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Bah, Sheena attachment issues
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02-02-2008, 07:23 PM (This post was last modified: 02-02-2008 07:24 PM by masamunemaniac.)
Post: #21
RE: Bah, Sheena attachment issues
Anyone ever used Energy Shackles, Radioactive Battery, Shadowforce Heart or Exo-Suit on a Shigatsu Ninja, Microslime Swarm, Chrome Dragon or Singularity Cannon (no counters)? Does it give the extra/reduced attack as expected (as far as I know it does, but is probably worth checking).

If it does affect the attack of those monsters, then a constant attack of zero ability on Sheena wouldn't actually do anything for Shadowforce Heart (would stop Instability though).

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02-02-2008, 07:28 PM
Post: #22
RE: Bah, Sheena attachment issues
i think i used an energy shackles on a singularity cannon once and recall that it didn't do anything
though i don't really remember that well...
it would have been months ago if it happened...
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02-02-2008, 08:34 PM (This post was last modified: 02-02-2008 08:38 PM by Blue_Elite.)
Post: #23
RE: Bah, Sheena attachment issues
Microslime Swarm + Radioactive Battery = 39/39 monster (1 use of ability killed Microslime)
Microslime Swarm + Energy Shackles = 39/39 monster
Shigatsu Ninja + Shadowforce Heart = 0/120 monster (no attack increase)
Chrome Dragon + Exo-Suit = 0/110 monster (all gens in play so attack = 0)
Chrome Dragon + Shadowforce Heart = 0/140 monster (same as above)
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02-02-2008, 08:57 PM
Post: #24
RE: Bah, Sheena attachment issues
I guess a constant attack of zero is viable for Sheena then. Carry on Icon_razz

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02-03-2008, 02:33 PM
Post: #25
RE: Bah, Sheena attachment issues
I'm going to vote for a constant attack of 0, because of the flavour reasons already cited.

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02-17-2008, 01:25 AM
Post: #26
RE: Bah, Sheena attachment issues
you know
i actually hadn't played a deck with sheena/instability before today
it definitely needs to be nerfed ASAP
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02-19-2008, 08:05 PM (This post was last modified: 02-20-2008 02:40 AM by Blue_Elite.)
Post: #27
RE: Bah, Sheena attachment issues
Probably not needed but just for the heck of it a tally:

Constant Attack of 0: Kajamakuji, Kennisiou, sXeAndriex, RazorD9, Silaqui, NOLDER(against Can't Att.), Tamdrik, bubbleman2
Total: 8(7)
Can't Attack: bubbleman2
Total: 1(0)
Keep as is: Leander, Sol(against Can't Att.), Nacho, Noodle, Ultros(against Can't Att.), Exile
Total: 6

Well I was sorta wrong. Only a small majority for constant attack of 0.
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02-19-2008, 08:11 PM
Post: #28
RE: Bah, Sheena attachment issues
Radioactive battery on Shigatsu works and is a hell of a combo. Setting that aside, I vote no change.
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02-19-2008, 08:13 PM
Post: #29
RE: Bah, Sheena attachment issues
I'll vote for constant attack of zero. Seems reasonable enough.

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02-19-2008, 11:55 PM
Post: #30
RE: Bah, Sheena attachment issues
I'm fine with constant attack of zero as well as (Can't Attack). Either one works.

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02-20-2008, 12:20 AM
Post: #31
RE: Bah, Sheena attachment issues
constant attack of zero yes
can't attack no

and thats where i stand /nod
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02-21-2008, 08:25 PM
Post: #32
RE: Bah, Sheena attachment issues
Actually, I was told about the combo while playing some of the more experienced players and tried it, yes it's a good combo, but no it's not like she's invincible or anything. I've had her put down several times - even after the combo was played. so I don't see the reason for the complaint actually. it's all just a matter of strategy and what cards come up.

ok that's my 2¢ on it, whatever it's worth

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02-22-2008, 01:45 AM (This post was last modified: 02-22-2008 01:47 AM by Blue_Elite.)
Post: #33
RE: Bah, Sheena attachment issues
Just by question DemonCowboy, were you using her in NPC form or Maid form? Cause unless you fight opponents that use a lot of Stun Grenade, Missilepod, Khrimech, and/or War Diane, she pretty much is invincible.
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02-22-2008, 02:19 AM (This post was last modified: 02-22-2008 02:20 AM by Santa Squid.)
Post: #34
RE: Bah, Sheena attachment issues
What form she was in doesn't matter Blue. What matters is that he agrees with me.

edit: Also, I'm now a Vigilante.

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02-22-2008, 09:04 AM
Post: #35
RE: Bah, Sheena attachment issues
And on that note, boost Miasma Factory. Its combo with Magic Staff and Mountain Range is hugely overrated - it keeps lowering all of my rush monsters to zero attack.

And lower Magic Mine's cost - given that it has a 50% chance to damage the owner it shouldn't be so expensive.

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02-22-2008, 11:21 AM
Post: #36
RE: Bah, Sheena attachment issues
Magic Mine shouldn't have a 50% chance to damage the owner. If you have a magic mine in play, don't play the spells.

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02-22-2008, 11:39 AM
Post: #37
RE: Bah, Sheena attachment issues
That's kind of the point, Silaqui.

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02-22-2008, 04:16 PM
Post: #38
RE: Bah, Sheena attachment issues
Silaqui Wrote:Magic Mine shouldn't have a 50% chance to damage the owner. If you have a magic mine in play, don't play the spells.

Oddly enough I have only seen magic mine played like 3 times and each time the player hurt themselves with it

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02-22-2008, 05:27 PM (This post was last modified: 02-22-2008 06:22 PM by Santa Squid.)
Post: #39
RE: Bah, Sheena attachment issues
I don't think I've ever played Magic Mine before. I'm going to buy some and throw them into one or two of my decks.

edit: Looks like Magic Mine really isn't just underrated, and probably could use a cost drop down to 2/2, or a damage boost of about 10 damage.

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02-23-2008, 08:50 AM
Post: #40
RE: Bah, Sheena attachment issues
In case it wasn't painfully obvious (which, apparently, it wasn't), my last post was in reply to DemonCowboy's post and its two replies, moreso Nacho's.

Though I'm also imagining (and hoping) that Nacho's post wasn't entirely serious in the first place.

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