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Abusing the red
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12-17-2007, 05:35 AM (This post was last modified: 12-17-2007 05:36 AM by shwqa.)
Post: #1
Abusing the red
I haven't tested the holiday lights are at all, and as of yet I have not seen one useful deck with that, but I have a problem with the red lights. This card and green light with Mindflay Marshes means 1 discard for each red light. With it's alive you could have your opponent discard a minimum of 5 cards a turn (as long as they have the cards).

To fix this I simply want the damage cause by red lights to be counted as being damaged one time

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12-17-2007, 05:53 AM
Post: #2
RE: Abusing the red
Let's wait until such a deck actually is being played before deciding whether it's overpowered. Anyway, your balance proposal is uncodable.
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12-17-2007, 06:20 AM
Post: #3
RE: Abusing the red
Well, there was talk of changing Mindflay Marshes to only trigger from combat damage, to remove a number of other abuses/combos as well.

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12-17-2007, 09:24 AM
Post: #4
RE: Abusing the red
What? It's a 9[Image: dmana.gif] location that can EASILY backfire. Sheesh.

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12-17-2007, 11:42 AM
Post: #5
RE: Abusing the red
Changing the discard condition ALONG WITH a cost reduction. Someone might want to find that thread and revive the discussion.
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12-17-2007, 11:54 AM
Post: #6
RE: Abusing the red
Here's the thread. And here's the card:


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12-17-2007, 05:04 PM
Post: #7
RE: Abusing the red
if slime traveller gets nerfed this could end up being more dangerous
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