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Reka sucks.
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04-20-2008, 08:40 PM
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Santa Squid
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RE: Reka sucks.
I like the ability to heal my robot and attack with it.
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04-20-2008, 08:43 PM
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Serith
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RE: Reka sucks.
Tamdrik Wrote:Well, this might be a little radical, but what about " Heal target undizzy robot and dizzy it."? That lets her heal multiple robots and remain undizzy to do her beatstickery as needed. I dunno if this might be too abusable with Operational Virus, but it would at least limit how many robots you could have in play to power it. At the very least, it would further differentiate her from Paladin Lifegiver without destroying her flavor.
That leaves her to do the beatsticking instead of the robots. One of the reasons I'd never bring her to be a beatstick in a robot deck is that robots are generally better beatsticks already.
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04-20-2008, 09:57 PM
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Kennisiou
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RE: Reka sucks.
You know what? I've changed my mind. No change on Reka. She's fine as-is, as the comparison with 4-cost Karn shows. If she's not as good as Paladin Lifegiver, maybe he needs to be a bit worse (1 ![[Image: lmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/lmana.gif) activation cost? small stat nerf? Small sac nerf? Small speed nerf?). No change for Reka, or at least nothing big.
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04-20-2008, 10:00 PM
(This post was last modified: 04-20-2008 10:01 PM by Serith.)
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Serith
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RE: Reka sucks.
Kennisiou Wrote:You know what? I've changed my mind. No change on Reka. She's fine as-is, as the comparison with 4-cost Karn shows. If she's not as good as Paladin Lifegiver, maybe he needs to be a bit worse (1 activation cost? small stat nerf? Small sac nerf? Small speed nerf?). No change for Reka, or at least nothing big.
No, paladin lifegiver is fine, and definitely does not need a nerf. If you want to keep Reka playing second fiddle, though, then be my guest. I wouldn't mind actually using her someday though.
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04-20-2008, 10:02 PM
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Kennisiou
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RE: Reka sucks.
Serith, for the same cost as 4-cost Karn she has 5 less attack and a limited  healing ability. I understand Karn is the better beatstick and Lifegiver is the better healer, but Reka is flexible, and that's worth a lot in the right kind of deck. Try using her with Exo-Suit or something.
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Obligatory Andriex quote Wrote:There's a track under you people, stay on it. Maybe, by some fucking miracle, we'll actually get shit done.
Dennis Kucinich Wrote:War is not inevitable. Peace is inevitable!
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04-20-2008, 10:11 PM
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Gary Oak
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RE: Reka sucks.
I'm fairly certain I already addressed Exo-Suit.
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(09-10-2010 04:54 AM)FIREWORKS EVERYWHERE Wrote: It's a dick move to play effect d against power and allying but that's only because it's like teasing the retarded kid.
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04-20-2008, 10:16 PM
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Blue_Elite
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RE: Reka sucks.
I'm really starting to get confused. The "keep her as is" side keeps implying changing her ability from "heal" to "reset life" as a huge leap from what it originally did. To me it's kinda a nerf for any combo/life boost and is better than what she already has only if you're using robots that can take more than 2 hits and live.
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04-20-2008, 10:18 PM
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RE: Reka sucks.
Seriously guys, it's -5/0 from the beatstick of the same cost, for a situationally useful ability. 5 attack is probably going to make a difference in a game less-often than her limited healing ability. I just don't understand why you guys think that a limited ability makes her completely useless compared to a beatstick with +5 attack. To me, I love this card. You know why? Because it gives me choices. Sometimes I want to attack, but sometimes I want to heal. However, I have to suffer that she can heal robots, but if I don't need to worry about that? Then she's better on the offense than a paladin lifegiver. One thing that I dislike about CMC is the lack of versatility--Most cards only do one thing. Paladin lifegiver is (mostly) good at healing, and karn is only good at beatsticking. Reka suffers slightly as a beatstick, and somewhat more as a healer to have the ability to do both. Saying that paladin lifegiver is better than Reka strictly is not true--Some situations Reka is going to be better. One important thing that I would like to point out is that Reka can take down 21-30 life creatures in one hit, which paladin lifegiver cannot. That equates to better board control, and I think is just another reason why I would choose Reka over lifegiver.
