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Energy Surplus Still Provides Too Little, And Small Boosts Suck
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05-23-2008, 11:16 AM
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Bubbleman
Nacho's Close Bro and Sock Puppet
Time to refuel!
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RE: Energy Surplus Still Provides Too Little, And Small Boosts Suck
Nolder, if you've read this entire thread, you should get the gist of how the last one was relevant.
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(05-08-2011 08:27 PM)masamunemaniac Wrote: I want to live in the gay dorms so that when I look left and right, instead of seeing the mysteriously absent cubicle walls, I see naked lesbians.
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05-23-2008, 11:22 AM
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NOLDER
Banned
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RE: Energy Surplus Still Provides Too Little, And Small Boosts Suck
not really
no one is even mentioning what they want the card to do
the closest thing i can get from what people said is that they want to increase the allying requirement or something
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05-23-2008, 11:49 AM
(This post was last modified: 05-23-2008 11:52 AM by Loyle.)
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RE: Energy Surplus Still Provides Too Little, And Small Boosts Suck
The first post shows what people want the card to do. Except Bubbleman wants to raise the allying cost to 6.
Edit: Me, I like the card as it is now, but would like it to draw a second card. Maybe Allying 2: draw a card Allying 4: draw a second card?
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![[Image: AnimeGuildSiggy.jpg]](http://i163.photobucket.com/albums/t303/rpgamer8705/AnimeGuildSiggy.jpg)
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05-23-2008, 01:56 PM
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Serith
Too lazy to change avatars
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RE: Energy Surplus Still Provides Too Little, And Small Boosts Suck
The unconditional cantrip will make this much better in decks where you're either not using allying or are manascrewed at the very start.
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05-23-2008, 03:18 PM
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E-mouse
Unprecedented Serious Affair
Fatmus
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RE: Energy Surplus Still Provides Too Little, And Small Boosts Suck
I still like it cantripping unconditionally, plus drawing the second if you meet a modest allying requirement, but not drawing 2 cards once there are no generators in the deck. (i.e. only one of the draws kicks in). I mean, ![[Image: lmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/lmana.gif) ![[Image: gmana.gif]](http://i7.photobucket.com/albums/y291/masamunemaniac/signature/gmana.gif) to remove manascrew, but being a dead card after generators are set up sounds pretty fair.
I still like the original proposed boost, assuming masa worked out how to make the wording clear that one of them will fail with no generators left.
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05-23-2008, 05:58 PM
(This post was last modified: 05-23-2008 05:58 PM by Santa Squid.)
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Santa Squid
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RE: Energy Surplus Still Provides Too Little, And Small Boosts Suck
NOLDER Wrote:not really
no one is even mentioning what they want the card to do
the closest thing i can get from what people said is that they want to increase the allying requirement or something
Do you see the picture I posted in the first post? That's what we want the card to become.
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Checking my list 8 times.
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05-23-2008, 06:00 PM
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NOLDER
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RE: Energy Surplus Still Provides Too Little, And Small Boosts Suck
heh
i didn't even notice that wasn't a getcard
in that case i'm for the boost
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05-23-2008, 06:18 PM
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Serith
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RE: Energy Surplus Still Provides Too Little, And Small Boosts Suck
You can tell it's not a getcard from the pixels, and from having seen many non-getcards before.
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05-23-2008, 06:19 PM
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Santa Squid
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RE: Energy Surplus Still Provides Too Little, And Small Boosts Suck
I thought that might be the problem. I should probably have made that clearer, but I wasn't actually expecting any discussion on this.
And I finally remembered why we chose allying 4 and not 6. It's because right now, the card hurts you if you have 4 or more ores out. You draw one generator, having a full field of 5, but next turn you draw a dead second generator. Allying 4 means that the card will never hurt you.
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05-23-2008, 07:12 PM
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Bubbleman
Nacho's Close Bro and Sock Puppet
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RE: Energy Surplus Still Provides Too Little, And Small Boosts Suck
I'd say that if its purpose is to draw you generators, then even if you weren't in need of a generator and had allying six, spending an extra 1/1 to draw what is essentially two generators instead of what would probably have otherwise be one generator seems fair to me. Especially since once your deck is out of generators, it becomes far better than the generator you most likely would have put in your deck instead of Energy Surplus.
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(05-08-2011 08:27 PM)masamunemaniac Wrote: I want to live in the gay dorms so that when I look left and right, instead of seeing the mysteriously absent cubicle walls, I see naked lesbians.
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05-23-2008, 09:34 PM
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Santa Squid
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RE: Energy Surplus Still Provides Too Little, And Small Boosts Suck
bubbleman Wrote:I'd say that if its purpose is to draw you generators, then even if you weren't in need of a generator and had allying six, spending an extra 1/1 to draw what is essentially two generators instead of what would probably have otherwise be one generator seems fair to me.
But what if you only had 4 generators? Then ES suddenly starts to hurt you instead of helping.
bubbleman Wrote:Especially since once your deck is out of generators, it becomes far better than the generator you most likely would have put in your deck instead of Energy Surplus.
Far better = paying 1/1 to draw your turns card. News to me. I always took drawing a card a turn for free for granted.
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05-23-2008, 09:54 PM
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Bubbleman
Nacho's Close Bro and Sock Puppet
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RE: Energy Surplus Still Provides Too Little, And Small Boosts Suck
1) What if you only have three generators? It won't always hurt you, just sometimes, and that's okay, so long as it helps you more often than not. Magic 8 Squall hurts you half the time and it's supposedly balanced.
2) That would be 1/1 to draw 2 cards.
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(05-08-2011 08:27 PM)masamunemaniac Wrote: I want to live in the gay dorms so that when I look left and right, instead of seeing the mysteriously absent cubicle walls, I see naked lesbians.
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05-23-2008, 10:03 PM
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Santa Squid
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RE: Energy Surplus Still Provides Too Little, And Small Boosts Suck
No, the first card is only drawn if you have generators in your deck Bubbleman. We agreed on that last time.
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