Thread Closed  Post Thread 
Energy Surplus Provides Too Little
Author Message
11-12-2007, 12:34 PM
Post: #41
RE: Energy Surplus Provides Too Little
I can agree with allying 4. If you are only getting allying from gens, then that means you have 4 in play already (unless I'm mixed up and the spell counts as 1 allying) and the extra card draw helps keep the spell from being a drawback as cited in examples before.
If you've gotten to allying 4 via monsters or monsters/gens, then you've already invested mana for things that can be killed and are in need of gens before your allying creatures are dead.
Find all posts by this user
11-12-2007, 10:43 PM
Post: #42
RE: Energy Surplus Provides Too Little
Wow... do I smell consensus?

"...I can't believe I have to say this but Tamdrik is not a measure of balance."  
- sXeAndriex
Find all posts by this user
11-12-2007, 10:51 PM
Post: #43
RE: Energy Surplus Provides Too Little
1[Image: lmana.gif]1[Image: gmana.gif] cost, with a free cantrip and an additional draw at Allying 4? Sounds good to me.
Find all posts by this user
11-12-2007, 11:34 PM
Post: #44
RE: Energy Surplus Provides Too Little
Sounds about right.

"For who knows what is good for a man in life, during the few and meaningless days he passes through like a shadow?
Who can tell him what will happen under the sun after he is gone?"
Find all posts by this user
11-13-2007, 01:03 AM
Post: #45
RE: Energy Surplus Provides Too Little
Sounds good to me. I might actually consider playing it at that rate.
Find all posts by this user
11-13-2007, 05:04 AM
Post: #46
RE: Energy Surplus Provides Too Little
I concur

[Image: img35_warisover320x240en.gif]
Find all posts by this user
11-13-2007, 05:38 AM
Post: #47
RE: Energy Surplus Provides Too Little
sounds great
Visit this user's website Find all posts by this user
11-13-2007, 05:56 AM
Post: #48
RE: Energy Surplus Provides Too Little
Yay boost
Find all posts by this user
11-13-2007, 08:10 AM
Post: #49
RE: Energy Surplus Provides Too Little
Sounds good. I think I'll be able to use it in my deck now...
Find all posts by this user
11-13-2007, 01:53 PM
Post: #50
RE: Energy Surplus Provides Too Little
Okay, so we're probably looking at something like this:
[Image: energysurplus.png]

Though we'll most likely wait until Fall is over before implementing any balances.

[Image: masamunemaniac.jpg][Image: civilwarxfire1.png][Image: masamunemaniac.png]
[Image: civilwarxfire2.png]
[Image: partymini.png]
Eleni's Entertaining Exploits - Issue #12 - Actions / Discussion
Visit this user's website Find all posts by this user
11-13-2007, 03:11 PM (This post was last modified: 11-13-2007 03:14 PM by aguydude.)
Post: #51
RE: Energy Surplus Provides Too Little
masamunemaniac Wrote:Okay, so we're probably looking at something like this:
[Image: energysurplus.png]

Though we'll most likely wait until Fall is over before implementing any balances.
This is too powerful.  With allying 4 in place, this card can be used as a way to draw 2 cards for only 2 mana. Keep in mind that if it sucks up all the generators, it still draws cards. I envision a player using these instead of generators with the deliberate intention of sucking up their generators, thus ending up capable of drawing cards really cheaply.
Find all posts by this user
11-13-2007, 04:33 PM
Post: #52
RE: Energy Surplus Provides Too Little
only in allying decks, which really could use the mana boost anyway
Find all posts by this user
11-13-2007, 04:39 PM (This post was last modified: 11-13-2007 04:49 PM by masamunemaniac.)
Post: #53
RE: Energy Surplus Provides Too Little
Wow, I thought the same thing, but looked at the sea of approval and thought I was crazy as usual.

I've got a solution envisioned, I'll just see if I can word it to fit on the card...

Also, allying decks don't need boosted.