In my opinion, that is why Reka is a good card.
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04-20-2008, 10:19 PM
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Serith
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RE: Reka sucks.
I have used the "right kind of deck" before.
Serith Wrote:Generally, when I'm making a deck, I have some idea of what I want to include.
When I want to make a robot deck and decide my robots could use healing, I'll use paladin lifegiver.
If I need a light beatstick, I'll use a light beatstick. There's quite a few options that have better stats from Reka, and in this case the "minor ability" will almost certainly be useless.
In my personal experience with the card, the stats have not been worth the loss of self-healing.
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04-20-2008, 10:29 PM
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RE: Reka sucks.
Serith Wrote:When I want to make a robot deck and decide my robots could use healing, I'll use paladin lifegiver.
If I need a light beatstick, I'll use a light beatstick.  There's quite a few options that have better stats from Reka, and in this case
But whatif somebody didn't want one or the other? What if they wanted something that could heal their robots sometimes, but wouldn't be too bad of a beatstick either? They couldn't use either of those cards then, could they? If we change Reka to be good at healing robots, then that makes her worse in my opinion. We're telling the players that their cards should be good at just one thing. To me, this reduces the variety of CMC and is a reason why I think we should avoid changing Reka.
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04-20-2008, 10:40 PM
(This post was last modified: 04-20-2008 10:40 PM by Ultros.)
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RE: Reka sucks.
I'm going retract my previous vote; I no longer have an opinion of if she should be changed or not. However, if she is to be changed, full heal is the change I prefer; it seems less drastic than making her able to heal multiple robots and attack in the same turn.
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04-20-2008, 10:53 PM
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NOLDER
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RE: Reka sucks.
Vincent Wrote:Seriously guys, it's -5/0 from the beatstick of the same cost, for a situationally useful ability. 5 attack is probably going to make a difference in a game less-often than her limited healing ability. I just don't understand why you guys think that a limited ability makes her completely useless compared to a beatstick with +5 attack. To me, I love this card. You know why? Because it gives me choices. Sometimes I want to attack, but sometimes I want to heal. However, I have to suffer that she can heal robots, but if I don't need to worry about that? Then she's better on the offense than a paladin lifegiver. One thing that I dislike about CMC is the lack of versatility--Most cards only do one thing. Paladin lifegiver is (mostly) good at healing, and karn is only good at beatsticking. Reka suffers slightly as a beatstick, and somewhat more as a healer to have the ability to do both. Saying that paladin lifegiver is better than Reka strictly is not true--Some situations Reka is going to be better. One important thing that I would like to point out is that Reka can take down 21-30 life creatures in one hit, which paladin lifegiver cannot. That equates to better board control, and I think is just another reason why I would choose Reka over lifegiver.
In my opinion, that is why Reka is a good card.
i was convinced by this
my vote is now no change
reka does not have to be any better or worse then any other card
she only has to be as good as reka will be
get me?
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04-20-2008, 11:02 PM
(This post was last modified: 04-20-2008 11:03 PM by Ultros.)
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RE: Reka sucks.
I don't find Vincent's argument all that great myself; he's saying that her versatility could be useful, whereas those arguing for the boost are saying that they've tried it, and it isn't. Actual experience with using the card counts for a lot more than speculation. I'd like to hear more about the decks that bubbleman and Vincent said they used her in, and whether they've tried Paladin Lifegiver instead. Those are the statements that are preventing me from picking a side at the moment, but they could use more elaboration.
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04-20-2008, 11:04 PM
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Blue_Elite
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RE: Reka sucks.
I'd like to know what makes "reset life" so much better than "heal". Is it the use with BoS alone?
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04-20-2008, 11:07 PM
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Serith
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RE: Reka sucks.
Mainly it's the ability to take out more smaller monsters, and shrug off things like traps and Firebolts. Reka does have beatstickish stats, I won't deny that - so having her in a deck as a healer with a Life Set ability means she gets some opportunities to attack instead of waiting to heal every scratch on your robot's paint job.
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04-20-2008, 11:07 PM
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Gary Oak
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RE: Reka sucks.
