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[Boost] Energy Surplus [Finished]
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08-22-2008, 07:47 AM
Post: #21
RE: [Boost] Energy Surplus
(08-17-2008 08:24 PM)ChrisAsmadi Wrote:  Draw one normally, draw a second with the allying, so that it's not setting you back for your drawing, and assists you more in gaining generation.

Vote: The bottommost two generators in your deck are put on top, draw a card. Allying 1: Draw a card.

Allying 5 means it's weaker at it's intended job : aka when you need generators, but better when you have a field of allying cards. It's a bad idea.

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08-22-2008, 08:34 AM (This post was last modified: 08-22-2008 08:35 AM by Ultros.)
Post: #22
RE: [Boost] Energy Surplus
ChrisAsmadi Wrote:Allying 5 means it's weaker at it's intended job : aka when you need generators, but better when you have a field of allying cards. It's a bad idea.
I don't follow; there is nothing about the "The bottommost two generators in your deck are put on top, draw a card. Allying 5: Draw a card" proposal that makes it weaker than the current version.
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08-22-2008, 12:26 PM
Post: #23
RE: [Boost] Energy Surplus
(08-22-2008 08:34 AM)Ultros Wrote:  
ChrisAsmadi Wrote:Allying 5 means it's weaker at it's intended job : aka when you need generators, but better when you have a field of allying cards. It's a bad idea.
I don't follow; there is nothing about the "The bottommost two generators in your deck are put on top, draw a card. Allying 5: Draw a card" proposal that makes it weaker than the current version.

Yes, but as a fix, it doesn't help it do what the card is supposed to do - draw generators when you need them.

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08-22-2008, 02:19 PM
Post: #24
RE: [Boost] Energy Surplus
You realise at that, it might as well be "[...], draw two cards"?

And that all it takes is a single allying monster in a gen-less deck to be a much cheaper version of ToK/AL?

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08-24-2008, 12:59 AM
Post: #25
RE: [Boost] Energy Surplus
Vote: Decrease allying requirement for card draw to one.
Reasoning:
(08-17-2008 10:02 PM)bubbleman Wrote:  You'd need two gens to get the free spamable card draw Nacho, but you do have a point. Reducing the allying requirement to one is my favorite option then. I believe masa gave some reasoning for this in the other thread. I guess I should provide some reasoning of my own though: It already does a nice job of getting you gens, but it slows your deck down a bit too much. I think an easier cantrip would solve this problem. This way it can be used to quickly get two gens in your hand (really, how often do you have zero gens on turn two?) Rather than making it easier to draw two gens but just as hard to draw one, I think a better way of making this card useful would be to make it easier to draw that one gen early game, rather than allowing you to thin out your deck by drawing two gens at a time late game. Also, it solves the abuse issues people seem to be having.

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08-24-2008, 01:04 AM (This post was last modified: 08-24-2008 01:07 AM by Tamdrik.)
Post: #26
RE: [Boost] Energy Surplus
ChrisAsmadi Wrote:Vote: The bottommost two generators in your deck are put on top, draw a card. Allying 1: Draw a card.

... I wonder if a deck of something like 10 ZFF Officers, 10 Skitters, and 10 Allying:1 draw-two Energy Surpluses would be overpowered...

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08-25-2008, 01:23 AM
Post: #27
RE: [Boost] Energy Surplus
(08-22-2008 12:26 PM)ChrisAsmadi Wrote:  
(08-22-2008 08:34 AM)Ultros Wrote:  
ChrisAsmadi Wrote:Allying 5 means it's weaker at it's intended job : aka when you need generators, but better when you have a field of allying cards. It's a bad idea.
I don't follow; there is nothing about the "The bottommost two generators in your deck are put on top, draw a card. Allying 5: Draw a card" proposal that makes it weaker than the current version.

Yes, but as a fix, it doesn't help it do what the card is supposed to do - draw generators when you need them.

I don't see how it doesn't. You will, in fact, get the generators when you need them faster - you'll get one immediately rather than waiting till the next turn. Compared to the current version, anyways. Tamdrik's deck sounds awful, but it makes a good point about why Allying 1 for the second draw would be insane.
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08-25-2008, 01:39 AM
Post: #28
RE: [Boost] Energy Surplus
I'd be more worried about it being used in a rush deck with CK-99 Samurais than ZFF officers

(09-10-2010 04:54 AM)FIREWORKS EVERYWHERE Wrote:  It's a dick move to play effect d against power and allying but that's only because it's like teasing the retarded kid.
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08-25-2008, 01:41 AM
Post: #29
RE: [Boost] Energy Surplus
yeah...i dunno how amazing tamdriks deck would be without any mana at all
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08-25-2008, 08:25 AM
Post: #30
RE: [Boost] Energy Surplus
What Noodle and NOLDER said, but I agree with the point Tamdrik's trying to make.

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08-27-2008, 10:03 AM
Post: #31
RE: [Boost] Energy Surplus
Vote: Decrease allying requirement for card draw to one.
Reasoning:
(08-17-2008 10:02 PM)bubbleman Wrote:  You'd need two gens to get the free spamable card draw Nacho, but you do have a point. Reducing the allying requirement to one is my favorite option then. I believe masa gave some reasoning for this in the other thread. I guess I should provide some reasoning of my own though: It already does a nice job of getting you gens, but it slows your deck down a bit too much. I think an easier cantrip would solve this problem. This way it can be used to quickly get two gens in your hand (really, how often do you have zero gens on turn two?) Rather than making it easier to draw two gens but just as hard to draw one, I think a better way of making this card useful would be to make it easier to draw that one gen early game, rather than allowing you to thin out your deck by drawing two gens at a time late game. Also, it solves the abuse issues people seem to be having.

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09-04-2008, 05:39 AM (This post was last modified: 09-04-2008 05:39 AM by Santa Squid.)
Post: #32
RE: [Boost] Energy Surplus
7 day official Tally:
The bottommost 2 generators in your deck is put on top, draw a card. Allying 5: Draw a card.:
Nacho, Tamdrik, NOLDER


Decrease allying from 2 to 1:
Bubbles, masa

The bottommost 1 generators in your deck is put on top, draw a card. Allying 5: Draw a card.:
Moonfish

Vote: The bottommost two generators in your deck are put on top, draw a card. Allying 1: Draw a card.
Chris

And we have a winner.

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09-05-2008, 01:33 AM (This post was last modified: 09-05-2008 12:37 PM by Vincent.)
Post: #33
RE: [Boost] Energy Surplus
Hey, I know it's late, but I vote for "The bottommost 2 generators in your deck is put on top, draw a card. Allying 5: Draw a card." It's somewhat useful to get generators, and then is (mildly decent) lategame. Just throwing my vote in because it was a small margin.

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09-05-2008, 05:25 AM
Post: #34
RE: [Boost] Energy Surplus
It's never too late to vote, so long as you're voting for my side.

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09-05-2008, 12:37 PM (This post was last modified: 09-05-2008 12:39 PM by Blue_Elite.)
Post: #35
RE: [Boost] Energy Surplus
Vote or opinion? A vote is bolded and has "Vote: _____".

This brings up an interesting question: If someone votes but in the wrong format so that it isn't counted, is it still considered the last vote or do the rules for time only apply to the last valid vote?
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09-05-2008, 01:45 PM
Post: #36
RE: [Boost] Energy Surplus
Last valid vote.

Which, btw, means it can't have been edited more than fifteen minutes after it was originally posted.

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