Edit: Something like this - [Image: energysurplus2.png]
Not the best wording (ie ambiguity over whether it works with one gen in deck), but I don't have time to spend playing around with it at the moment. Hopefully everyone agree that something along these lines isn't really a nerf to the earlier proposal - it limits abuse potential while still allowing the card to do what it's meant to (draw gens).

[Image: masamunemaniac.jpg][Image: civilwarxfire1.png][Image: masamunemaniac.png]
[Image: civilwarxfire2.png]
[Image: partymini.png]
Eleni's Entertaining Exploits - Issue #12 - Actions / Discussion
Visit this user's website Find all posts by this user
11-13-2007, 04:51 PM (This post was last modified: 11-13-2007 04:55 PM by Serith.)
Post: #54
RE: Energy Surplus Provides Too Little
Except that they're still drawing those and not actual cards.

Yes, it'll draw 2 cards for 2 mana, but those 2 cards will be generators, whereas for 1 (or 1.5) more mana (AL/TOK) you're not restricting yourself to generators only.
(I can see putting a low amount of generation in your deck because of that - but then you're spending early time casting those, because you won't likely have generators in hand, instead of ramping your mana generation up quicker.)

Also, allying gens are slow.

edit: Masa's suggestion/solution is good
Find all posts by this user
11-13-2007, 05:09 PM
Post: #55
RE: Energy Surplus Provides Too Little
In magic, and we all love magic, deck thinning is a very powerful concept. While getting 2 lands/generators is not as good as getting 2 cards, it takes them out of your deck as possible future draws, increasing the chance that you'll draw something actually useful.

Think Harrow or any one of those search for a basic land card and put into your hand/play cards.

Not saying it should or shouldn't be changed, but getting 2 gens out of your deck definitely shouldn't be called weak.
Find all posts by this user
11-13-2007, 05:12 PM
Post: #56
RE: Energy Surplus Provides Too Little
To use up all of your gens and use the card to draw normal cards. you would have to have a small amount gens with allying about 4-6ish range and have quite a few NRG surpluses. Its mana would be completely tied up till turn 5 and would have its gens burn burned or reclaimed since they are basically announcing to their opponent that they have no more mana.

[Image: img35_warisover320x240en.gif]
Find all posts by this user
11-13-2007, 06:36 PM
Post: #57
RE: Energy Surplus Provides Too Little
It draws the 2 bottommost gens. "Getting them out of your deck" only matters once you have none left in your deck.

Masa's proposition is fine. Are there any more complaints about the abuse if we go with it?
Find all posts by this user
11-13-2007, 06:54 PM
Post: #58
RE: Energy Surplus Provides Too Little
It matters when we start talking about multiple energy surplus's.
Find all posts by this user
11-13-2007, 07:04 PM
Post: #59
RE: Energy Surplus Provides Too Little
I agree with Blue; since it's necessary to remove every generator before getting the benefits of deck thinning, it generally only affects the late game, and is thus much less powerful than similar deck thinning in Magic. The only way to ensure that you can get rid of all your generators early would be to run a lot of Energy Surpluses. This would mean you'll end up drawing useless Energy Surpluses (assuming we go with masa's last suggestion, which I approve of) once you've made sure you won't be drawing useless generators.
Find all posts by this user
11-13-2007, 09:52 PM
Post: #60
RE: Energy Surplus Provides Too Little
masa's sugestion is fine by me.

Checking my list 8 times.
Find all posts by this user
Thread Closed  Post Thread 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  [Finished] Energy Surplus Fry 127 1,301 01-20-2012 02:21 PM
Last Post: Bubbleman
  [Boost] Energy Surplus [Finished] Ultros 35 942 09-05-2008 01:45 PM
Last Post: masamunemaniac
  [Suggest] Energy Surplus [Finished] Santa Squid 51 1,212 08-17-2008 08:18 PM
Last Post: Ultros
  Energy Surplus Still Provides Too Little, And Small Boosts Suck Santa Squid 32 1,271 05-23-2008 10:03 PM
Last Post: Santa Squid

View a Printable Version
Send this Thread to a Friend
Subscribe to this thread |
-->