rest i'm not so concerned with which i think means they should probably stay as is

annnd thats what i think about this >_>;
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11-15-2007, 04:39 PM
Post: #67
RE: Fire The Armorer!
Where are you getting my votes from?

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11-15-2007, 05:59 PM
Post: #68
RE: Fire The Armorer!
He is obviously stuffing the ballot box.

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11-15-2007, 11:08 PM
Post: #69
RE: Fire The Armorer!
masamunemaniac post #3 Wrote:Equip Armor could maybe do with a boost to 20 life? Other than that, I'd only really consider minor speed boosts, myself.
It's ambiguous but then again almost half of the votes for any balance thread are. If I've read too much into this I can remove you if you want. You've made plenty of arguments but no real stances aside from recently with Sudden Growth; though you suggest 3 different boosts for that.
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11-17-2007, 05:49 PM
Post: #70
RE: Fire The Armorer!
so what are your votes masa, if Blue was wrong about them?

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11-17-2007, 06:21 PM (This post was last modified: 11-17-2007 06:39 PM by Blue_Elite.)
Post: #71
RE: Fire The Armorer!
My guess is that he was suggesting changes he himself would be fine with rather than proposing anything. As such I could just take his "votes" off now but then I'd be assuming things again which is how this problem got started in the first place (no accusations, just a reiteration of how it can be difficult to tell when someone is saying what they want to change and when they're saying simply what they'd be O.K. with).

As much as it seems there is a majority favor for Ryusei/shadowhunter's proposed changes, I'll note that most people voted in the first page and then there was a lot of debating and point-making in the pages following. It's entirely possible a few people who have actually kept up with this thread may have changed their votes from what they were initially.

EDIT: Updated the list. Quite a few more votes for the lesser buffs/no buffs.

I'll also mention that if what I said near the beginning still has any value; Equip Weapon, EXP in a Can, Katana, and Passion's Intensity are all fairly well balanced against one another and if any of them are not changed than the other three probably shouldn't be either.
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11-17-2007, 07:24 PM (This post was last modified: 11-17-2007 07:29 PM by masamunemaniac.)
Post: #72
RE: Fire The Armorer!
My thoughts.
Equip Weapon
Keep as is.

Equip Armor
I'm against any more than +5 life boost. Anything up to that is fine, but I'm not strongly for it.

EXP in a Can
+3/+3 if both Equip Weapon and Equip Armor get boosted, otherwise keep as is.

Katana
+5 attack if Equip Weapon is boosted, otherwise keep as is.

Passion's Intensity
+5 attack if Katana is boosted, otherwise keep as is.

Big Head Code
I'm against any more than a -5/+5 change. Anything up to that is fine, but I'm not strongly for it.

Unflattering Score
Keep as is.

Pacificism
Keep as is.

Raiments
Keep as is.

Mods (Exo-Suit, Instability, Shadowforce Heart)
Strongly against any boosts.

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