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Soulsphere [Nerf]
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05-16-2008, 08:39 AM
Post: #1
Soulsphere [Nerf]

my net crashed the first time i was making this thread so i lost everything i typed
but it went something like this
blah blah blah soul sphere is too powerful it needs to be nerfed
when dissipate comes out it's going to get even more powerful
something about switch gens
blah blah
lets increase the cost a bit and give it D speed
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05-16-2008, 09:17 AM
Post: #2
RE: Soulsphere [Nerf]
No.
It's fine.

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05-16-2008, 10:49 AM
Post: #3
RE: Soulsphere [Nerf]
D speed won't really help in my opinion. Making it cost something like 7 mana would probably do the trick. But yeah, I hate that card.

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05-16-2008, 10:53 AM
Post: #4
RE: Soulsphere [Nerf]
Except stepped, rather than jumped and overbalanced.

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05-16-2008, 10:55 AM
Post: #5
RE: Soulsphere [Nerf]
i don't think D speed will help either
but one small nerf at a time...
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05-16-2008, 11:03 AM (This post was last modified: 05-16-2008 11:24 AM by DarkSouled.)
Post: #6
RE: Soulsphere [Nerf]
I use my Soulsphere deck a lot. I'd say D-Speed will do no good. At least I would be able to counter counters with arm breaker if it had D-speed. Up it's cost and stop throwing in Cards that aren't even released yet or give me the link so I can talk about them too Icon_razz

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05-16-2008, 11:07 AM
Post: #7
RE: Soulsphere [Nerf]
dissipate is just a light version of arm breaker
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05-16-2008, 01:49 PM
Post: #8
RE: Soulsphere [Nerf]
Actually, dissipate will HURT Soulsphere at C speed when it's released, since you can never protect your soulsphere activation with it. (You also can't counter Prime effect d with it on the opponent's turn.)

If anything, a small cost increase to 5. (Everyone hates this card.)
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05-16-2008, 04:18 PM
Post: #9
RE: Soulsphere [Nerf]
I think its fine as is

but maybe something like change failure: half count to failure destroy or failure remove all, just to make it more succeptable to counters
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05-16-2008, 04:20 PM
Post: #10
RE: Soulsphere [Nerf]
Serith Wrote:(Everyone hates this card.)

I actually like it. But I agree that it might be a little overpowered.

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05-16-2008, 05:37 PM
Post: #11
RE: Soulsphere [Nerf]
If it's not fine, it's bordering very close to fine. A cost increase to 5 wouldn't be a terrible idea, but I don't think I'll be voting until I see what others have to say.

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05-16-2008, 06:01 PM
Post: #12
RE: Soulsphere [Nerf]
Cost up to 5 or failure, remove all counters.

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05-16-2008, 06:08 PM
Post: #13
RE: Soulsphere [Nerf]
I think it's fine, but if there is a change the only one I would like is Failure: Remove all counters.

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05-16-2008, 06:19 PM
Post: #14
RE: Soulsphere [Nerf]
With Noodle.

Checking my list 8 times.
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05-16-2008, 06:30 PM
Post: #15
RE: Soulsphere [Nerf]
(Failure: Remove all counters) maybe, (Failure: Destroy) definitely not.

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05-16-2008, 06:32 PM
Post: #16
RE: Soulsphere [Nerf]
masamunemaniac Wrote:(Failure: Remove all counters) maybe, (Failure: Destroy) definitely not.

Agreed. I still think a cost increase to 5 would be fine as well, but either one should do (but not both).
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05-16-2008, 07:01 PM (This post was last modified: 05-16-2008 07:02 PM by Bubbleman.)
Post: #17
RE: Soulsphere [Nerf]
Failure: remove all counters (or destroyed, either one) actually sounds good. This way it would be a lot easier to keep the card at bay for a few turns.

(05-08-2011 08:27 PM)masamunemaniac Wrote:  I want to live in the gay dorms so that when I look left and right, instead of seeing the mysteriously absent cubicle walls, I see naked lesbians.
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05-16-2008, 10:17 PM
Post: #18
RE: Soulsphere [Nerf]
I think it's fine. A reduction to D speed is the only thing that wouldn't be an overnerf, IMO.
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05-16-2008, 11:26 PM
Post: #19
RE: Soulsphere [Nerf]
I wouldn't shed a tear if I never saw this card again, but I don't see what's wrong with it now.

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05-17-2008, 06:54 AM
Post: #20
RE: Soulsphere [Nerf]
Yeah it seems fine to me. Maybe increase cost by 1, but thats it.
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