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[Nerf] Secret Asteroid Base [Finished]
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12-24-2008, 07:29 PM (This post was last modified: 12-24-2008 07:34 PM by Amanda Lynn.)
Post: #81
RE: [Nerf] Secret Asteroid Base
About the 5/5/5, here's my thought. It was 3/3/3 after every turn, which as mentioned would be 6/6/6. With it only working every other turn still, it would actually be worse for spamming smaller ships (or in others words, the same as it is now), and it's still worse at bringing out hermes or zeus.

But as nobody is throwing around other numbers, what's the opinion of 4/4/4 or 3/3/3?

(01-18-2010 07:45 PM)sXeAndriex Wrote:  My sex life has as much to do with Jess as it has to do with waffle irons.
(01-18-2010 08:48 PM)Noodle Wrote:  I am interested in your waffle iron sex Andriex.
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12-24-2008, 08:15 PM (This post was last modified: 12-24-2008 08:16 PM by Santa Squid.)
Post: #82
RE: [Nerf] Secret Asteroid Base
(12-24-2008 07:13 PM)NOLDER Wrote:  edit: it's also more of a nerf then 5/5/5

No it's not. 5/5/5 every 2 turns VS 6/6/6 every 2 turns with the added option of replacing it with 9/9/9 every 3 turns. Tell me how the 2nd one is weaker than the first?

@ Jess: I'd be fine with 4/4/4, but I'm not sure about the rest of the community, which is why I only asked for 5/5/5. 3/3/3's pushing it.

Edit: web vetoed all suggestions that don't dizzy lock the card NOLDER, which includes Ultros'

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12-24-2008, 08:17 PM
Post: #83
RE: [Nerf] Secret Asteroid Base
You can't get ideas rejected though if you don't post them. Icon_razz

(01-18-2010 07:45 PM)sXeAndriex Wrote:  My sex life has as much to do with Jess as it has to do with waffle irons.
(01-18-2010 08:48 PM)Noodle Wrote:  I am interested in your waffle iron sex Andriex.
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12-24-2008, 09:02 PM
Post: #84
RE: [Nerf] Secret Asteroid Base
I could see 4/4/4 as being balanced.

(05-08-2011 08:27 PM)masamunemaniac Wrote:  I want to live in the gay dorms so that when I look left and right, instead of seeing the mysteriously absent cubicle walls, I see naked lesbians.
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12-25-2008, 10:09 AM (This post was last modified: 12-25-2008 11:07 AM by masamunemaniac.)
Post: #85
RE: [Nerf] Secret Asteroid Base
(12-24-2008 05:45 PM)Bubbleman Wrote:  It got veto'd:

masa Wrote:This change has been vetoed by webrunner: Prefers it to keep dizzy-lock so as not to be useable every turn. An incrementing counter system is fine though.

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12-26-2008, 06:31 AM
Post: #86
RE: [Nerf] Secret Asteroid Base
I still think we should just add a dizzy-locking ability onto Ultros's suggestion to activate the counters.
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12-26-2008, 06:44 AM
Post: #87
RE: [Nerf] Secret Asteroid Base
his idea is fine how it is

why does it need to dizzy lock?
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12-26-2008, 06:52 AM
Post: #88
RE: [Nerf] Secret Asteroid Base
(12-24-2008 05:45 PM)Bubbleman Wrote:  It got veto'd:

masa Wrote:This change has been vetoed by webrunner: Prefers it to keep dizzy-lock so as not to be useable every turn. An incrementing counter system is fine though.
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12-26-2008, 04:37 PM
Post: #89
RE: [Nerf] Secret Asteroid Base
(12-26-2008 06:52 AM)Serith Wrote:  
(12-24-2008 05:45 PM)Bubbleman Wrote:  It got veto'd:

masa Wrote:This change has been vetoed by webrunner: Prefers it to keep dizzy-lock so as not to be useable every turn. An incrementing counter system is fine though.
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12-26-2008, 04:42 PM
Post: #90
RE: [Nerf] Secret Asteroid Base
(12-26-2008 06:52 AM)Serith Wrote:  
(12-24-2008 05:45 PM)Bubbleman Wrote:  It got veto'd:

masa Wrote:This change has been vetoed by webrunner: Prefers it to keep dizzy-lock so as not to be useable every turn. An incrementing counter system is fine though.

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12-26-2008, 04:48 PM
Post: #91
RE: [Nerf] Secret Asteroid Base
so?
i'd prefer chocolate ice cream, but i'm also ok with vanilla
thats what that says
and since i prefer vanilla rather than chocolate that's what i'm advocating
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12-26-2008, 04:53 PM
Post: #92
RE: [Nerf] Secret Asteroid Base
Dizzy locking and an incrementing counter system are not mutually exclusive ideas. What he's saying is closer to "It has to be chocolate ice cream no matter what, but if you want, you can add sprinkles".

You can have an incrementing counter system, but it still has to dizzy lock on use.

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12-26-2008, 04:56 PM
Post: #93
RE: [Nerf] Secret Asteroid Base
hmmm

you might be right actually

i can still see it going either way though
maybe someone should ask just to be clear?
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12-27-2008, 01:14 AM (This post was last modified: 12-27-2008 01:17 AM by Serith.)
Post: #94
RE: [Nerf] Secret Asteroid Base
Yeah, that's what I'm talking about.

I'm going for the chocolate/vanilla swirl.

edit: what we're trying to say is that those two things aren't mutually exclusive. The card can have both traits.
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12-27-2008, 01:17 AM
Post: #95
RE: [Nerf] Secret Asteroid Base
how would ultros' idea with dizzy lock work exactly serith?
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12-27-2008, 01:22 AM
Post: #96
RE: [Nerf] Secret Asteroid Base
End turn: counter +1
[Image: abilitypointer.gif][Image: abilitydizzy.gif] Doesn't undizzy next turn:
Next ship played costs [Image: dmana.gif] 3X [Image: gmana.gif] 3X [Image: lmana.gif] 3X
less where X is counter; reset cnt to 0
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12-27-2008, 01:31 AM
Post: #97
RE: [Nerf] Secret Asteroid Base
ah
yeah that works for me
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12-27-2008, 04:12 PM
Post: #98
RE: [Nerf] Secret Asteroid Base
Great idea. Now, instead of free Hermes, they cost a whole mana. I'm just worried we might be overnerfing it.

Maybe if it was 2 counters a turn.

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12-27-2008, 04:31 PM
Post: #99
RE: [Nerf] Secret Asteroid Base
1 counter a turn seems fine to me
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12-27-2008, 05:04 PM
Post: #100
RE: [Nerf] Secret Asteroid Base
Then you might as well be using Rainbow Alters. They cost less, you aren't restricted to using the mana they provide on ships and they give you 1/1/1 every turn rather than 2/2/2 every other turn. Two counters a turn seems fine, but at one counter a turn the card would be useless outside of It's Alive decks in my opinion.

(05-08-2011 08:27 PM)masamunemaniac Wrote:  I want to live in the gay dorms so that when I look left and right, instead of seeing the mysteriously absent cubicle walls, I see naked lesbians.
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