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[Overhaul] Power Mechanic 3 [Finished]
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09-15-2008, 07:17 PM
Post: #21
RE: Power Overhaul Part 3
(09-15-2008 06:49 PM)Ignacio Wrote:  Change without increasing? Why? Or did you mean change in a way that makes them bigger drawbacks?
if i recall correctly i already gave my views on solar panel in the last thread made for it
nuke plant just needs a slightly higher percentage
fossil engine should make you discard at random rather then mill in my opinion
still keeps the synergy but it's more of a drawback i think

personally i've found that data hack is much more damaging to my game then cameo
but that might just be me...
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09-15-2008, 07:52 PM
Post: #22
RE: Power Overhaul Part 3
Yeah, Nolder's suggestions for Nuck Plant and Fossil Engine sound good. I think Solar Panel is fine. Maybe decrease its sac to zero if anything.

(05-08-2011 08:27 PM)masamunemaniac Wrote:  I want to live in the gay dorms so that when I look left and right, instead of seeing the mysteriously absent cubicle walls, I see naked lesbians.
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09-15-2008, 07:56 PM
Post: #23
RE: Power Overhaul Part 3
Nuke Plant is fine.

(09-10-2010 04:54 AM)FIREWORKS EVERYWHERE Wrote:  It's a dick move to play effect d against power and allying but that's only because it's like teasing the retarded kid.
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09-15-2008, 10:48 PM
Post: #24
RE: Power Overhaul Part 3
(09-15-2008 07:56 PM)Noodle Wrote:  Nuke Plant is fine.
it rarely if ever activates
even when using multiples

drawback should be at least 4%
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09-15-2008, 11:07 PM
Post: #25
RE: Power Overhaul Part 3
And when it does activate, it has a potentially devastating effect.

(09-10-2010 04:54 AM)FIREWORKS EVERYWHERE Wrote:  It's a dick move to play effect d against power and allying but that's only because it's like teasing the retarded kid.
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09-16-2008, 02:07 AM
Post: #26
RE: Power Overhaul Part 3
Unless you monsters have (Boss) or you don't use monsters...
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09-16-2008, 02:12 AM
Post: #27
RE: Power Overhaul Part 3
And then it doesn't activate and the percentage hardly matters.

Funny how that works.

(09-10-2010 04:54 AM)FIREWORKS EVERYWHERE Wrote:  It's a dick move to play effect d against power and allying but that's only because it's like teasing the retarded kid.
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09-16-2008, 02:16 AM
Post: #28
RE: Power Overhaul Part 3
I think the drawback's too small in monsterless decks. I'd like to change it to wiping out all your effects instead, or possibly too. How often do Nuclear Power Plants survive meltdowns anyway?

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09-16-2008, 02:18 AM
Post: #29
RE: Power Overhaul Part 3
That's way too devastating even at only 2%. Yeah, it's flavorful, but good god. MAYBE of destroying itself too, but that's still pretty painful.

(09-10-2010 04:54 AM)FIREWORKS EVERYWHERE Wrote:  It's a dick move to play effect d against power and allying but that's only because it's like teasing the retarded kid.
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09-16-2008, 02:24 AM (This post was last modified: 09-16-2008 02:25 AM by Santa Squid.)
Post: #30
RE: Power Overhaul Part 3
A field wipe maybe, but I don't see how an effect wipe is any worse than a monster wipe, just harder to avoid by not playing monsters.

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09-16-2008, 02:32 AM
Post: #31
RE: Power Overhaul Part 3
Because losing your fucking generators is the entire reason TTE is being nerfed.

(09-10-2010 04:54 AM)FIREWORKS EVERYWHERE Wrote:  It's a dick move to play effect d against power and allying but that's only because it's like teasing the retarded kid.
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09-16-2008, 02:42 AM
Post: #32
RE: Power Overhaul Part 3
I don't see how the 2 are related. TTE is too powerful in a dedicated generator denial set up, so it's being made less powerful. That's got nothing to do with letting Nuke Plant kill your clockworks instead of you Hermes.