Blue_Elite Wrote:I'd like to know what makes "reset life" so much better than "heal". Is it the use with BoS alone?
The fact that the robots you want to heal can normally take quite a few shots and still live while picking off your opponents' monsters.
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(09-10-2010 04:54 AM)FIREWORKS EVERYWHERE Wrote: It's a dick move to play effect d against power and allying but that's only because it's like teasing the retarded kid.
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04-20-2008, 11:42 PM
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Blue_Elite
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RE: Reka sucks.
Ya I understand being able to take multiple hits. I'm just wondering how being able to heal the last 2-3 hits as opposed to just the last one at the cost of losing the life bonus of Exo-suit and SKRAP as well as any life boost spell/ability on your robot monster makes this a huge debate.
Seems to me it's like the difference between making Ardam "deals 20 damage to target monster" and "deals 10 damage to target monster and poisons them for 1 turn". There are a number of minor differences this makes both good and bad but really it's hardly anything major.
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04-21-2008, 03:01 AM
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RE: Reka sucks.
Blue_Elite Wrote:I'm just wondering how being able to heal the last 2-3 hits as opposed to just the last one at the cost of losing the life bonus of Exo-suit and SKRAP as well as any life boost spell/ability on your robot monster makes this a huge debate.
You evade that problem completely by not using lifegain in yoru deck. You focus on the naturally big robots instead.
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Eleni's Entertaining Exploits - Issue #12 - Actions / Discussion
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04-21-2008, 05:30 AM
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RE: Reka sucks.
Blue_Elite Wrote:Ya I understand being able to take multiple hits. I'm just wondering how being able to heal the last 2-3 hits as opposed to just the last one at the cost of losing the life bonus of Exo-suit and SKRAP as well as any life boost spell/ability on your robot monster makes this a huge debate.
Seems to me it's like the difference between making Ardam "deals 20 damage to target monster" and "deals 10 damage to target monster and poisons them for 1 turn". There are a number of minor differences this makes both good and bad but really it's hardly anything major.
We DID that, Blue. There is an Ardam that does 15, then 15 damage. No, resetting life IS NOT GOOD WITH SKRAP. I will say that outright. It is also not good with exo suit.
That is 2 robot-related cards.
There are at least, what, 30 more?
So you're saying that changing her ability to full life would be worse for "robots" when actually it would just be worse for those two cards, and really only one decktype because nobody build a deck based on exosuit. And hey, in those cases, they can choose to run paladin lifegiver or one of any of 10 other healing cards.
So yes, it is a boost to the card, and a nerf to "Reka IN A SKRAP DECK" which, from reading this thread, apparently doesn't happen, so it's not really a "nerf" at all.
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04-21-2008, 11:33 AM
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Blue_Elite
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RE: Reka sucks.
Wow, I really hate to flame anymore than already has been in this thread, but there are just so many flaws with what you said.
I said make Adram's ability "10 damage now, 10 damage later", not "10 damage and another 10 damage". There's quite a bit of difference, especially when you want to kill something that's attacking you BEFORE it can deal the damage. Before I get countered by saying dealing damage twice has its own advantages:
Blue_Elite Wrote:There are a number of minor differences this makes both good and bad...
There are both advantages and disadvantages and I fully recognize that. I just wanted to point out that there is a difference between what I said and what you read.
Yes, it hurts some robot related cards. I wonder if it really helps all ~30 robot cards to reset life rather than heal:
Well I doubt Skitter counts. EKD Spybot probably won't benefit anymore than if Reka just healed. Same with Variable. Mechahawk maybe if you happen to attack 2 monsters each with less than 25 attack and don't have Reka heal between each hit anyway. It would certainly help Missilebot... assuming you don't want to boost his life that is.
My point is that there are only some cards that will really benefit from a change from healing to life reset; just like there are only some cards that will also suffer from that same change. The examples I gave were skewed, but there are only about 10 robots (including Negazor R, Mega Cakegainer IV, and Rust Dragon Lord) that have greater than 60 life. The number of cards helped isn't too much more than the number hurt (there are others I haven't mentioned like Robot Duplicate).
This IS a boost, BUT I'm saying it is NOT as big as people seem to think it is.
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