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09-16-2008, 02:48 AM (This post was last modified: 09-16-2008 02:49 AM by Gary Oak.)
Post: #33
RE: Power Overhaul Part 3
It's far worse. What would you prefer, losing your Hermes or losing your clockworks and possibly other expensive effects? It's the simple fact that even without a dedicated generator set up, having your generators destroyed is incredibly debilitating, moreso than losing your [Image: dmana.gif]6[Image: lmana.gif]7 monster. Yes, it's harder to avoid. But it's also INCREDIBLY underpowered. If that botched, retarded, stupid, idiotic, moronic, dumb completely devoid of thought, unintelligent balance ever goes through, I will quit CMC.

I'm not sure if you sold your ability of thinking balances through to the devil for whatever reason, but you might want to get a refund. Seriously. That's even worse than how we butchered the switchgens.

(09-10-2010 04:54 AM)FIREWORKS EVERYWHERE Wrote:  It's a dick move to play effect d against power and allying but that's only because it's like teasing the retarded kid.
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09-16-2008, 02:53 AM
Post: #34
RE: Power Overhaul Part 3
Would you be alright with a significantly increased chance to blow itself up instead? I'd say 10%, but that's just an arbitrary number.

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09-16-2008, 02:56 AM
Post: #35
RE: Power Overhaul Part 3
Nuke Plant is fine. Yes, it is rare, but I have had it trigger with monsters before, and it is extremely devastating. I can see it possibly destroying the nuke plant itself, but I'm highly against either percentage increasing or having it destroy all effects too. Losing all your monsters you can sometimes come back from, if it's early on or you were ahead (and in either case your opponent suddenly has a huge opportunity); losing both will almost invariably be an instant loss. Losing only effects instead of monsters isn't flavorful (last I checked, radiation tends to kill living things faster than it demolishes buildings).
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09-16-2008, 02:57 AM
Post: #36
RE: Power Overhaul Part 3
Probably not, because a drawback that can potentially completely throw a wrench into your generation should also be on a card only if it has a game winning(or at least locking) ability, which Nuke Plant does not.

And Blue I swear to God if you getcard Wrench I will mail a box full of scorpions to your house.

(09-10-2010 04:54 AM)FIREWORKS EVERYWHERE Wrote:  It's a dick move to play effect d against power and allying but that's only because it's like teasing the retarded kid.
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09-16-2008, 02:59 AM (This post was last modified: 09-16-2008 03:01 AM by Santa Squid.)
Post: #37
RE: Power Overhaul Part 3
If you're running more than one Nuke Plant, the chance it'll throw a wrench into your plans is pretty small.

Edit: Not all monsters are living Serith.

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09-16-2008, 04:40 AM (This post was last modified: 09-16-2008 04:41 AM by NOLDER.)
Post: #38
RE: Power Overhaul Part 3
........what the HELL guys?

raising the percentage to 4% and having it FoH your side of the field is two totally different things
just..no
i understand it's flavorful to have it destroy itself (and maybe everything else too) but no

anyway
the thing about drawbacks that almost never trigger but are devastating is they tend to "overpower" a card when comparing it to it's peers
compared to the other drawback gens nuke plant almost doesn't even have a drawback
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09-16-2008, 04:48 AM (This post was last modified: 09-16-2008 04:49 AM by Serith.)
Post: #39
RE: Power Overhaul Part 3
(09-16-2008 04:40 AM)NOLDER Wrote:  compared to the other drawback gens nuke plant almost doesn't even have a drawback

You mean like compared to Solar Panel, which also almost doesn't have a drawback? Or Fossil Engine, which also almost doesn't have a drawback?*

Yes, it triggers rarely, but it's so devastating when it happens that I'd wager to say that Nuke Plant has probably the worst drawback out of any of them.

And honestly, I think the power/drawback gens are pretty much fine as is; they're not extremely powerful compared to anything, really. (As opposed to Prince duals, they have power instead of the extra sac; and they'll generally be used in Clockwork decks, which means they'll probably be the first generator you play, which is both not a very fast setup and just as weak to effect d as any power setup.)

*-I personally really, really hate the Fossil Engine drawback, but that's just my personal opinion, and I realize most people think it's actually an advantage
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09-16-2008, 05:06 AM (This post was last modified: 09-16-2008 05:07 AM by NOLDER.)
Post: #40
RE: Power Overhaul Part 3
well yeah
i don't like the current incarnation of solar panel and would prefer to change it
same with fossil engine

edit: are we even on topic anymore? can we even change any of the drawback gens in this thread?
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